V.P. Posted July 11, 2007 Share Posted July 11, 2007 And NOW, the moment you have all been waiting for! THE MAIN ATTRACTION! SPLATTERING BLOOD VERSION 2.0!!! Note: This is all mirr's code. I haven't done any changes, as I just did a direct load of all of his code. The blood spray will change, there are a few impact decal errors, and I'm going to change the blood decals as well with some more "original" ones. Also, I recorded some video of the code in action. I'll add another post once the video is up. What's fixed/change from GRAW1 Effects Mod: - BLOOD IS NOW DYNAMIC. Meaning that if a ragdoll touches a surface, blood will splatter all over it. - The mounted weapon problem spawning blood has been fixed. - Specific blood decals for certain impact areas, ie. head and padding for different blood amounts. - Barret and mounted weapons will spawn MORE blood. Very nice man. This will be cool : ) Has there been any way to make the decals and dead bodys to stay longer? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 11, 2007 Author Share Posted July 11, 2007 Has there been any way to make the decals and dead bodys to stay longer? Decals, yes. Bodies, I haven't found the file that determines how many can be on screen at once. Quote Link to comment Share on other sites More sharing options...
chilly-willy Posted July 11, 2007 Share Posted July 11, 2007 (edited) What can Ageia offer for some cool blood/brain spatter? It might be way, way, cool if you can put some Ageia action in with this! Lots of chunks! Edited July 11, 2007 by chilly-willy Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 13, 2007 Author Share Posted July 13, 2007 (edited) ^ Hmm... if mirr and I had a modeler working with us, there could be a few things that we can add gore-wise. Here's an update! Decal changes: ^ If there are complaints about ragdoll mass, I'll give out a hotfix making the ragdolls heavier. I set down a pre-order on the game with $10 over-night shipping, so expect the release of the mod to either be on release day or the 18th. Edited July 13, 2007 by Agent Smith Quote Link to comment Share on other sites More sharing options...
Papa6 Posted July 13, 2007 Share Posted July 13, 2007 What is the solution ? Is in the modding forum ... [rambo voice]You got no head! I can't find your head![/rambo voice] Wow!, enter the walking hammers from pink floyds the wall..... and add the headless soldier..groovy baby! Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted July 14, 2007 Share Posted July 14, 2007 AND I'M LOVING IT!!!! Love that dance in the video too. Can't wait. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 14, 2007 Author Share Posted July 14, 2007 Announcing two versions! - Regular version. Includes all of the stock features and the staple Effects Mod additions (Impact decals stay forever, increased physics and player interaction, blood decals on bodies, etc.) - ULTRA-GORE version. This features bigger blood decals, MORE blood decals, and huge blood clouds. Quote Link to comment Share on other sites More sharing options...
bangurdead Posted July 15, 2007 Share Posted July 15, 2007 I'll take the regular version...seeing as it seems more realistic... and would I'd assume be less messy but messy enogh to immerse myself further into the realistic surroundings Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted July 15, 2007 Share Posted July 15, 2007 - ULTRA-GORE version. This features bigger blood decals, MORE blood decals, and huge blood clouds. "Is there another kind?" Quote Link to comment Share on other sites More sharing options...
jonelo Posted July 15, 2007 Share Posted July 15, 2007 Announcing two versions! - Regular version. Includes all of the stock features and the staple Effects Mod additions (Impact decals stay forever, increased physics and player interaction, blood decals on bodies, etc.) - ULTRA-GORE version. This features bigger blood decals, MORE blood decals, and huge blood clouds. Good decision . Quote Link to comment Share on other sites More sharing options...
V.P. Posted July 16, 2007 Share Posted July 16, 2007 very nice : ) Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 16, 2007 Author Share Posted July 16, 2007 Changes for the Ultra-Gore version have begun! "I'm a Mexican Special Forces soldier and I approve this mod!" Quote Link to comment Share on other sites More sharing options...
solecist Posted July 16, 2007 Share Posted July 16, 2007 hmm, how did you enable body decals? lookin' good Quote Link to comment Share on other sites More sharing options...
solecist Posted July 16, 2007 Share Posted July 16, 2007 ah, nevermind. it's just like the first one...just need to enable them via decals.xml. guess this time the decals don't disappear upon ragdoll, though, which is awesome. have you figured out a way to enable corpse shooting? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 16, 2007 Author Share Posted July 16, 2007 ah, nevermind. it's just like the first one...just need to enable them via decals.xml. guess this time the decals don't disappear upon ragdoll, though, which is awesome. have you figured out a way to enable corpse shooting? Heh, I already set you a PM with the steps required to enable blood decals on bodies. Corpse shooting *should* be enabled with the method I PMed you with. If not, it's in the physics_settings.xml here: quick.bundle/data/settings In the physics_settings.xml. Quote Link to comment Share on other sites More sharing options...
solecist Posted July 17, 2007 Share Posted July 17, 2007 ahh, that's an important step! no wonder the decals were coming out all weird. thanks! Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 17, 2007 Author Share Posted July 17, 2007 The mod is so close to completion that if I get good feedback from the beta test that will go out earlier today, I'll release it! Quote Link to comment Share on other sites More sharing options...
john2gr Posted July 17, 2007 Share Posted July 17, 2007 A bit late but Agent Smith,can you please enable the AGEIA physics in this mod (for us that don't have an AGEIA card ) ? :) Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 17, 2007 Author Share Posted July 17, 2007 A bit late but Agent Smith,can you please enable the AGEIA physics in this mod (for us that don't have an AGEIA card ) ? :) I'll have that as a separate version, and it'll be a "hack", so to speak. Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 17, 2007 Share Posted July 17, 2007 Great work!Respect! Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 17, 2007 Author Share Posted July 17, 2007 Public beta is now OUT! http://www.ghostrecon.net/forums/index.php?showtopic=44946 Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 17, 2007 Share Posted July 17, 2007 In download! I don't know if it's the right place to ask about this , but I don't want to open a new thread and I'm interested in the 3rd person mod, I spent a lot of time looking to my wordpad but nothing work to show the head. The rest work superb! Maybe is impossible just by tweaking .xml , so please say to me :"It's impossible dude!" before I get blind. Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted July 17, 2007 Share Posted July 17, 2007 (edited) wont the demo kick us for altered game files? I tried to mess with render settings and it wouldnt lemme join. TB, It's impossible dude! Edited July 17, 2007 by Commander Outcast Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 17, 2007 Author Share Posted July 17, 2007 wont the demo kick us for altered game files? I tried to mess with render settings and it wouldnt lemme join. That's only in MP. All mods coming out that aren't maps are for SP. That's how GRAW1 worked after 1.16. Quote Link to comment Share on other sites More sharing options...
john2gr Posted July 17, 2007 Share Posted July 17, 2007 A bit late but Agent Smith,can you please enable the AGEIA physics in this mod (for us that don't have an AGEIA card ) ? :) I'll have that as a separate version, and it'll be a "hack", so to speak. Much appreciated Agent Smith :D Quote Link to comment Share on other sites More sharing options...
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