the.ronin 5 Posted April 24, 2003 Share Posted April 24, 2003 is there a way to view the precise gun stats used in the game model? are there chr / atr/ whatever files i can open with notepad and check out the stats or is there a igor-like program that does that? thanks for any help and again, sorry if this is a dup message. Quote Link to post Share on other sites
ReconSnake 0 Posted April 24, 2003 Share Posted April 24, 2003 You can view them in igor or you can just look at the .gun file found in the GR equipment folder. Open it with notepad. RS Quote Link to post Share on other sites
the.ronin 5 Posted April 24, 2003 Author Share Posted April 24, 2003 exactly the answer i was lookin for -- thanks dude. Quote Link to post Share on other sites
ReconSnake 0 Posted April 24, 2003 Share Posted April 24, 2003 NP, glad I could help RS Quote Link to post Share on other sites
l-li†m/-\n 0 Posted April 24, 2003 Share Posted April 24, 2003 there is a program that will allow u to view, not edit, all the weapons in any mod you wish. its called GR Weapons Viewer and u can download it from fileplanet here good luck and have fun Quote Link to post Share on other sites
the.ronin 5 Posted April 24, 2003 Author Share Posted April 24, 2003 Quote Link to post Share on other sites
the.ronin 5 Posted April 25, 2003 Author Share Posted April 25, 2003 hitman thats a very cool tool. it should be noted that u need the microsoft .net frame whatever thingy installed as well as the latest service pack. i got questions about the *.gun and *.prj files themselves. specifically, what some of these parameters mean... weight -- what measurement is this in? maxrange -- i assume this is in meters? velocity coefficients -- what are these? kill coefficients -- what are these? turnbandvelocities and turnbandmultipliers -- what are these? stabilization time -- time for rets to close? in seconds? weaponmotiontype -- what is this? muzzleflashscale -- how big of a flash the gun sets off? tracerfrequency -- interval of each tracer? airresistanceconstant -- the aerodynamics of the projectile? closer to 1 = perfect aerodynamics? delaytime -- in seconds delay before explosion once contact is made or once fired? initialvelocity -- in meters / second? blast radius -- in meters? combatcoefficients -- what are these? sorry for being such a pain. anyw help greatly appreciated! Quote Link to post Share on other sites
Parabellum 12 Posted April 26, 2003 Share Posted April 26, 2003 hitman thats a very cool tool. it should be noted that u need the microsoft .net frame whatever thingy installed as well as the latest service pack. i got questions about the *.gun and *.prj files themselves. specifically, what some of these parameters mean... weight -- what measurement is this in? maxrange -- i assume this is in meters? velocity coefficients -- what are these? kill coefficients -- what are these? turnbandvelocities and turnbandmultipliers -- what are these? stabilization time -- time for rets to close? in seconds? weaponmotiontype -- what is this? muzzleflashscale -- how big of a flash the gun sets off? tracerfrequency -- interval of each tracer? airresistanceconstant -- the aerodynamics of the projectile? closer to 1 = perfect aerodynamics? delaytime -- in seconds delay before explosion once contact is made or once fired? initialvelocity -- in meters / second? blast radius -- in meters? combatcoefficients -- what are these? sorry for being such a pain. anyw help greatly appreciated! Sigh... Look up at the top of this forum, in the 'weapons factory' thread. Quote Link to post Share on other sites
the.ronin 5 Posted April 26, 2003 Author Share Posted April 26, 2003 thanks parabellum that is an excellent report! i am still unclear on some specific stuff... 1) how do the zoom parameters come into play with respect to the gun's max range? ergo, despite a very long range, if you got no zoom, theres really no point in terms of accuracy, no? 2) what are these velocity coefficients about? my impression is the 1st coefficient is the initial velocity out of the muzzle. the other 2 are?? 3) what do these accuracy indications reflect? the greater the #, the more accurate? thanks a lot sorry bein such a pain. Quote Link to post Share on other sites
Parabellum 12 Posted April 27, 2003 Share Posted April 27, 2003 thanks parabellum that is an excellent report! i am still unclear on some specific stuff... 1) how do the zoom parameters come into play with respect to the gun's max range? ergo, despite a very long range, if you got no zoom, theres really no point in terms of accuracy, no? 2) what are these velocity coefficients about? my impression is the 1st coefficient is the initial velocity out of the muzzle. the other 2 are?? 3) what do these accuracy indications reflect? the greater the #, the more accurate? thanks a lot sorry bein such a pain. Well, it's been a long time since I fooled with GR stuff, but here's the rundown: 1) Zoom doesn't affect max range or kill power at all. 2) The first velocity coefficient is muzzle velocity, in meters/second. The last two are simply factors in the equation that establish the velocity curve. 3) On the accuracy table in IGOR, the smaller the number, the better. Quote Link to post Share on other sites
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