DoubleArd Posted July 20, 2007 Share Posted July 20, 2007 A few of us have experienced the rate of fire bug. You can only stay fully automatic and cant switch to single shot. This would be a good bug to fix for next patch. I just came here to post that, it happens to me after about the 3rd respawn in coop, it's ok up 'til then though You can hear the switch but the rate doesn't change, hopefully they'll sort it out but for the moment you can just go in to options>controls and remap the button when it happens and it temporarily fixes it Link to comment Share on other sites More sharing options...
intelfactor Posted July 20, 2007 Share Posted July 20, 2007 I have a problem with choosing and removing weapons in the menu screen. Anyone have a problem with that? Most of the time I have to play with the default settings because it won't allow me to use a scope or remove the grip off a weapon. Link to comment Share on other sites More sharing options...
Bota:16 Posted July 20, 2007 Share Posted July 20, 2007 Here is my most recent crashlog: ---------------------------------------------------------------------- Wed Jul 18 12:17:18 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 14:22:11 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 17:12:52 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 23:59:48 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 19 00:40:06 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 01:46:37 2007 Crash in application version: 30292.2673 data\lib\units\extensions\huskinventory.dsf(-1): cant find member: upright_stock_fold in type <HumanGrenadeThrower> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 15:00:19 2007 Crash in application version: 30292.2673 data\lib\script_network\networkdamage.dsf(-1): cant find member: _weapon in type <void> SCRIPT STACK: data\lib\units\extensions\humandamage.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) Renderer: threaded Physics : threaded Specs: Vista 32-bit Home Premium Core 2 Duo E6600 nVidia 7800GT 256MB PCI-E SB Audigy 2 ZS 2GB DDR2 800 ASUS P5B Mobo 650W PS Link to comment Share on other sites More sharing options...
Satoh Posted July 21, 2007 Share Posted July 21, 2007 I've had two different kinds of crashes, the majority of them as below : ---------------------------------------------------------------------- Fri Jul 20 00:11:19 2007 Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. SCRIPT STACK: data\lib\units\extensions\hud\hudmarkers.dsf(0) data\lib\units\extensions\hud\hud.dsf(0) data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- ... with one different log entry : ---------------------------------------------------------------------- Fri Jul 20 01:21:43 2007 Crash in application version: 30292.2673 data\lib\units\types\beings\mods_human\huskfastrope.dsf(-1): cant find member: position in type <void> SCRIPT STACK: data\lib\units\types\beings\humanhusk.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
huddex Posted July 21, 2007 Share Posted July 21, 2007 ---------------------------------------------------------------------- Sat Jul 21 18:48:14 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 21 19:01:46 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ntdll (???) : RtlDeleteCriticalSection graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
Rpghard Posted July 21, 2007 Share Posted July 21, 2007 ---------------------------------------------------------------------- Sat Jul 21 00:27:04 2007 Crash in application version: 30292.2673 data\lib\units\ai\soldier\soldierai.dsf(-1): cant find member: _enter_align in type <void> SCRIPT STACK: data\lib\units\ai\soldier\soldierai.dsf(0) Renderer: normal Physics : threaded got that crash at the end of mission 6 was waiting for other to enter vehicule and extract Link to comment Share on other sites More sharing options...
Rpghard Posted July 21, 2007 Share Posted July 21, 2007 and this one while restarting mission8: Crash in application version: 30292.2673 data\lib\managers\briefingmanager.dsf(-1): cant find member: _nickname in type <void> SCRIPT STACK: data\lib\managers\briefingmanager.dsf(0) data\lib\script_network\identity.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: normal Physics : threaded Link to comment Share on other sites More sharing options...
viiiper Posted July 22, 2007 Share Posted July 22, 2007 Whilst playing Arroya_tdm Crash in application version: 30292.2673 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: _id in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
viiiper Posted July 22, 2007 Share Posted July 22, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ??? (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
viiiper Posted July 22, 2007 Share Posted July 22, 2007 another Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
sgt.hoot Posted July 22, 2007 Share Posted July 22, 2007 i got that once but all i did was just start up again and it never happend Link to comment Share on other sites More sharing options...
