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End War - Ubisoft reveal new title. PRESS RELEASE


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LONDON, UNITED KINGDOM — 24th April, 2007 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is creating Tom Clancy’s EndWarTM, a new brand in the Tom Clancy series of video games. Led by strategy veteran and Ubisoft creative director Michael de Plater, Tom Clancy’s EndWar™ is being developed by a world-class team at Ubisoft’s Shanghai studio whose members have experience developing Ubisoft’s hit franchises including Tom Clancy’s Ghost Recon®, Tom Clancy’s Rainbow Six® and Tom Clancy’s Splinter Cell®. Tom Clancy’s EndWar™ is scheduled for release on next-generation consoles in fiscal year 2007/2008.

Set on the battlefields of World War III, Tom Clancy’s EndWar will push the standards of technology, showcasing artificial intelligence, graphics, physics and animations that were not possible prior to the launch of the new hardware systems. Tom Clancy’s EndWar has been built from the ground up as a revolutionary war strategy game solely for next-generation consoles.

“Our development teams are invigorated to be creating the first 100 percent next-generation Tom Clancy brand,” said Serge Hascoët, chief creative officer at Ubisoft. “Our success with Tom Clancy franchises is unparalleled in the next-generation and Tom Clancy’s EndWar will be a marvelous addition to the already critically acclaimed library of games. A strategy game like no other, EndWar will allow gamers to lead their own armies against hundreds of others online in real global locations on the massive battlefields of World War III.”

Ubisoft’s Tom Clancy video games are consistently among the best-selling and most critically-acclaimed video game series in the industry. Tom Clancy’s Rainbow Six®, Tom Clancy’s Splinter Cell® and Tom Clancy’s Ghost Recon® games have collectively sold more than 45 million units worldwide to date. In 2006, Tom Clancy’s Rainbow Six Vegas was named Best First Person Action Game of the Year by the Academy of Interactive Arts and Sciences and Tom Clancy’s Ghost Recon Advanced WarfighterTM took home the Best Video Game of the Year award from the prestigious BAFTA awards.

Tom Clancy’s EndWar is featured in a world-exclusive first look in the June issue of Electronic Gaming Monthly, available on news stands in North America on 8th May, 2007

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Oh geez, I didn't notice it was a console title. I just wasted $20 buying a domain for a fan site for it.

Anyone wanna buy endwargame.net? :wall:

That'll teach me to read press releases before I post 'em up. :wall:

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Oh Rocky im sure you can still get some good use out of it here. Also i would be very surprised if it didn't come to PC at all.


Believe it or not i have gotten in and now know alot of the Xbox Live Team over at Microsoft on my friends list. I was playing a game with 2 of the guys in a round of MiniGolf and we got to talking about it. He gave me the code and website to go look at it. Why he has it i forgot to ask since he aint with UBI, but with the Microsoft LIVE Team!?

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-Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War)

-Inspired by... Madden

-No explicit multiplayer or single-player modes. 1 global campaign map for both game types

-Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz

-Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.

-Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."

-"[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"

-"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."

-Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.

-You can, however, toggle a full battlefield map where you can give your orders.

-Voice-command system that can control every aspect of the game

-7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles

-Limit of 12 units/squads in battle

-Unit costs are all equal

-No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.

-"Everything is destructible"

-On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities.

-If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.

-"Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."

-For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety"

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You guys see this?



There is a whole forum of speculation here:


Can anyone shed light on this?

Sorry if I am bringing up an already talked about topic. Couldn't find it in here anywhere......I also didn't know what to call it.

This is not directly Ghost Recon related, so entirely wrong section...

And yes, seen it but not sure if it was on this site. It's called EndWar and it's an RTS from what I've seen last week.

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  • 2 weeks later...

-"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
La Fin.

Since I'm neither into consoles, nor RTS, I have to agree. On the other hand, given that this is being made specifically for consoles, starting from scratch without any PC "baggage" seem like a good doctrine.


krise madsen

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  • 2 weeks later...

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