Buzz314 Posted July 17, 2007 Share Posted July 17, 2007 Hi folks, I've been playing the GR series since it came out in the 90s. Now, I'd love to try creating my own [GR] maps for GRAW 2. This forum seems like a good place to start, but to be honest, I have NO clue how to begin making GRAW 2 maps....Is there sth like an SDK? Some map editor? Can anyone point me to some basic stuff about GRAW 2 map modding and maybe outline the basic steps? I'm not a complete computer noob, I speak FORTRAN and C, but I feel like this a different kind of animal! Your help is greatly appreciated! Buzz Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 17, 2007 Share Posted July 17, 2007 there is no editor out, so there are going to be no maps made any time soon. But when the editor is released, there will be a nice detailed tutorial for us to follow in the support folder. So just sit tight, and start at the drawing boards. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 17, 2007 Share Posted July 17, 2007 I've been playing the GR series since it came out in the 90s. GR1 came out late 2001. Quote Link to comment Share on other sites More sharing options...
Buzz314 Posted July 17, 2007 Author Share Posted July 17, 2007 I've been playing the GR series since it came out in the 90s. GR1 came out late 2001. really? It felt like 1998 to me Anyway, I have the collectors edition right here an front of me, and it says 2001...so I guess I'm beaten Gosh, time goes by.... Ok, so there's no editor for GRAW 2 YET. Would it be helpful to start with some GRAW 1 maps (I take it that there is an editor for it), or will the GRAW 2 system be totally different? Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 17, 2007 Share Posted July 17, 2007 Ok, so there's no editor for GRAW 2 YET. Would it be helpful to start with some GRAW 1 maps (I take it that there is an editor for it), or will the GRAW 2 system be totally different? should be somewhat simular to that, but with the usual updates and changes that make it better. The best thing to do is go to the graw mapping and reading some of the stuff map makers put in there. If that doesnt help, go unbundle some maps and just read the scripts because you will need to know those. Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 17, 2007 Share Posted July 17, 2007 While waiting for the GRAW 2 modding tools, you could do some light reading in our GRAW Modding section. Quote Link to comment Share on other sites More sharing options...
AlexSledge Posted July 19, 2007 Share Posted July 19, 2007 Eagerly await the new editing tools I do. Good stuff fellas! Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted July 20, 2007 Share Posted July 20, 2007 Also... somewhere here someone posted from Grin on how to open the editor up although not fully complete it is usable. Quote Link to comment Share on other sites More sharing options...
Biro Posted July 20, 2007 Share Posted July 20, 2007 Has anyone tested if it's possible to use the 3dmax plugin for GRAW1 to export and open the stuff in this "light version" of the editor? Quote Link to comment Share on other sites More sharing options...
viiiper Posted July 20, 2007 Share Posted July 20, 2007 Also... somewhere here someone posted from Grin on how to open the editor up although not fully complete it is usable. HERE There is indeed an editor included, although it doesn't have all features yet. Hello Guys. There is indeed an editor included, although it doesn't have all features yet. This is from a quick readme I wrote: Copy context.xml to a new file called: context-editor.xml replace this line: <script base="data" exec="Menu/Menu" editor="false" language="english"/> With this line: <script base="data" exec="levels/editor/editor" editor="true" editable="true" enforce_texture_sets="false" override_allow_autoload="true"/> Also make sure to add this line: <threaded_renderer value="false"/> And then launch the game with graw2.exe –o context-editor.xml That will start the map editor. There are some hotkeys that are good to know: Space = Enter / Exit Freeflight mode CTRL+Backspace = calculate lightmaps CTRL+S = save the level CTRL+L = load the last save Left Mousebutton(Mouse 1) = Select Objects Right Mousebutton (Mouse 2) = Place Objects Middle Mousebutton(Mouse 3) = Rotate selected object Thumb Mousebutton(Mouse 4) = Move selected object Up arrow / Down arrow = Yaw rotation Left arrow / Right arrow = Pitch rotation CTRL+ Up / Down arrow = move selected object up and down F6 = Editor Light on/off F10 = Editor console on/off There are also some Layer specific hotkeys: When in the Static Layer: CTRL+1 = Buildings and other static objects CTRL+2 = Props and other destructible objects CTRL+3 = Landscapes When in the Dynamic Layer: CTRL+1 = Props Vehicles CTRL+2 = “Real†Vehicles Once you have saved a level (CTRL+S) it will end up in the "data\levels\world_xml\" directory. From there you can copy it to another folder of choice, for example "data\levels\my_first_level\". Once you have copied it to the new folder you can edit it again in the editor with the commandline: "graw2.exe -o context-editor.xml -path my_first_level". Known Issues: There are some features not working in this version: Selection Box Not Visible 3D cursor Not Visible AI-Graphs Not Visible You can not walk around in the editor with a character Humans not visible in editor [/code] Quote Link to comment Share on other sites More sharing options...
