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People getting over obstacles ?


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How the heck are people getting over obstacles in the game they shouldn't be ? For instance, I think where ADAT B is located upu on the hill, there is a building beside the ADAT and those I beam X - shaped road block thingys... people get go around the back of that building but yet theres a wall of dirt there and if you go to the other side theres a barrel.

I saw the other day twoards the far end of the map theres a little walk space where a guy was walking on the side of the mountain and I was watching in deathcam and the person I was watching through couldn't follow the guy up onto the walkspace. he got there a few seconds too late to see how he got up there.

I also noticed that way up on the side of the mountain on the far side of the map, I believe ADAT C there was a guy sniping at me. Luckily I ended up killing the guy, but the only reason I noticed him was he was shooting at me and thanks to the little tracer thingys I could see where the bullets were coming from. I was like how in the crap did that guy get up there ?

This is why playing VS. mode sucks in my opinion. The heart of gaming is single player. And to me the only 'fun' multiplayer is COOP. Theres no cheating, no pathetic people that live on the game memorizing every piece of the maps to know where you can see and shoot everyone from so that 2 seconds after you spawn your dead becuase the people your playing against are a 1000x better than you'll ever be because they live on their computers.

I have to say though Recon VS. Assult is much better. I could actually get into that if I played with friends and we were all on teamspeak working together. Its not near as bad, but with random people its horrible. Some of the teammates play it as TDM and its just idiotic. But I played regular TDM today and it was ridiculous. Everytime I was killed I was sniped from extremely long distances. I never even heard the gun report, i just fell over dead each time........yeah thats fun.

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Mate, (hope you don't mind) they are playing map glitches, something frowned upon in some servers, where by doing a sequence of manoeuvre's they get past the barrier, that stops 99% of players. It's known in some maps and this one has them too.

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Well, in the case of ADAT B, that is not a glitch or flaw in the map. I don't know about his reference to C. However, I think, based on building design & layout, Grin definitely intended for this to be more of a vertical game than GRAW 1. I believe Grin intended for the roof tops near B (to the east, correct?) to be accessible.

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Well 2 of those sound familiar and you don't need any special maneauvers to get to them. I doubt anybody was glitching.

The high ground on the side of the nmap is not a glitch. The entrance is hidden. it is asloped section of land hidden by a bush. you simlpy have to epxlore and realize that the bush in question, if walked through, leads you to a ramed section of land that gets you on to the ledged high ground.

It took me a while to find that entrance. Not a glitch. just a sneaky little entrance placed by sneaky developers who want to give sneaky people a chance to be sneaky.

:yes:

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Well 2 of those sound familiar and you don't need any special maneauvers to get to them. I doubt anybody was glitching.

The high ground on the side of the nmap is not a glitch. The entrance is hidden. it is asloped section of land hidden by a bush. you simlpy have to epxlore and realize that the bush in question, if walked through, leads you to a ramed section of land that gets you on to the ledged high ground.

It took me a while to find that entrance. Not a glitch. just a sneaky little entrance placed by sneaky developers who want to give sneaky people a chance to be sneaky.

:yes:

My point exactly. It is just a matter of exploring the map.

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Really, this map is very well made. It has something for every type of player. I, personally, like it down & dirty, in & around the buildings. At the same time, there are plenty of opportunities for sniping. IMO it is one of the more balanced maps I've played.

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Thanks for the info guys, its appreciated.

I guess what it boils down to is kinda like I said before. Versus modes really aren't my cup of tea to begin with so any type of situation where it seems like something is either unfair or takes some sort of ridiculously high skill/experience level I get frustrated with it. For instance, exploring the map to find that high sniping position to me is out of the question. I'm not going to play this enough to do that. I just jump into Versus matches just for something different to do once in a while and mess around. I'm not going to live there. And becuase of that I'll get owned and it will be even more frustrating because all of my opponents will. Its kind of one of those rich get richer and poor get poorer type scenarios.

But also like I said, I can get into recon vs assult if my team is all on teamspeak and we work together. I like working as a team, having a commander, everyone having a job and a common goal. Everyone running around shooting eachother then respawning is mindless to me. When I'm in Vegas and I gamble I play poker because its skill and its interesting and requires tactics as opposed to mindlessly playing slots.... insert bills pull handle, insert bills pull handle, insert bills pull handle.

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