COL. KNIGHT Posted July 16, 2007 Share Posted July 16, 2007 (edited) Is the Ghillie Suit in there for the snipers? I used to love that in GR1 Edited July 16, 2007 by COL. KNIGHT Quote Link to comment Share on other sites More sharing options...
[JTF-3]Iceman Posted July 16, 2007 Share Posted July 16, 2007 Is the Ghillie Suit in there for the snipers? I used to love that in GR1 Negative, as far as I have seen there is no Ghillie suit available. Quote Link to comment Share on other sites More sharing options...
mirr Posted July 16, 2007 Share Posted July 16, 2007 there's a 2nd version of Hume with a ghillie suit in the game. (ag_Hume) you can edit the world_info files and add him to your campaign candidates or change the ghost_templates to use this one by default. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 16, 2007 Share Posted July 16, 2007 Whoa, say that again!! So there is a ghillie-suited sniper for GRAW2? Great find Mirr! Can you give some more detailed instructions on where/how to do this? Are there alternate versions of any other characters? Quote Link to comment Share on other sites More sharing options...
Zoot Posted July 16, 2007 Share Posted July 16, 2007 Wow, I'd like to know how to do it also. Can any body post screenies of this? Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted July 16, 2007 Share Posted July 16, 2007 Are there alternate versions of any other characters? Why of COURSE there are, little camper! It turns out that during the course of developing this game, GRIN went to great lengths to ensure that no stone was left un-turned in the search for the perfect characters. Here's a little taste of what MAY lie within YOUR copy fo GRAW2, hidden... Mitchell- there was an alternate model created and extensively tested for Scott Mitchell which had him wearing a skirt. (He tried to pass it off as a kilt, but we all know he wasn't Scottish- even Mel Gibson does a better fake accent) That one was canned after the developers' efforts with physics collided with decency- they couldn't keep his skirt from flying up and exposing his knickers when he did the butt-slide, and the ESRB rating had to be preserved. NO SKIRT in the official retail... Ramirez- First, there are about 18 different text scripts to this game, including most of the permutations of Ramirez's first name and rank. It was never settled in GRAW whether he was an E-7 or an O-3. Only one General knew for sure, and he was arrested at the end of the game. And the GRIN folks were also asked by Ubisoft to play with a Ramirez character model with an arm in a sling, and to play with various skins depicting him still recently wounded/scarred from Mexico City. After all, he was 'severely injured' according to 'Bud' the traitor. Stuff don't heal overnight. This got complicated when they also had to create an entire new set of movement constraints for characters based on them being wonded- limping, dragging a bad arm/leg, dizziness, and so on. It's apparently IMPOSSIBLE to simulate injuries in a first-person shooter, so you got the plain & healthy CPT/SFC/SSG/MSG Joe/Jose/Henry Ramirez. Enjoy it. Gomez- an attempt to placate the minorities with a replacement token for Ramirez- a hispanic female character whose family story would have included a black/jewish grandmother, and two gay brothers. Just to make sure we covered all the bases. She didn't make the final cut due to some back-and-forth between Ubisoft's legal department and the NAACP- Al Sharpton threatened to visit France, and the whole issue was dropped like a hot potato. Even THEY can't stand the guy... Brown- yes, THAT Brown. The Texan trailer park king from GRAW was considered for a comeback. Problem being that while his mustard-stained wife-beater shirt and mismatched snakeskin boots were perfectly appropriate for 98% of the male population of El Paso and Ciudad Juarez, they weren't very convincing as tactical gear. His character was left for dead in the annals of GRAW history, where he would meet his fate as a victim of Emperor Ontiveros' arbitrary nuclear hissy fit. PAC clerk- every unit has to have them, even SF types. This one's an office jockey, much similar to the 'Geez I wish I was out ther ewith the shooters' guy from GRAW. In his case, he simply couldn't accrue any dirt on his uniform