sgt.hoot Posted June 5, 2007 Share Posted June 5, 2007 i figured out how to get the mexican weapons to have about 5x more resolution and graphics that usual!! if u have payed attention to the topic hk psg-1 almost u can now weild a high res mexican weapon. how did i do this u might say? simple go to the renderer settings.xml and change texture managed props from false to true also u can get graw 1 to look like graw 2 if u change all the setting to high and from true to false i will post my renderer settings here BUT DO NOT COPY im sure most of u do NOT have a nvidia geforce 7600 SO do this on ur own! here it is : <render_config> <d3d_device adapter = "NVIDIA GeForce 7600 GT" driver = "nv4_disp.dll" resolution = "1280 1024" windowed = "false" refresh_rate = "75" /> <render_settings> <variable name="anti_aliasing" value="edge_smooth"/> <variable name="aspect_ratio" value="1.7777778"/> <variable name="brightness" value="1"/> <variable name="dynamic_lights" value="true"/> <variable name="effect_quality" value="high"/> <variable name="max_anisotropy" value="16"/> <variable name="post_effect_quality" value="high"/> <variable name="shadow_quality" value="high"/> <variable name="texture_managed_backdrop" value="true"/> <variable name="texture_managed_buildings" value="true"/> <variable name="texture_managed_buildings_low" value="true"/> <variable name="texture_managed_characters" value="true"/> <variable name="texture_managed_default" value="true"/> <variable name="texture_managed_effects" value="true"/> <variable name="texture_managed_ground" value="true"/> <variable name="texture_managed_lightmaps" value="true"/> <variable name="texture_managed_no_lod" value="true"/> <variable name="texture_managed_plants" value="true"/> <variable name="texture_managed_player_vehicles" value="true"/> <variable name="texture_managed_props" value="true"/> <variable name="texture_managed_props_bump" value="true"/> <variable name="texture_managed_props_high" value="true"/> <variable name="texture_managed_silhouettes" value="true"/> <variable name="texture_managed_sky" value="true"/> <variable name="texture_managed_vehicles" value="true"/> <variable name="texture_managed_weapons" value="true"/> <variable name="texture_managed_weapons_third" value="true"/> <variable name="texture_quality" value="high"/> <variable name="texture_quality_backdrop" value="high"/> <variable name="texture_quality_buildings" value="high"/> <variable name="texture_quality_buildings_low" value="high"/> <variable name="texture_quality_characters" value="high"/> <variable name="texture_quality_default" value="high"/> <variable name="texture_quality_effects" value="high"/> <variable name="texture_quality_ground" value="high"/> <variable name="texture_quality_lightmaps" value="high"/> <variable name="texture_quality_no_lod" value="high"/> <variable name="texture_quality_plants" value="high"/> <variable name="texture_quality_player_vehicles" value="high"/> <variable name="texture_quality_props" value="high"/> <variable name="texture_quality_props_bump" value="high"/> <variable name="texture_quality_props_high" value="high"/> <variable name="texture_quality_silhouettes" value="high"/> <variable name="texture_quality_sky" value="high"/> <variable name="texture_quality_vehicles" value="high"/> <variable name="texture_quality_weapons" value="high"/> <variable name="texture_quality_weapons_third" value="high"/> </render_settings> </render_config> Quote Link to comment Share on other sites More sharing options...
sniggle666 Posted June 5, 2007 Share Posted June 5, 2007 i figured out how to get the mexican weapons to have about 5x more resolution and graphics that usual!! if u have payed attention to the topic hk psg-1 almost u can now weild a high res mexican weapon. how did i do this u might say? simple go to the renderer settings.xml and change texture managed props from false to true also u can get graw 1 to look like graw 2 if u change all the setting to high and from true to false i will post my renderer settings here BUT DO NOT COPY im sure most of u do NOT have a nvidia geforce 7600 SO do this on ur own! here it is : <render_config> <d3d_device adapter = "NVIDIA GeForce 7600 GT" driver = "nv4_disp.dll" resolution = "1280 1024" windowed = "false" refresh_rate = "75" /> <render_settings> <variable name="anti_aliasing" value="edge_smooth"/> <variable name="aspect_ratio" value="1.7777778"/> <variable name="brightness" value="1"/> <variable name="dynamic_lights" value="true"/> <variable name="effect_quality" value="high"/> <variable name="max_anisotropy" value="16"/> <variable name="post_effect_quality" value="high"/> <variable name="shadow_quality" value="high"/> <variable name="texture_managed_backdrop" value="true"/> <variable name="texture_managed_buildings" value="true"/> <variable name="texture_managed_buildings_low" value="true"/> <variable name="texture_managed_characters" value="true"/> <variable name="texture_managed_default" value="true"/> <variable name="texture_managed_effects" value="true"/> <variable name="texture_managed_ground" value="true"/> <variable name="texture_managed_lightmaps" value="true"/> <variable name="texture_managed_no_lod" value="true"/> <variable name="texture_managed_plants" value="true"/> <variable