ERIXX Posted July 12, 2007 Share Posted July 12, 2007 Crash in application version: 30292.2658 data\lib\managers\adaptionmanager.dsf(-1): Operator <void> * <number> does not exist! SCRIPT STACK: data\lib\managers\adaptionmanager.dsf(0) data\lib\utils\settingshandling.dsf(0) data\lib\managers\posteffectmanager.dsf(0) data\lib\managers\posteffectmanager.dsf(0) data\lib\managers\environmentmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded --- this is after the auto-update... after playing 5 hamburger hill matches... AMD dual core 3000 GF 7900 XT, 4 M RAM Link to comment Share on other sites More sharing options...
ERIXX Posted July 12, 2007 Author Share Posted July 12, 2007 after updating Aegeia drivers and letting the game autoconfig the settings... Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\managers\chatmanager.dsf(0) data\lib\managers\intelmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
ERIXX Posted July 12, 2007 Author Share Posted July 12, 2007 after playing two TDMs.... Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: PhysXCore (???) : NpGetPhysicsSDKAllocator ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded after restarting without changes to settings.... (i'd have posted this in the support forum, sorry, admin you can move it there if you want) crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
ERIXX Posted July 12, 2007 Author Share Posted July 12, 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
ERIXX Posted July 13, 2007 Author Share Posted July 13, 2007 PROBLEM SOLVED!!! with the latest nvidia geforce drivers for vista 64, came out last wednesday!!! Link to comment Share on other sites More sharing options...
SRS_Undertaker Posted July 13, 2007 Share Posted July 13, 2007 First crash for me on mission 8 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? SCRIPT STACK: data\lib\units\ai\vehicles\tmovelogics.dsf(0) data\lib\units\ai\vehicles\tmovelogics.dsf(0) data\lib\units\ai\vehicles\tmovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Also my monitor has turned itself off twice once in MP and once in SP, with the notice "out of range 85Mhz" whats that all about. Link to comment Share on other sites More sharing options...
TaG_Belial Posted July 15, 2007 Share Posted July 15, 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: binkw32 (???) : YUV_init Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Jul 15 15:28:10 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: binkw32 (???) : YUV_init Renderer: threaded Physics : threaded Any ideas? Link to comment Share on other sites More sharing options...
GHOST_Sup Posted July 16, 2007 Share Posted July 16, 2007 I get these crashes quite frequently and have somewhat isolated the crash itself to sound issues. Whenever I crash I notice that it's right in the middle of something sound related. I have an Audigy 2 ZS. Link to comment Share on other sites More sharing options...
viiiper Posted July 16, 2007 Share Posted July 16, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded Map the_cut RVSA mode FX62 2Gb ram windows XP SP2 8800GTX 768Mb Ageia latest I got this one Link to comment Share on other sites More sharing options...
Desrat Posted July 17, 2007 Share Posted July 17, 2007 Game Version. 1.1 Windows Xp Sp2 Asus P5b Deluxe Wifi-AP Intel Core2Duo E6600 (standard clocks) BFG 7900GT 256mb Onboard SoundMax HD Audio 600w Jeantech Modular PSU Nvidia Driver 94.24 AVG Free AntiVirus Lavasoft Ad-Aware Nero 7 Premium DVD/CD Copy Software So far the issues have been confined to 4 man coop. Game crashes on respawn but only as client, never as host. CRASH LOG ---------------------------------------------------------------------- Sun Jul 15 14:54:32 2007 Crash in application version: 30292.2658 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Jul 15 15:46:49 2007 Crash in application version: 30292.2658 data\lib\units\types\gear\gear.dsf(-1): cant find member: save in type <Unit> Renderer: threaded Physics : threaded MY DXDIAG Link to comment Share on other sites More sharing options...
whc.demo Posted July 17, 2007 Share Posted July 17, 2007 i am getting the same error! i think that its ram related but thats just a guess Link to comment Share on other sites More sharing options...
=WO=TekHousE Posted July 17, 2007 Share Posted July 17, 2007 Just got this on the COOP Quarry mission. Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: has in type <destroyed c++class> SCRIPT STACK: data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Renderer: normal Physics : threaded Link to comment Share on other sites More sharing options...