at all. He was just along to get his Combat Action Badge, because he needed the extra awards points to promote to Staff Sergeant. Someone owed someone a favor, as the story went, and this guy was added. Really he didn't have access to jack for kits and such, but he had this special ability (by pressing the '$' key) to COMPLETELY jack-up an enemy's military pay and personnel record, sending that AI NPC or Player into uncontrollable fits of rage during which he cannot be harmed by conventional weapons, but also can do no harm to any character in the game. It's just fun to watch. NEO- completely the brainchild of the ever-intimidating (think of the paperboy from 'Better Off Dead') GRIN_1337Boi, this character is a 4-foot-tall kid with a Blackberry, two Wii paddles, and a long black leather coat. He had a few new built-in animations for dodging bullets, but as the character also required animating-in some hand-to-hand (which we all KNOW the SF guys don't mess with) techniques this one was eventually ditched. Four dedicated GRIN development team members were sacrificed to appease him. The model's still in there. The GRAWtrix has you..... Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted July 16, 2007 Share Posted July 16, 2007 (edited) there's a 2nd version of Hume with a ghillie suit in the game. (ag_Hume) you can edit the world_info files and add him to your campaign candidates or change the ghost_templates to use this one by default. I only have the demo but I did find the stuff you're talking about, BUT I can't open the bundle with Nemon's bundle reader. Ok, I can open the bundle but then the game won't run Anyone else had this problem? I'll be back with the crash log. EDIT: Crash in application version: 0.2637 c:\src\src\branches\graw2\dieselx\source\utility\Archive.cpp(2166) Cannot open cache c:\program\ubisoft\ghost recon advanced warfighter 2 demo sp\bundles\quick.bundle => error code 0x5: Access denied. I think I've opened the bundle before with no problems but now it just won't work. Edited July 16, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
Bloooz07 Posted July 16, 2007 Share Posted July 16, 2007 LOL, Good to see you back in top form Rabbi Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 16, 2007 Share Posted July 16, 2007 I did see references to "ag_HUME" in some of the xmls. It does seem like there are two versions of him. I tried adding him to some world_info.xmls. I unbundled the "Levels" folder and added a new line in the xml with ag_HUME as an option under the standard Hume. Then I went and set compile scripts or whatever it is at the botton of the config.xml to "true." But no dice. Still not working. I'm sure I just missed something small. Do I need to unbundle everything in the quick.bundle? Quote Link to comment Share on other sites More sharing options...
Brainman2k Posted July 16, 2007 Share Posted July 16, 2007 i thought the "snipers" in the game were actually "marksman". so if that would be true there would be no need for ghillie suits. other than that: is there any advantage to ghillie suits in the game (besides mp)? i suppose in sp it wouldnt have any affect.....but not sure. Quote Link to comment Share on other sites More sharing options...
{B:P:R}Joker Posted July 16, 2007 Share Posted July 16, 2007 just hide in the bushes they seem to work pretty well in this game Quote Link to comment Share on other sites More sharing options...
Toniezz Posted July 16, 2007 Share Posted July 16, 2007 @ RAbbi ROFLMAO! Nice post, the fantasy you have could very well be a game itself! Quote Link to comment Share on other sites More sharing options...
BoGRIN Posted July 16, 2007 Share Posted July 16, 2007 Looking forward to a screenshot of this... sniper guy who hides out in GRAW2... Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 16, 2007 Share Posted July 16, 2007 I did see references to "ag_HUME" in some of the xmls. It does seem like there are two versions of him. Beware... "ag" is short for... AGEIA. So it's a bit heavier character model to run then the other version... Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 16, 2007 Share Posted July 16, 2007 so instead of a ghillie suit, we get a bit of a porker. That's cool. Quote Link to comment Share on other sites More sharing options...