kretzj Posted July 23, 2007 Share Posted July 23, 2007 I've been playing the GR series since it came out in the 90s. GR1 came out late 2001. really? It felt like 1998 to me Anyway, I have the collectors edition right here an front of me, and it says 2001...so I guess I'm beaten Gosh, time goes by.... Ok, so there's no editor for GRAW 2 YET. Would it be helpful to start with some GRAW 1 maps (I take it that there is an editor for it), or will the GRAW 2 system be totally different? GR came out in 2001 but it feels like we've been waiting since 1998 for a worthy successor! Okay.. back on topic... can't wait for the editor to ship.... Quote Link to comment Share on other sites More sharing options...
Cell Posted July 25, 2007 Share Posted July 25, 2007 Seriously noobish on the subject, but I do have 3d design experience, and I know modding for GRAW somehow uses 3DS. I have some familiarity with 3DS although most of my 3D training is in Lightwave 3D. What version of 3DS should I be looking to pick up if I want to mess around with GRAW modding? What would I use 3DS for specifically? Creating custom weapons/maps/ terrain? I would mostly be interested in trying, and trying being the key word, to create some maps. If anyone who mods ever needs help with texture creation, please PM me. I know I can help out in that department. Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 25, 2007 Share Posted July 25, 2007 What version of 3DS should I be looking to pick up if I want to mess around with GRAW modding? http://www.ghostrecon.net/forums/index.php?showtopic=44860 Although it has not been confirmed as yet. Tinker Quote Link to comment Share on other sites More sharing options...
SCE_COB77 Posted July 27, 2007 Share Posted July 27, 2007 Can someone help me...can't get the editor to launch, what does this line mean? And then launch the game with graw2.exe –o context-editor.xml I did everything as instructed to no avail. Quote Link to comment Share on other sites More sharing options...
Biro Posted July 27, 2007 Share Posted July 27, 2007 Create a shortcut to your graw2.exe. Go into properties in this file, find the line which says target file and add this line instead of only: graw2.exe": graw2.exe" -o context-editor.xml Quote Link to comment Share on other sites More sharing options...
SCE_COB77 Posted July 28, 2007 Share Posted July 28, 2007 Thanks Biro that worked..... Quote Link to comment Share on other sites More sharing options...
bwana Posted August 4, 2007 Share Posted August 4, 2007 sorry to be so dense but i get the following error: an 'error in application' dialog that says Crash in application version: 0.2673 Could not load context.xml Quote Link to comment Share on other sites More sharing options...