Hammer Posted July 18, 2007 Share Posted July 18, 2007 Just got this in MP coop story mode ( Playing on my own ) Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded Itel 2.6 duo core, 2GB Ram invida 7950gt 512MB card Link to comment Share on other sites More sharing options...
Bota:16 Posted July 18, 2007 Share Posted July 18, 2007 2nd time this one happened to me. This time is was playing RvA. Same thing as before, got killed and after I respawned (Assault) the game CTD. Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded Vista 32-bit Core 2 Duo E6600 nVidia 7800GT 256MB PCI-E SB Audigy 2 ZS 2GB DDR2 800 Link to comment Share on other sites More sharing options...
Braddock Posted July 18, 2007 Share Posted July 18, 2007 Anyone else having problems with the rate of fire not changing some times? Link to comment Share on other sites More sharing options...
Bota:16 Posted July 18, 2007 Share Posted July 18, 2007 2nd time this one happened to me. This time is was playing RvA. Same thing as before, got killed and after I respawned (Assault) the game CTD. Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded Vista 32-bit Core 2 Duo E6600 nVidia 7800GT 256MB PCI-E SB Audigy 2 ZS 2GB DDR2 800 And now a 3rd time. This time playing TDM though it happened a while after I respawned. Link to comment Share on other sites More sharing options...
NoQuarter Posted July 19, 2007 Share Posted July 19, 2007 Crash in application version: 30292.2673 vector<T> too long Renderer: threaded Physics : threaded SP-Welcome to Juarez QX6700, 2 GB PC2-8500, 8800GTX, SB X-Fi, XP Pro, FW158.22 Link to comment Share on other sites More sharing options...
NoQuarter Posted July 19, 2007 Share Posted July 19, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\managers\savemanager.dsf(0) data\lib\managers\savemanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded SP-Joining Forces Link to comment Share on other sites More sharing options...
Bota:16 Posted July 19, 2007 Share Posted July 19, 2007 2nd time this one happened to me. This time is was playing RvA. Same thing as before, got killed and after I respawned (Assault) the game CTD. Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded Vista 32-bit Core 2 Duo E6600 nVidia 7800GT 256MB PCI-E SB Audigy 2 ZS 2GB DDR2 800 And now a 3rd time. This time playing TDM though it happened a while after I respawned. 4TH time. Playing TDM on Arroyo. Another problem was that after I left my spawn area I could no longer hear my footsteps, slide, etc. I could hear everybody else's. I could hear my gun and otehr players guns though. First time I have had a problem with sound and the first time I have played the Arroyo map. Link to comment Share on other sites More sharing options...
NoQuarter Posted July 19, 2007 Share Posted July 19, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded SP- The Long Walk QX6700, 2 GB PC2-8500, 8800GTX, SB X-Fi, XP Pro, FW158.22 Link to comment Share on other sites More sharing options...
NoQuarter Posted July 20, 2007 Share Posted July 20, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ntdll (???) : RtlSizeHeap graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded SP- The Long Walk Link to comment Share on other sites More sharing options...
NoQuarter Posted July 20, 2007 Share Posted July 20, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded SP- Codename Farollon Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ntdll (???) : RtlSizeHeap graw2 (???) : ??? Renderer: threaded Physics : threaded SP- The Last Stand Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ??? (???) : ??? graw2 (???) : ??? ??? (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded SP- The Last Stand Link to comment Share on other sites More sharing options...
Bluebear Posted July 20, 2007 Share Posted July 20, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ??? (???) : ??? CT_OAL (???) : alcCreateContext OpenAL32 (???) : alcCreateContext ??? (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded That's mine. Seems pretty common. Does it happen on startup for you guys? Link to comment Share on other sites More sharing options...
sui317 Posted July 20, 2007 Share Posted July 20, 2007 was in coop online guns floating in the air and player reported having double guns (moddels melted together) Link to comment Share on other sites More sharing options...
EasyCo Posted July 20, 2007 Share Posted July 20, 2007 A few of us have experienced the rate of fire bug. You can only stay fully automatic and cant switch to single shot. This would be a good bug to fix for next patch. Link to comment Share on other sites More sharing options...
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