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Crysis


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Who would of guessed it!

:ph34r:

Crysis, on Cryengine 2 :D

take a look

http://www.gamershell.com/news/27536.html

somthing about in game graphics looking like this appeals to me.

http://img455.imageshack.us/img455/7259/wow1dq.jpg

A little to Sci-Fi for me, but heck I see lots and lots of modding potential

downloading the video demo now @ 80% cant wait to see it

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Gates Outlines Vision for the Digital Lifestyle and Showcases New Products and Technologies From Microsoft dated Jan 4, 2006.

He showcased the most advanced Windows games platform for everyone from casual players to hard-core gamers, including stunning graphics capabilities, by premiering Microsoft Games Studios’ forthcoming “Flight Simulator X,†the most realistic flight simulator in the franchise’s 25-year history.

FSX is due for a holiday release, but if my memory is correct, FS9 was relased in Sept. of 2004.

Something else to think about. Why would MS allow another development company access to something before they even start using it themselves? Vista is also supposed to use some DX10 components, but I may be wrong on that account. Figure that FSX has been in development for the better part of a year and with MS developing DX10, they can incorperate and test DX10 features as they build the game.

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Something else to think about. Why would MS allow another development company access to something before they even start using it themselves?

Because they want as many developers as possible creating titles that take specific advantage of next-gen Windows features at launch. One does not dominate a market by making it difficult for others to contribute to your share.

Oh, and if anyone wants to write DirecX 10 code, here's the SDK.

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"Something else to think about. Why would MS allow another development company access to something before they even start using it themselves? Vista is also supposed to use some DX10 components, but I may be wrong on that account. Figure that FSX has been in development for the better part of a year and with MS developing DX10, they can incorperate and test DX10 features as they build the game"

Many developers are involved in the creation of this standard. MS has had an excelent history of including other developers to make sure that they produce the best API possible for their use. More than one or two games are being developed with dx10. It has nothing to do with MS getting DX10 fist.

The focus of this 'first game' is a clear reference to what is expected to be the first game released using dx10 as it core api. (many engines will be dx8-10, some are dx10-9 as the engine above). I am well aware of the MS outlines for what they see as the future of PC gaming. Please do not take me as just some annoying fanboy who swares his cookies are the freshest. I take no side (because it really isnt that important in the long hual) in whether or not a game i am looking foraward to is the first of anything. Not to menthion I will be getting both these games, and (hopefully) loving every minute i play (hopefully).

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You know, you're right it's moving away from film quality.

With great haste. You see, modern game art and prerendered CG use greatly different techniques, and the amount is growing every day. :D

Film's got, I would say,

an essential and distinguishing attribute of something or someone
More than one.

Game art lacks those qualities entirely. :thumbsup:

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Im not trying to insite anything, but I would like to hear more of your thoughts on what the noticable differences of CG and RT rendering?

Is there something about the image that look 'fake'? Or do you go by the technical methods of the rendering?

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Im not trying to insite anything, but I would like to hear more of your thoughts on what the noticable differences of CG and RT rendering?

Is there something about the image that look 'fake'? Or do you go by the technical methods of the rendering?

My post to Hellcat was entirely about the technical methods.

In regards to my earlier opinion, it's the notable lack of SSS, soft shadows, raytracing, and of course the polycount that lead me to thinking it didn't look too much like film.

Edit: Almost forgot GI.

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Im not trying to insite anything, but I would like to hear more of your thoughts on what the noticable differences of CG and RT rendering?

Is there something about the image that look 'fake'? Or do you go by the technical methods of the rendering?

My post to Hellcat was entirely about the technical methods.

In regards to my earlier opinion, it's the notable lack of SSS, soft shadows, raytracing, and of course the polycount that lead me to thinking it didn't look too much like film.

Edit: Almost forgot GI.

And it's gonna be a long time before we start getting things like that in games. Real time rendering of that stuff would be a nightmare.

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So now may I ask what you think about the "artistis" aspect of realism in those shots?

What do you think is making other people think these are realistic. (symantics aside)

I was going to avoid opinion, but if i look at those and compare them to other games i say to myself. Darn that looks like a photo.

Now if i compare it to a photo, i punch my self for thinknig that.

Now, sorry about sounding a little off the wall but...

When I analyze those shots (same as other "realistic" renders) I tend to think that we are well tricked into the thought of realizm. So oddly part of my brain says it dead on realism, the other part goes nutz with all of the lighting errors and pure white specular.

I mean if you where to ask my brain, i would swear i have been in a forest when it looked exactly like the photo (one split in half, left side). But pulling out the photo, meh.

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The screens look great!

It's getting close to movie-quality

My english sucks but i think this means that this is still not there but will might be at some point in future, movie-quality that is.

"Getting" is the keyword here Sup ;)

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