bangurdead Posted July 16, 2007 Share Posted July 16, 2007 more like a resource hog instead of the normal sniper... i'm assuming the vegitation and clothing hes wearing takes advantage of the PPU card as opposed to the standard models Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 16, 2007 Share Posted July 16, 2007 there's a 2nd version of Hume with a ghillie suit in the game. (ag_Hume) you can edit the world_info files and add him to your campaign candidates or change the ghost_templates to use this one by default. I only have the demo but I did find the stuff you're talking about, BUT I can't open the bundle with Nemon's bundle reader. Ok, I can open the bundle but then the game won't run Anyone else had this problem? I'll be back with the crash log. EDIT: Crash in application version: 0.2637 c:\src\src\branches\graw2\dieselx\source\utility\Archive.cpp(2166) Cannot open cache c:\program\ubisoft\ghost recon advanced warfighter 2 demo sp\bundles\quick.bundle => error code 0x5: Access denied. I think I've opened the bundle before with no problems but now it just won't work. It's the same method as GRAW1: You extract the bundle and work with the individual .XMLs, then move the edited .xmls into their respected folders in your Local/<your language here> folder. Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted July 17, 2007 Share Posted July 17, 2007 Didn't this always mean, in GRAW, that the game loaded the entire level (I'm talking SP/COOP here) and THEN all the mod/extra content from the local directory, instead of just loading the mod content from local in lieu of it's respective files from vanilla? For instance, I've experienced almost DOUBLE the load time in GRAW lately (don't have GRAW2 demo yet) running Brettzies M16A4/M4A1/Mk 12 mod. It's WORTH the wait, I assure you, but nonetheless the load times are HUGE, and I seem to recall some early talk in the GRAW days about this subject... I have no idea why that's relevant... Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 17, 2007 Share Posted July 17, 2007 Didn't this always mean, in GRAW, that the game loaded the entire level (I'm talking SP/COOP here) and THEN all the mod/extra content from the local directory, instead of just loading the mod content from local in lieu of it's respective files from vanilla? For instance, I've experienced almost DOUBLE the load time in GRAW lately (don't have GRAW2 demo yet) running Brettzies M16A4/M4A1/Mk 12 mod. It's WORTH the wait, I assure you, but nonetheless the load times are HUGE, and I seem to recall some early talk in the GRAW days about this subject... I have no idea why that's relevant... I can be because the mods in the local folder are not bundled. Bundled files are much faster to load. Not that that mod in particular overrides that much, only a few XML files I would guess. Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 17, 2007 Share Posted July 17, 2007 can you bundle it up and put it in the english folder then? if so, what would you call the bundle file so that the load times are quicker? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 17, 2007 Share Posted July 17, 2007 can you bundle it up and put it in the english folder then? if so, what would you call the bundle file so that the load times are quicker? No. File in the local folder cannot be bundled. Quote Link to comment Share on other sites More sharing options...
mirr Posted July 17, 2007 Share Posted July 17, 2007 I did see references to "ag_HUME" in some of the xmls. It does seem like there are two versions of him. I tried adding him to some world_info.xmls. I unbundled the "Levels" folder and added a new line in the xml with ag_HUME as an option under the standard Hume. Then I went and set compile scripts or whatever it is at the botton of the config.xml to "true." But no dice. Still not working. I'm sure I just missed something small. Do I need to unbundle everything in the quick.bundle? open the ghost_templates file and change @Hume to @ag_Hume in the soldier section at the bottom for any of the missions you want. you do not need to compile the xml's after you made some edits. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 17, 2007 Share Posted July 17, 2007 Have there been any sightings of wet-weather gear in :AW2? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted July 17, 2007 Share Posted July 17, 2007 Maybe this is a little clue to what the ghille sniper will look like ingame. Taken straight from the GUI display files. Regular GRAW2 sniper AEGIA GRAW2 sniper Quote Link to comment Share on other sites More sharing options...
V.P. Posted July 17, 2007 Share Posted July 17, 2007 Maybe this is a little clue to what the ghille sniper will look like ingame. Taken straight from the GUI display files. http://www.snowfella-modworks.com/pics/sniper1.jpgRegular GRAW2 sniper http://www.snowfella-modworks.com/pics/sniper2.jpgAEGIA GRAW2 sniper Wow man! thats pretty cool!! Can someone really unlock this suit? Quote Link to comment Share on other sites More sharing options...
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