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Effects Mod port is in the midst


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And NOW, the moment you have all been waiting for!

THE MAIN ATTRACTION!

SPLATTERING BLOOD VERSION 2.0!!!

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Note: This is all mirr's code. I haven't done any changes, as I just did a direct load of all of his code. The blood spray will change, there are a few impact decal errors, and I'm going to change the blood decals as well with some more "original" ones.

Also, I recorded some video of the code in action. I'll add another post once the video is up.

What's fixed/change from GRAW1 Effects Mod:

- BLOOD IS NOW DYNAMIC. Meaning that if a ragdoll touches a surface, blood will splatter all over it.

- The mounted weapon problem spawning blood has been fixed.

- Specific blood decals for certain impact areas, ie. head and padding for different blood amounts.

- Barret and mounted weapons will spawn MORE blood.

Very nice man. This will be cool : )

Has there been any way to make the decals and dead bodys to stay longer?

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^ Hmm... if mirr and I had a modeler working with us, there could be a few things that we can add gore-wise.

Here's an update!

Decal changes:

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^ If there are complaints about ragdoll mass, I'll give out a hotfix making the ragdolls heavier.

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I set down a pre-order on the game with $10 over-night shipping, so expect the release of the mod to either be on release day or the 18th.

Edited by Agent Smith
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What is the solution ? Is in the modding forum ...

[rambo voice]You got no head! I can't find your head![/rambo voice]

Wow!, enter the walking hammers from pink floyds the wall..... and add the headless soldier..groovy baby!

MarchingHammers2.jpg

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Announcing two versions!

- Regular version. Includes all of the stock features and the staple Effects Mod additions (Impact decals stay forever, increased physics and player interaction, blood decals on bodies, etc.)

- ULTRA-GORE version. This features bigger blood decals, MORE blood decals,

and huge blood clouds.

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Announcing two versions!

- Regular version. Includes all of the stock features and the staple Effects Mod additions (Impact decals stay forever, increased physics and player interaction, blood decals on bodies, etc.)

- ULTRA-GORE version. This features bigger blood decals, MORE blood decals,

and huge blood clouds.

Good decision ;) .

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ah, nevermind. it's just like the first one...just need to enable them via decals.xml. guess this time the decals don't disappear upon ragdoll, though, which is awesome.

have you figured out a way to enable corpse shooting?

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ah, nevermind. it's just like the first one...just need to enable them via decals.xml. guess this time the decals don't disappear upon ragdoll, though, which is awesome.

have you figured out a way to enable corpse shooting?

Heh, I already set you a PM with the steps required to enable blood decals on bodies.

Corpse shooting *should* be enabled with the method I PMed you with. If not, it's in the physics_settings.xml here:

quick.bundle/data/settings

In the physics_settings.xml.

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In download!

:whistle: I don't know if it's the right place to ask about this , but I don't want to open a new thread and I'm interested in the 3rd person mod, I spent a lot of time looking to my wordpad but nothing work to show the head.

The rest work superb!

Maybe is impossible just by tweaking .xml , so please say to me :"It's impossible dude!" before I get blind. :thumbsup:

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wont the demo kick us for altered game files? I tried to mess with render settings and it wouldnt lemme join.

That's only in MP. All mods coming out that aren't maps are for SP. That's how GRAW1 worked after 1.16.

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A bit late but Agent Smith,can you please enable the AGEIA physics in this mod (for us that don't have an AGEIA card :P) ? :) :)

I'll have that as a separate version, and it'll be a "hack", so to speak.

Much appreciated Agent Smith :D :D

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