name="texture_managed_player_vehicles" value="true"/> <variable name="texture_managed_props" value="true"/> <variable name="texture_managed_props_bump" value="true"/> <variable name="texture_managed_props_high" value="true"/> <variable name="texture_managed_silhouettes" value="true"/> <variable name="texture_managed_sky" value="true"/> <variable name="texture_managed_vehicles" value="true"/> <variable name="texture_managed_weapons" value="true"/> <variable name="texture_managed_weapons_third" value="true"/> <variable name="texture_quality" value="high"/> <variable name="texture_quality_backdrop" value="high"/> <variable name="texture_quality_buildings" value="high"/> <variable name="texture_quality_buildings_low" value="high"/> <variable name="texture_quality_characters" value="high"/> <variable name="texture_quality_default" value="high"/> <variable name="texture_quality_effects" value="high"/> <variable name="texture_quality_ground" value="high"/> <variable name="texture_quality_lightmaps" value="high"/> <variable name="texture_quality_no_lod" value="high"/> <variable name="texture_quality_plants" value="high"/> <variable name="texture_quality_player_vehicles" value="high"/> <variable name="texture_quality_props" value="high"/> <variable name="texture_quality_props_bump" value="high"/> <variable name="texture_quality_props_high" value="high"/> <variable name="texture_quality_silhouettes" value="high"/> <variable name="texture_quality_sky" value="high"/> <variable name="texture_quality_vehicles" value="high"/> <variable name="texture_quality_weapons" value="high"/> <variable name="texture_quality_weapons_third" value="high"/> </render_settings> </render_config> High res always makes your game extra slow! Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted June 5, 2007 Share Posted June 5, 2007 (edited) Yeah which ###### me off. Ive got a Asus 6600, and a gig of ram. Don't think its two but if it was it would run a lot faster. But Hoot, You have any pics? Edited June 5, 2007 by Commander Outcast Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 5, 2007 Author Share Posted June 5, 2007 (edited) yes and no and i just have a damn good pc u guys should upgrade =p i have screenies but idk where and how to upload em and sniggle u gotta quote my very long post? Edited June 5, 2007 by sgt.hoot Quote Link to comment Share on other sites More sharing options...
Nutlink Posted June 5, 2007 Share Posted June 5, 2007 Did this for GRAW 1 from the start with my 2x7900GTX cards, and I have to say I didn't think it looked as good as GRAW 2 And if you want a GRAW tweaking article, click on my sig and look on the left of the site. Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 5, 2007 Author Share Posted June 5, 2007 well..errr more like building/antialiasing/charactor graw 2 looking :\ but i have a crash issue withe the mods if any1 wants to tackle that would be much appreciated here is crash: Crash in application version: grpcrc1.35 data\lib\units\extensions\inventory.dsf(-1): Inventory: could not spawn weapong36 SCRIPT STACK data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted June 6, 2007 Share Posted June 6, 2007 yes and no and i just have a damn good pc u guys should upgrade =p i have screenies but idk where and how to upload em and sniggle u gotta quote my very long post? Use http://imageshack.us Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 6, 2007 Author Share Posted June 6, 2007 wont let me upload tga files Quote Link to comment Share on other sites More sharing options...
Evilducky Posted June 6, 2007 Share Posted June 6, 2007 (edited) well..errr more like building/antialiasing/charactor graw 2 looking :\ but i have a crash issue withe the mods if any1 wants to tackle that would be much appreciated here is crash: Crash in application version: grpcrc1.35 data\lib\units\extensions\inventory.dsf(-1): Inventory: could not spawn weapong36 SCRIPT STACK data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Sounds like you forgot a few files/edits in the xmls somewhere.. Edited June 6, 2007 by Evilducky Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 6, 2007 Author Share Posted June 6, 2007 hmm ur probobly right ill check a little closer with galils thread Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 6, 2007 Author Share Posted June 6, 2007 lol definatly will not work with no weapon data!!!!!!!! i wll fix that and see if it works! Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 6, 2007 Author Share Posted June 6, 2007 (edited) hmm no dice if this last try dosent work i just quit lol im happy 2 assist ppl if they need it but still nice little hack with the renderersetting dontyathink? ---------------------------------------------------------------------------- okay got psg1 to work wiht the actual weapon anims for the psg1!!!!!!!! im goonna trouble shoot the g36k hang wiht me Edited June 6, 2007 by sgt.hoot Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 6, 2007 Author Share Posted June 6, 2007 now ive figured out that the g36 just does NOT work with the game i really dont know why if any1 wants to give it a shot go right a head Quote Link to comment Share on other sites More sharing options...
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