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high res mexican weapons!


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i figured out how to get the mexican weapons to have about 5x more resolution and graphics that usual!! if u have payed attention to the topic hk psg-1 almost u can now weild a high res mexican weapon. how did i do this u might say? simple go to the renderer settings.xml and change texture managed props from false to true also u can get graw 1 to look like graw 2 if u change all the setting to high and from true to false i will post my renderer settings here BUT DO NOT COPY im sure most of u do NOT have a nvidia geforce 7600 SO do this on ur own! here it is :

<render_config>

<d3d_device

adapter = "NVIDIA GeForce 7600 GT"

driver = "nv4_disp.dll"

resolution = "1280 1024"

windowed = "false"

refresh_rate = "75"

/>

<render_settings>

<variable name="anti_aliasing" value="edge_smooth"/>

<variable name="aspect_ratio" value="1.7777778"/>

<variable name="brightness" value="1"/>

<variable name="dynamic_lights" value="true"/>

<variable name="effect_quality" value="high"/>

<variable name="max_anisotropy" value="16"/>

<variable name="post_effect_quality" value="high"/>

<variable name="shadow_quality" value="high"/>

<variable name="texture_managed_backdrop" value="true"/>

<variable name="texture_managed_buildings" value="true"/>

<variable name="texture_managed_buildings_low" value="true"/>

<variable name="texture_managed_characters" value="true"/>

<variable name="texture_managed_default" value="true"/>

<variable name="texture_managed_effects" value="true"/>

<variable name="texture_managed_ground" value="true"/>

<variable name="texture_managed_lightmaps" value="true"/>

<variable name="texture_managed_no_lod" value="true"/>

<variable name="texture_managed_plants" value="true"/>

<variable name="texture_managed_player_vehicles" value="true"/>

<variable name="texture_managed_props" value="true"/>

<variable name="texture_managed_props_bump" value="true"/>

<variable name="texture_managed_props_high" value="true"/>

<variable name="texture_managed_silhouettes" value="true"/>

<variable name="texture_managed_sky" value="true"/>

<variable name="texture_managed_vehicles" value="true"/>

<variable name="texture_managed_weapons" value="true"/>

<variable name="texture_managed_weapons_third" value="true"/>

<variable name="texture_quality" value="high"/>

<variable name="texture_quality_backdrop" value="high"/>

<variable name="texture_quality_buildings" value="high"/>

<variable name="texture_quality_buildings_low" value="high"/>

<variable name="texture_quality_characters" value="high"/>

<variable name="texture_quality_default" value="high"/>

<variable name="texture_quality_effects" value="high"/>

<variable name="texture_quality_ground" value="high"/>

<variable name="texture_quality_lightmaps" value="high"/>

<variable name="texture_quality_no_lod" value="high"/>

<variable name="texture_quality_plants" value="high"/>

<variable name="texture_quality_player_vehicles" value="high"/>

<variable name="texture_quality_props" value="high"/>

<variable name="texture_quality_props_bump" value="high"/>

<variable name="texture_quality_props_high" value="high"/>

<variable name="texture_quality_silhouettes" value="high"/>

<variable name="texture_quality_sky" value="high"/>

<variable name="texture_quality_vehicles" value="high"/>

<variable name="texture_quality_weapons" value="high"/>

<variable name="texture_quality_weapons_third" value="high"/>

</render_settings>

</render_config>

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i figured out how to get the mexican weapons to have about 5x more resolution and graphics that usual!! if u have payed attention to the topic hk psg-1 almost u can now weild a high res mexican weapon. how did i do this u might say? simple go to the renderer settings.xml and change texture managed props from false to true also u can get graw 1 to look like graw 2 if u change all the setting to high and from true to false i will post my renderer settings here BUT DO NOT COPY im sure most of u do NOT have a nvidia geforce 7600 SO do this on ur own! here it is :

<render_config>

<d3d_device

adapter = "NVIDIA GeForce 7600 GT"

driver = "nv4_disp.dll"

resolution = "1280 1024"

windowed = "false"

refresh_rate = "75"