bwana Posted August 4, 2007 Share Posted August 4, 2007 sorry to be so dense but i get the following error: an 'error in application' dialog that says Crash in application version: 0.2673 Could not load context.xml ok i found the file i needed (context-editor.xml. now the shortcut works. a screen appears with 2 little selection boxes off to the left and another little pair of boxes with a list of objects off to the right. how does one use this? Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 4, 2007 Share Posted August 4, 2007 hit control +3 and scroll down right to find a landscape - left clik to select and drop - right clik to delete once u have chosen it - - _____________________________________________ control + 1 to choose big objects control + 2 to choose smaller finer detail objects ______________________ in left box - clik on static - change to dynamic to add vehicles and other objects which you can blow up. control + 1 / control + 2 ___________________________ clik on dynamic, scroll down and choose props - this is finer detail and grass - tweak settings to drop more or less. hold down left mouse and drag to drop heaps right mouse and drag to erase. __________________________________________ control + s = save that is all for now. have fun. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 5, 2007 Share Posted August 5, 2007 There will be a quick guide that explains all of the editor and some other stuff that needs to be tweaked to get a map into the game, in the next patch. Here is a peek at what you'll be getting: Chapter 1: Getting Started - Requirements - Preparations Chapter 2: Interface - Rendering - Layers - Sub-Layers - Unit List - Commands Chapter 3: Static Layer - Landscape - Static - Small Static Chapter 4: Dynamic Layer - Cover - Vehicle Chapter 5: Electric Layer Chapter 6: Sound Layer Chapter 7: Props Brush Layer Chapter 8: AI Graph Layer - AI Graph Generation - Cover Point Generation Chapter 9: Human Layer Chapter 10: Locations Layer Chapter 11: Markers Layer Chapter 12: Additional Editor Functions - First Person Mode - Minimap Generation - Cubemap Generation - Lightmap Generation - Silhouette Generation - Optimization Tools Chapter 13: Final Fixes - Changing Environment - World Info - Texture Scope - Strings - Outro Appendix 1: Environmental Sound Cues - Sound Cues It should answer some questions I hope. Quote Link to comment Share on other sites More sharing options...
viiiper Posted August 5, 2007 Share Posted August 5, 2007 Thanks wolf. Quote Link to comment Share on other sites More sharing options...
bwana Posted August 8, 2007 Share Posted August 8, 2007 hit control +3 and scroll down right to find a landscape - left clik to select and drop - right clik to delete ....... When i enter the editor, a cursor is showing and nothing can be placed unless i make the cursor disappear by pressing 'spacebar'.At this point, the left click does nothing. I can place a landscape by right clicking but ONLY after I have made the cursor disappear by pressing spacebar. In this mode, the mouse allows me to tilt left/right or up/down but i cannot zoom in/out OR pan across the map OR change elevation. It appears that I am looking at a jumble from the horizon. to delete what i just placed, i have to hit the 'delete' key. but if i cannot select anything else to delete. What am I doing wRONG? Quote Link to comment Share on other sites More sharing options...
Tinker Posted August 8, 2007 Share Posted August 8, 2007 You get used to toggling the spacebar. Use your W/A/S/D Buttons also to move, and your mouse wheel will change your speed. Quote Link to comment Share on other sites More sharing options...
deleyt Posted August 9, 2007 Share Posted August 9, 2007 There will be a quick guide that explains all of the editor and some other stuff that needs to be tweaked to get a map into the game, in the next patch. Here is a peek at what you'll be getting: Chapter 1: Getting Started - Requirements - Preparations Chapter 2: Interface - Rendering - Layers - Sub-Layers - Unit List - Commands Chapter 3: Static Layer - Landscape - Static - Small Static Chapter 4: Dynamic Layer - Cover - Vehicle Chapter 5: Electric Layer Chapter 6: Sound Layer Chapter 7: Props Brush Layer Chapter 8: AI Graph Layer - AI Graph Generation - Cover Point Generation Chapter 9: Human Layer Chapter 10: Locations Layer Chapter 11: Markers Layer Chapter 12: Additional Editor Functions - First Person Mode - Minimap Generation - Cubemap Generation - Lightmap Generation - Silhouette Generation - Optimization Tools Chapter 13: Final Fixes - Changing Environment - World Info - Texture Scope - Strings - Outro Appendix 1: Environmental Sound Cues - Sound Cues It should answer some questions I hope. Looks like it's covering quite a bit. Are you writing those tuts Wolfsong? Quote Link to comment Share on other sites More sharing options...
bwana Posted August 9, 2007 Share Posted August 9, 2007 ok, so i managed to get some stuff into a map, thank you for your pointers. but HOW DO I QUIT THE EDITOR GRACEFULLY? and where is the file that I saved with ctrl-S ? Quote Link to comment Share on other sites More sharing options...
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