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Your thoughts on UBI Games?


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I've played alot of games put out by UBI and one after the other I've been and becoming more and more disapointed.

The main thing that really bugs me in that the products put out (in general) are incomplete. They always require patches to fix some kind of bug right away and after a few months the support for the games disappears.

Why do I buy UBI games then? ... Well I've got to admit they put out good games that no one else does .. I am a big fan of Tom Clancy series and it is my weekness! I bought Vegas keeping my expectations low. Its got its problems but there no other games like it and I've got to admit that it is fun to play. However it is not what I would have expected it to be .. large community / ladder matches / game support from UBI.

I will most likely buy GRAW2 just because of my love for the game even though I know there will be bugs.

Whats are your thoughts on UBI developed games? Will you buy GRAW2 knowing what UBI has done to the games put out in the past? Will UBI change their ways? How will GRAW2 hold up?

/discuss :hmm:

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I don't think they are doing a good job with the TC series. I haven't purchased any other of their games since RvS.

GRAW2 is questionable at this time. We shall see. If they botch that one too, then I won't be back.

There are many other games coming out between this May and the end of the year.

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I think the scenario is, someone is interpreting their idea of what is considered or what people want in a game. While all the stuff in GRAW seems rather neat in theory, but I don't think it'll work until nano technology takes over. This reminds me of the miles laser training systems we used in the army back in my day. it was cumbersome. trying to secure the head harness to the helmet was a joke. the damn thing keeps falling off.

but this technology in the next 10-15 years? no-. I just don't believe it will work.

UBISOFT used to make great games IMHO. But with their shift to the more lucrative console market, that leaves alot of PC gamers homeless so to speak. Maybe if Tom Clancy hadn't sold the rights like he did, then things Might be different.

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One thing to be thankful for is that UBI is not the only company out there. There are new kids on the block comming out with the next bigger and better, and a few older companies comming out with there compitition.

I have seen some really cool things comming from a number of differant dev teams outside of UBI thank goodness.

Here is one I found that looks nice but we will have to wait and see how it comes along.

There is also a full editor comming with it.

http://www.youtube.com/watch?v=b6Pc0PTJmzo&NR=1

Some very cutting edge stuff here :thumbsup:

Edited by Creatch
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Ive played a lot of UBI games over the years and I must say, I dont like the way the company seems to be going, but that is only my opinion. I suppose it has been down to great Dev companies that in the past UBI have released quality games, but now they seem to lay more and more pressure on the Dev teams to release games to a strict release date schedule or an unfinished state.

Then we get to game support and patches for their products, that is turning out to be either none, or dropping the support way too early and leaving the customer with another semi playable game in his collection.

As far as the future of UBI, who knows? I too dont like the way the TC series seems to be going (This is no disrespect to GRiN) But I do feel that in a couple of years this style will either be dropped or we may find the shop shelves full of Tom Clancey Advanced Rainbow Splinter Ghost! And even that will probably be a port to the PC.

UBI needs to take a close look at itself, because I like many feel they have become to big for themselves and are under the impression that what ever they do is good for business and the customer will always buy. Lets be honest, when I see the UBI logo on a games startup screen I dont associate it with quality, nor does it fill me with confidence like it once did.

So at the end of the day it seems all we may be getting from them is Glitzy action games with some blokes name slapped across the screen in an attempt to fool us it may be tactical, when in fact the only tactical part is trying to get the game to work properly.

I still feel positive as a PC gamer that we will continue to get great tactical war games, Just not from UBI, unless they see it as fashionable and jump on the bandwagon again.

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UBISOFT used to make great games IMHO. But with their shift to the more lucrative console market, that leaves alot of PC gamers homeless so to speak. Maybe if Tom Clancy hadn't sold the rights like he did, then things Might be different.

As stated by myself and others the console market is the money maker now.

Way back when only a PC could handle the graphics and other eye and ear candy, the console today rivals many of the home PC's. If not just plain blows them out of the water.

