Ratte Posted July 20, 2007 Share Posted July 20, 2007 Did anyone opened the quick.bundle of GRAW2 with nemons bundle reader? Under levels there are the two maps listed OGR_hacienda & OGR_dam. Why I couldn´t see them ingame in the map list? Or are there another reason for this? I´m hot to play new maps Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 20, 2007 Share Posted July 20, 2007 Did anyone opened the quick.bundle of GRAW2 with nemons bundle reader? Under levels there are the two maps listed OGR_hacienda & OGR_dam. Why I couldn´t see them ingame in the map list? Or are there another reason for this? I´m hot to play new maps They where not completed. Should have been removed. I think they may work, but their design wasn't completed and so they haven't been debugged or optimized either... Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 20, 2007 Share Posted July 20, 2007 wow.. I never even noticed that... Quote Link to comment Share on other sites More sharing options...
Fred Posted July 20, 2007 Share Posted July 20, 2007 (edited) Did anyone opened the quick.bundle of GRAW2 with nemons bundle reader? Under levels there are the two maps listed OGR_hacienda & OGR_dam. Why I couldn´t see them ingame in the map list? Or are there another reason for this? I´m hot to play new maps They where not completed. Should have been removed. I think they may work, but their design wasn't completed and so they haven't been debugged or optimized either... Lol that just prove how grin work !! i will definitly not buy this crap !!! Call of duty 4 gonna rox your sox ! register and see how this game gonna kick ass !! goodbye forever grin !! yerk yerk !! http://www.charlieoscardelta.com/ageconfirm.php Edited July 20, 2007 by fred Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 21, 2007 Share Posted July 21, 2007 ^^ bye.. wont miss you Quote Link to comment Share on other sites More sharing options...
Lancer Posted July 21, 2007 Share Posted July 21, 2007 Bye Fred. Love ya. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 21, 2007 Share Posted July 21, 2007 Lol that just prove how grin work !! Yes, we concentrate on whats important. Go figure how stupid we are. Quote Link to comment Share on other sites More sharing options...
sui317 Posted July 21, 2007 Share Posted July 21, 2007 could you patch the maps grin ?? or would we should we wait for RPGHARD to get his fingers on it ?? i would love to see more grin coop scripting in the future Quote Link to comment Share on other sites More sharing options...
C18_Sirus Posted July 21, 2007 Share Posted July 21, 2007 Lol that just prove how grin work !! Yes, we concentrate on whats important. Go figure how stupid we are. think you would be surprised how big co_op is to alot of peeps in a game with that comment its not lookin to good or ive read it wrong Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 21, 2007 Share Posted July 21, 2007 Lol that just prove how grin work !! Yes, we concentrate on whats important. Go figure how stupid we are. think you would be surprised how big co_op is to alot of peeps in a game with that comment its not lookin to good or ive read it wrong I think you have. Making sure the mechanics work is more important then creating missions for any developer and gamer. What would you choose? 5 missions and a barely functioning game mode or 3 missions and a game mode that works. Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 21, 2007 Share Posted July 21, 2007 I like option c: Both. :-P Nah, im kidding. I like the 3 maps we have and the campain missions are keeping me happy until the editor comes out. Quote Link to comment Share on other sites More sharing options...
Bugsplatter Posted July 22, 2007 Share Posted July 22, 2007 [quote name='fred' date='Jul 20 2007, 04:06 PM' post='479169'} Lol that just prove how grin work !! i will definitly not buy this crap !!! I don't see anyone Twistin your wallet LOL! Bugsplatter Quote Link to comment Share on other sites More sharing options...
Guest Posted July 22, 2007 Share Posted July 22, 2007 Yeah I like option C better. What's the point in having maps if the game doesn't work properly? And what's the point in having a properly working game with only a select amount of missions? You GRIN guys did good work, would love to see more. Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted July 22, 2007 Share Posted July 22, 2007 so we just make a "levels" folder in english and copy em there? Quote Link to comment Share on other sites More sharing options...
Galea Posted July 28, 2007 Share Posted July 28, 2007 Lol that just prove how grin work !! Yes, we concentrate on whats important. Go figure how stupid we are. think you would be surprised how big co_op is to alot of peeps in a game with that comment its not lookin to good or ive read it wrong I think you have. Making sure the mechanics work is more important then creating missions for any developer and gamer. What would you choose? 5 missions and a barely functioning game mode or 3 missions and a game mode that works. i disagree with u there. co-op mode is crap. not because of the lack of maps but because of the way we have to pick our weapons. to make [GR] co-op mode u have to look at [GR]. also is there going to be new maps in the future for [GR] and will we be able to pick weapons and have the medic we got told about Quote Link to comment Share on other sites More sharing options...
Nutlink Posted July 28, 2007 Share Posted July 28, 2007 The kits are just like [GR] (which I don't recall many complaining about back then), and the medic feature was only on the 360 as was stated by Bo months before the games release. I have to admit that I'm still annoyed that the editor wasn't available on release. Quote Link to comment Share on other sites More sharing options...
ARDelta Posted July 29, 2007 Share Posted July 29, 2007 They where not completed. Should have been removed. I think they may work, but their design wasn't completed and so they haven't been debugged or optimized either... Lol that just prove how grin work !! i will definitly not buy this crap !!! I'm betting you would find similar incomplete content in pretty much every single game and piece of software that was ever published. It's the nature of the beast. Quote Link to comment Share on other sites More sharing options...
Aracnid Posted August 25, 2007 Share Posted August 25, 2007 (edited) Why Did GRIN not complete the DAM map This is probably a stupid question but it is one I need to ask. The group I play with & myself have all been playing the Dam since the means of enabeling has been released, in our opinion it is the most technical & by far the best CO-OP map in the game (so far). GRIN obviously new this before the game was released so why did they not "complete" "finish" or whatever before the game was released, yes it has several small bugs but people of their talent I would have thought could have fixed them maybe only pushing the Game release back slightly & seem to have done little since it's release to make it a remedy this. This is not meant as rubishing the game I still think it is the best PC game I have but it is a question. I am sorry if a previous post has covered this I try to read a many as possible but it is possible to miss some. [Merged with existing thread - See posts #2 & 10 above (They just ran out of time)] Edited August 25, 2007 by Pave Low Quote Link to comment Share on other sites More sharing options...
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