Jump to content

what's the texture format?


Recommended Posts

Wouldn't that be DX5 for diffuse maps and A8L8 if you are dealing with normal maps? That's atleast what I used when modding GRAW

Yes. DXT5 (that's what our exporter says, but I guess it's the same as DX5) for diffuse (has specular map in alpha channel) and illumination maps. A8L8 for normal maps.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...