Bahger Posted July 19, 2007 Share Posted July 19, 2007 (edited) Played through the first three campaign missions last night and was distressed to experience much chugging at minimum acceptable graphics settings. Hopefully this will only be an issue when there is a lot of supporting AI, smoke, vehicles, etc. like at the end of the third scenario at the supermarket. Lowering the res to 800 x 600 was hideously ugly had had little effect. Textures are set to low, ditto post effects. Dynamic shadows and lighting off. Does anyone know what might make the most decisive difference? For exanple, is Trilinear filtering more of a hog than Anisotropic? I could use some guidance here. My specs are: P4 2.8 GHz Ati x800xl Win XP + SP2 2GB RAM Edited July 19, 2007 by Bahger Quote Link to comment Share on other sites More sharing options...
Kakanater Posted July 19, 2007 Share Posted July 19, 2007 Well i have a P4 3.2 ghz, 2 gb RAM and a 8800GTS 640mb( yes i know there is a bottleneck) and i have everything up except AF which is at 8x and am playing at 1280x1024 and i get around 30-40 FPS, whereas in multiplayer i get 23-30 fps. It's good enough for me. Quote Link to comment Share on other sites More sharing options...
ematsui Posted July 19, 2007 Share Posted July 19, 2007 no offense to the OP but you have a pretty dated system there... your 2.8 cpu almost 4 generations of cpu old, its not dual core and is just old technology. Your ghx card is decent, but really your cpu is your bane at this point.. dont expect to play any new current gen games at a decent clip while having a pretty looking game at the same time... e6600 @3.2 8800GTX @ 625/2000 2 gigs of ram I force Vsync on - max all in game settings 1680x1050 and I rarely drop below 50-60fps in MP Quote Link to comment Share on other sites More sharing options...
Demanufakture Posted July 19, 2007 Share Posted July 19, 2007 (edited) My fps are awesome in GRAW 2. I play at 1,024x768@75hz, 100%terrain detail, physics on normal, textures on medium, dynamic shadows on high, effects on high, texture filtering at 16x, dynamic lights on, post effects on high and edge smoothing on. The game runs better than the original with same settings on my rig. Loving the new engine GRIN. Edited July 19, 2007 by Demanufakture Quote Link to comment Share on other sites More sharing options...
|PoRn|-EcKs- Posted July 19, 2007 Share Posted July 19, 2007 (edited) E6700 conroe 2.66 stock EGVA 8800 GTX @ 728mb 2 gigs of ram ddr2 800 frame rates w/ graphics all on high dont ever drop below 50 (full action going on in full server) with new drivers. Edited July 19, 2007 by |PoRn|-EcKs- Quote Link to comment Share on other sites More sharing options...
FatmanDaz Posted July 19, 2007 Share Posted July 19, 2007 E6320 C2D clocked to 2800 BFG 8800GTS oc 320mb 2gb PC6400 Running 1440 x 900 60hz, with all settings as auto , so a lot on high. Sp I'm getting stable 80+fps under heavy conditions. MP with 25 plus players I'm getting anywhere between 75 & 100fps, dependant on situation. Quote Link to comment Share on other sites More sharing options...
GHOST_DesignatedX Posted July 19, 2007 Share Posted July 19, 2007 MP Demo using fraps although the retail seems a tad smoother. Frames, Time (ms), Min, Max, Avg 12007, 95398, 90, 170, 125.862 e6600 - stock 2gb ram-xms PB5-E 8800 GTS-640mb Res@ 1280x1024 @ 60 Quote Link to comment Share on other sites More sharing options...
semjonov Posted July 19, 2007 Share Posted July 19, 2007 I use vsync on so never get above 60. I usually have between 30-60 fps, shadows on high really brings down performance but they really look like ###### for me on any other setting so I either have them on high or turn them off. I think there is something seriously wrong wth 2900xt and GRAW because I don´t remember the shadows being this blocky on my x1959xt. 1680x1050 Everything on high AF at 8x E6600@3300 2GB ram 2900xt 512MB Quote Link to comment Share on other sites More sharing options...
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