Many of my clan mates and others whom I regularily played with in [GR] could not even play GR:AW as they did'nt have the machines to run it.

These days a top of the line console is cheaper than buying a new rig or even upgrading just a GPU and RAM.

For about $600 you can have it all plus a BluRay. For $600 you can upgrade your GPU/RAM and if you find a good price maybe even a CPU. But if you want quality your talking bucks.

A console game turns over in a few months, where as a good PC game will last much longer especialy if it has an editor alowing the community to further the game far beyond what the dev's even thought possible.

So for alot of companies it comes down to simple economics. Sell 3 to 4 console games a year or 1 PC game every few.

It doesnt take long to figure out which way a company is going to go in order to make the investors happy with a bottom line that is always black.

All I can say is thank god for all the upcomming talent out there developing the next great PC game with the player in mind and not the bottom line. For if you put out a quality game a strong community of fans and modders will follow. Along with the almighty bottom line.

Please prove many of us wrong here UBI. Show you care about your fans. (but I'm not holding my breath on this)

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Creatch, i guess why console development is so easy is...everyone's hardware is the same.

my PC? I have a X1800GTO..you? maybe a NV 8800 or something else.

I guess I see what devs mean by trying to strike a balance for medium and high end PC's.

But Consoles are all the same. think, my wifes Gamecube has an ATI graphic chip. they all do. easy ehough to develop for. everyone is on the same sheet of music.

PC's on the other hand are different. some have 1GB ram some 2. some have Nvidia and some have ATI.

So yeah the console is easy to develop for but consoles don't have that kind of ability like a PC. though they have made major gains. But with the likes of the Wii, that's impossible to convince me with the Wii controller to try and play GRAW2. it just doesn't fit.

in order to make serious advances against the PC, these consoles need to stop the split screen crap and each player needs his own console and TV/monitor whatever. but i believe PS2/PS3 gamers have this already through the gaming service.

that's about all of my knowledge folks!

Edited by Papa6
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Its not so much the games, its the direction and hero type ellement we are seeing.

This direction has killed the Franchise and its simple as that.

Unfinished products are a fact of life, this is from all game distributors, Yes all.

Large companies that form a set direction for future products are here we either follow or fall.

As a PC gamers we are not going to dent the wallet too much, if we dont buy.

Grin and Graw 11 are following a model and we either tag along or fall, they have listened and I know have done their best to please, but they have to follow the direction Ubi wants.

Graw II will be a marked improvement on 1 and it will also make Some of us [GR] types more happy, I have a strong feeling this time round this version will please a lot more than it will displease.

We also see crysis this year but Im afraid im already put off by a couple mp things I have seen Super man mode etc, sorry not for me.

RSE produced a great product, Ubi changed it to sell to a larger crowd, this is where it all went wrong.

To be really honest about Ubi they are just too large to worry too much about a couple million pc players.

The real money is elswhere.

I have never really looked at Ubisoft as making great games, ever.

Seperate Dev Teams Yes.

RSE made GR not Ubi= great game.

We waite to see another RSE type developer make a great game that has no direction from a large distibutor.

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well said colin. :clapping:

I have to agree. I think you've clairfied very well what's wrong with the industry.

Have there been ANY or many great titles as of late? WOW is the only one I know of but I don't like that genre of games. Sims2 seems to be doing well but they push out alot of bloat as well now. I think it too, has lost it's roots. My wife loves it though!

But tactical FPS's seem to be dying. we WERE niche players or gamers and the market is changing or has changed now.

Edited by Papa6
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You're are right Papa tactical FPS are a niche in the market, but that was one of my points. At the moment tactical FPS arent flavour of the day on consoles or a big percentage of PC titlles released, but like all games we will see the day that they return in many different formats. It's only a matter of time before some backroom Dev company showcase a game that has all the big companies thinking they'd like a slice of that and release or commission similar items, everyone can get sick of the same sort of title being released by the millions...remember platform games?

What I'm basically trying to get across is that theres only so many Football games, Racing and even ww2 games that can be released before the buying public get bored by that particular genere and want something else.