/>

<render_settings>

<variable name="anti_aliasing" value="edge_smooth"/>

<variable name="aspect_ratio" value="1.7777778"/>

<variable name="brightness" value="1"/>

<variable name="dynamic_lights" value="true"/>

<variable name="effect_quality" value="high"/>

<variable name="max_anisotropy" value="16"/>

<variable name="post_effect_quality" value="high"/>

<variable name="shadow_quality" value="high"/>

<variable name="texture_managed_backdrop" value="true"/>

<variable name="texture_managed_buildings" value="true"/>

<variable name="texture_managed_buildings_low" value="true"/>

<variable name="texture_managed_characters" value="true"/>

<variable name="texture_managed_default" value="true"/>

<variable name="texture_managed_effects" value="true"/>

<variable name="texture_managed_ground" value="true"/>

<variable name="texture_managed_lightmaps" value="true"/>

<variable name="texture_managed_no_lod" value="true"/>

<variable name="texture_managed_plants" value="true"/>

<variable name="texture_managed_player_vehicles" value="true"/>

<variable name="texture_managed_props" value="true"/>

<variable name="texture_managed_props_bump" value="true"/>

<variable name="texture_managed_props_high" value="true"/>

<variable name="texture_managed_silhouettes" value="true"/>

<variable name="texture_managed_sky" value="true"/>

<variable name="texture_managed_vehicles" value="true"/>

<variable name="texture_managed_weapons" value="true"/>

<variable name="texture_managed_weapons_third" value="true"/>

<variable name="texture_quality" value="high"/>

<variable name="texture_quality_backdrop" value="high"/>

<variable name="texture_quality_buildings" value="high"/>

<variable name="texture_quality_buildings_low" value="high"/>

<variable name="texture_quality_characters" value="high"/>

<variable name="texture_quality_default" value="high"/>

<variable name="texture_quality_effects" value="high"/>

<variable name="texture_quality_ground" value="high"/>

<variable name="texture_quality_lightmaps" value="high"/>

<variable name="texture_quality_no_lod" value="high"/>

<variable name="texture_quality_plants" value="high"/>

<variable name="texture_quality_player_vehicles" value="high"/>

<variable name="texture_quality_props" value="high"/>

<variable name="texture_quality_props_bump" value="high"/>

<variable name="texture_quality_props_high" value="high"/>

<variable name="texture_quality_silhouettes" value="high"/>

<variable name="texture_quality_sky" value="high"/>

<variable name="texture_quality_vehicles" value="high"/>

<variable name="texture_quality_weapons" value="high"/>

<variable name="texture_quality_weapons_third" value="high"/>

</render_settings>

</render_config>

High res always makes your game extra slow!

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Did this for GRAW 1 from the start with my 2x7900GTX cards, and I have to say I didn't think it looked as good as GRAW 2 ;)

And if you want a GRAW tweaking article, click on my sig and look on the left of the site.

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well..errr more like building/antialiasing/charactor graw 2 looking :\ but i have a crash issue withe the mods if any1 wants to tackle that would be much appreciated here is crash:

Crash in application version: grpcrc1.35

data\lib\units\extensions\inventory.dsf(-1): Inventory: could not spawn weapong36

SCRIPT STACK

data\lib\units\extensions\inventory.dsf(0)

data\lib\units\extensions\inventory.dsf(0)

data\lib\managers\groupmanager.dsf(0)

data\lib\units\extensions\groupunit.dsf(0)

data\lib\units\extensions\groupunit.dsf(0)

data\lib\units\extensions\groupunit.dsf(0)

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well..errr more like building/antialiasing/charactor graw 2 looking :\ but i have a crash issue withe the mods if any1 wants to tackle that would be much appreciated here is crash:

Crash in application version: grpcrc1.35

data\lib\units\extensions\inventory.dsf(-1): Inventory: could not spawn weapong36

SCRIPT STACK

data\lib\units\extensions\inventory.dsf(0)

data\lib\units\extensions\inventory.dsf(0)

data\lib\managers\groupmanager.dsf(0)

data\lib\units\extensions\groupunit.dsf(0)

data\lib\units\extensions\groupunit.dsf(0)

data\lib\units\extensions\groupunit.dsf(0)

Sounds like you forgot a few files/edits in the xmls somewhere..

Edited by Evilducky
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hmm no dice if this last try dosent work i just quit lol im happy 2 assist ppl if they need it but still nice little hack with the renderersetting dontyathink? :zorro:

----------------------------------------------------------------------------:stupid:

okay got psg1 to work wiht the actual weapon anims for the psg1!!!!!!!! im goonna trouble shoot the g36k hang wiht me

Edited by sgt.hoot
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