A4D_Mofoka Posted July 22, 2007 Share Posted July 22, 2007 (edited) Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: PhysXCore (???) : NfCreateCoreSDK Renderer: normal Physics : threaded Constantly receiving this error. System Specs: http://forums.fevergaming.com/fevergaming/...tml#post1094227 Running Vista Ultimate Game Video specs: All High Resolution: 1280 by 1024 Sound specs: Extreme Processor: AMD 3500+ Motherboard: ASUS A8R32-MVP Deluxe RAM: 2Gb Corsair PC3200 Twin-X (4x 512 duals) Hard drive: 1x 250Gb Western Digital SATA Main drive, 1x 200Gb Maxtor 7200RPM, 1x 80Gb Western Digital 7200RPM (Both IDE ) CD-ROM: Pioneer 16x DVD-RW Video Card: Saphire X1950 Pro 256MB Soundcard: Sound Blaster X-Fi XtremeMusic Case: Antec P-180 Power supply: Ultra X2 Titanium UV 550W Edited July 22, 2007 by A4D_Mofoka Link to comment Share on other sites More sharing options...
Chrisp Posted July 22, 2007 Share Posted July 22, 2007 Dedicated server crash ---------------------------------------- Crash in application version: 30292.2673 data\lib\script_network\gametype\gametypecustom.dsf(-1): GametypeCooperative::from_client_unit_use_seat(), unable to change mod to seated without one of unit: vehicle: align_name: panhard_front_passenger_align SCRIPT STACK: data\lib\script_network\gametype\gametypecustom.dsf(0) Renderer: normal Physics : normal --------------------------------------------------- Dont know what map /gamemode, only noticed because server didnt show in gamespy list Link to comment Share on other sites More sharing options...
c0w80y Posted July 22, 2007 Share Posted July 22, 2007 (edited) This is in Coop Campian when reloading a saved game. I have also blue screened twice, If it happens again I post a pic and the debug message. ------------------------------------------------------------------------- Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Edited July 22, 2007 by c0w80y Link to comment Share on other sites More sharing options...
Chrisp Posted July 22, 2007 Share Posted July 22, 2007 chrashed when respawning (someone joining at the same time) dedicated server/map coop_sierra --------------------------------------------------------- Crash in application version: 30292.2673 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
c0w80y Posted July 22, 2007 Share Posted July 22, 2007 (edited) . Edited July 22, 2007 by c0w80y Link to comment Share on other sites More sharing options...
A4D_Mofoka Posted July 23, 2007 Share Posted July 23, 2007 Crash in application version: 30292.2673 data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: add_weapon in type <void> SCRIPT STACK: data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Renderer: normal Physics : threaded More spoiled gameplay. . . . It's getting to the point, I cannot play for more than 30 minutes without a drop to the desktop. Link to comment Share on other sites More sharing options...
knacki99 Posted July 23, 2007 Share Posted July 23, 2007 Crash in application version: 30292.2673 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D does not have enough display memory to perform the operation. Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
knacki99 Posted July 23, 2007 Share Posted July 23, 2007 Crash in application version: 30292.2673 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D does not have enough display memory to perform the operation. Renderer: threaded Physics : threaded 163.11 Vista beta drivers on 8800GTX Link to comment Share on other sites More sharing options...
viiiper Posted July 23, 2007 Share Posted July 23, 2007 Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
Bounty_Hunter Posted July 23, 2007 Share Posted July 23, 2007 Yep, here's my error that I get quite often, crashes in SP and MP. Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
viiiper Posted July 23, 2007 Share Posted July 23, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
BMage Posted July 23, 2007 Share Posted July 23, 2007 SP Mission 4 ~ Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded Geforce 7800GTX Intel Pentium D 2.8 GHz 1GB RAM Windows XP Home SP 2 Link to comment Share on other sites More sharing options...
Rpghard Posted July 24, 2007 Share Posted July 24, 2007 I was winning mission10 and noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! Crash in application version: 30292.2673 data\lib\units\extensions\animatedjet.dsf(-1): cant find member: front in type <void> Renderer: normal Physics : threaded Link to comment Share on other sites More sharing options...
semjonov Posted July 24, 2007 Share Posted July 24, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded Has only crashed so far on the last map. 2900xt 7.6 drivers 2GB ram Audigy 4 Link to comment Share on other sites More sharing options...
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