We may never get another [GR] but theres always another RSE Dev team around the next corner to bring us something new, exciting and maybe even different and force Big companies to change if they wish to remain big.

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' date='Apr 25 2007, 03:42 PM' post='462446']

Who provides codes to the developers to make PC hardware work? Is it the hardware makers (Nvidia, ATI, etc.) or do the developers do it from scratch?

For example, why does Nvidia release new drivers to fix graphics problems with games? Who does that in the first place?

Actually, devs probably get the graphics stuff by using microsoft DirectX SDK stuff. then MS gets hardware makers to develop cards to use the new technology. drivers address a myriad of problems and fixing features and the like.

Microsoft controls the speed of the market ...I think. :hmm:

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Okay, so if someone is providing the code to the developer, then it can't be that different from developing for consoles. After all, to GRAW 360 is different from GRAW Xbox is different from GRAW PS2 is different from GRAW PS3 is different from GRAW PSP, etc. etc.

And, unless I'm mistaken, any GRAW for a console is ENTIRELY different from GRAW for any other console, whereas GRAW PC Nvidia is only slightly different from GRAW PC ATI.

What I mean is my GRAW DVD will work my computer, as well as yours. But, a GRAW 360 DVD will not work in a PS2, or any other console.

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' date='Apr 25 2007, 09:58 PM' post='462457']

What I mean is my GRAW DVD will work my computer, as well as yours.

Well, that's the problem. If you decided that everyone needed to have a specific graphics card, say GeForce 8800GTX SLI, and a specific prop, say Core 2 Duo E6700, and a specific amount and speed of RAM, say 2048 MB 677 MHz, then it would be like developing it for a console. High specs and everyone needs to have the same.

Then say you make another version for a specific lower spec by simply reducing everything and removing everything that they can't handle, that is close to working with consoles as well.

But when you have the make a specific version that can be adjusted to work on a very big range of different specs in different areas, like good GPU medium RAM and bad CPU, medium GPU bad RAM and good CPU and also for a number of different brands, that is much much more work. And also the main concern has to be put into comforting the system with the lowest specs in all of the areas, which will limit the features you can put in for only a few users that happen to have some specific setup at home. With consoles you know that everyone has the same thing, which makes it much easier to develop the software.

Edited by Wolfsong
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some consoles use linux some use a light version of windows. But yes they are all different. they use different file systems in regards to the dvd's.

that's why each version sometimes come out a various dates.

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Okay, which kinda proves my point.

GRAW 360 = 1000 manhours

GRAW PS3 = 1000 manhours

GRAW PSP = 1000 manhours

GRAW Wii - 1000 manhours

GRAW PC = 1500? 2000? 3000?

My point is making 1 PC version work for (most) PC's is easier (NOT easy) than making 1 version work for ALL consoles. Could you even make 1 game work for all consoles? I doubt it.

And, the fact is , console game are still full of bugs.

Furthermore, I wouldn't doubt that some day some brilliant modder out there will sooner or later make an emulator to play 360 games on your PC.

Edited by Cangaroo[TNT]
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' date='Apr 25 2007, 08:54 PM' post='462477']

With consoles you know that everyone has the same thing, which makes it much easier to develop the software.
For a particular console, or for every console? Is a game developed from the ground up (so to say) for each console? Or do the PS3 guys get the 360 code & fudge it?

The game play and alike for the 360 and the PS3 are the same. Same missions weaps and stuff. It's just they have slightly differant hardware say graphics driver or whatever. So the platforms may not be interchangeable ie can't play a 360 game on a PS3 or vice versa the game itself is the same.

Just some of the code is changed but the games themselfs are identical.

In fact I have heard of a company in Japan that was working on a chip so you could interchange games between platforms just like the chip you could get to play PS1 games on your PS2. This would allow you to play a 360 game on a PS3. This company however was imediately shut down with the threats of copywrite infringment laws.

So you may see it later in the dark alleyways strictly hush hush, but not publicly as heaven forbid you let a MicroSoft platform game be played on a Sony.

Edited by Creatch
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' date='Apr 25 2007, 08:54 PM' post='462477']

With consoles you know that everyone has the same thing, which makes it much easier to develop the software.
For a particular console, or for every console? Is a game developed from the ground up (so to say) for each console? Or do the PS3 guys get the 360 code & fudge it?

The game play and alike for the 360 and the PS3 are the same. Same missions weaps and stuff. It's just they have slightly differant hardware say graphics driver or whatever. So the platforms may not be interchangeable ie can't play a 360 game on a PS3 or vice versa the game itself is the same.

Just some of the code is changed but the games themselfs are identical.

In fact I have heard of a company in Japan that was working on a chip so you could interchange games between platforms just like the chip you could get to play PS1 games on your PS2. This would allow you to play a 360 game on a PS3. This company however was imediately shut down with the threats of copywrite infringment laws.

So you may see it later in the dark alleyways strictly hush hush, but not publicly as heaven forbid you let a MicroSoft platform game be played on a Sony.

This is the EXACT reason for this ->XNA Game development studio which is meant to streamline Console & PC game design.

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This is off topic from my original post but here a blog from Fileplanet regarding PC Games.

-----------------------------------------------------------------------

PC Gaming on the Rebound

Earlier this week in reference to Mac gaming I mentioned how often I hear people say that PC gaming is in trouble, thanks to the power of next-gen consoles and their ease of use. Bah! We've heard it before, and much as I love my Xbox 360, I still gotta disagree. Some gaming experiences are best enjoyed sitting up with a high-res monitor in your face and a keyboard and mouse handy.

Fortunately for PC fans like myself, as well as the developers who still make great PC games, the market agrees with me. This recent New York Times article talks about the rebound of the PC gaming market in 2007, spearheaded by the crazy-successful release of World of Warcraft: Burning Crusade. (By the way, did you know you can reserve WoW patches in advance on FilePlanet? Werd.) The article also mentions the building buzz for Enemy Territory: Quake Wars (check out these Quake Wars downloads).

Just how good are PC games doing? The NPD group estimates that the market brought in $207 million in retail sales for the months of January and February, a 48% increase over the same time period as last year. A nice bump!

That's a good start, though I'll admit that here in April, the shelves of my local computer store are looking a little barren (exception: Lord of the Rings Online is a nice change of pace). Still, it should be a banner year for the PC, especially if Spore manages to squeak in before the end of the year.

Of course, retail revenue numbers are only part of the story. Just how big is subscription content for the PC? Everything from MMOs to casual games to digital game downloads? Nobody has the exact number, but my own deep investigative journalism reveals that it amounts to what we in the industry refer to as a buttload. The New York Times can quote me on that.

-Fargo

----------------------------------------------------------------

Here's another link...

http://www.nytimes.com/2007/04/23/technolo...4kGeaFQoIj8KtxQ

Quotes:

Not so long ago, PC titles were the mainstay of video gaming, but they have slumped in recent years, overshadowed by a new generation of game consoles. Now they are showing signs of a comeback.

“I think with three consoles out in the last couple of years, it’s natural to focus on consoles,†said Todd Hollenshead, chief executive of id Software, which was a pioneer in first-person-shooter games for the PC but today makes games for PCs and consoles. “There’s a lot of excitement, a lot of marketing dollars and a lot of hype for consoles.â€

“Not everyone wants to lay down the money for a console and a big-screen television to make it work,†Mr. Arzt said. “The thing about the economics of the PC,†he added, is that “everybody needs a computer.

---------------------------------------

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No offense Stormin but SHIV was terrible on release. The "patch" (v1.1) introduced more bugs than it fixed, it should have been delayed for at least two weeks if not a month! v1.2 fixed some stuff but the escort AI is still stupid (try GWX 1.03 in SHIII and you will know what I mean) and theres still a host of things that don't even work. It didn't even have FSAA until 1.2 and it was stuck ad 1024x768 so looked horrible.

Edited by ScOpE
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