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M16A4 - Heavy Hitter ready for action


Brettzies
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v2.0 Additions

This could be called M16 v1.0, but I’m keeping it part of the M4 mod and just increasing the version number to 2.0 with the addition of a new weapon. Since it is based on the M4 and shares many attachments, it’s just easier to keep them as one mod. Lipoff actually suggested doing an M16A4 back in September 2006 when I was experimenting with GRAW modding. It seemed like a very cool weapon to make since it is highly modular like the M4A1. However, at the time I wasn’t sure how far I would get in modding GRAW weapons, so I didn’t want to build anything new. Now that I have some experience with how the game works, I wanted to work on the M16A4. I’m pretty happy with the results, though there are some limitations. I can’t figure out how to turn off full auto fire mode, or set the default to be single fire.

.M16A4

.RAS Handguards for M16A4

.[GR] M16 Sounds

.Ironsight enhancement and sight assist

.ACOGs for ScarL, ScarH, and MR-C

.Some minor texture and geo ehancements for M4A1

Brettzies M4 v2.0 moddb link

MP Patch: v2.0 req

v2.2 patch filefront

Looks like this will work. The mod_ids seem to be causing problems. So, I've cut the handguards off for now and renumbered the attachments. This should let you join mp games with no problems, however for other players to see you with the weapon/s the server needs the mod as well. I'll do a proper model fix in the future for some degree of handguards, but for now this is kind of a quick fix.

Special thanks to Bat21 and Evilducky for helping debug the situation.

Edited by Brettzies
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Oh lord Brettzies, you have done such an amazing job at this. I love it!. I even had to start graw over. Just a thought though. Did you try and do this guns on the mp5 animations to see if they lined up the scopes better?

Anyways, I know a lot of people LOVE this mod. Keep it up man.

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The only complaint I can make is that the RAS portion by the front sight post isn't see through as most would assume. I can send a couple reference pics that accurately show that area.

http://562.50megs.com/GRAW/M16A4.zip

I got lazy with the front part, but thanks for the pics. Nice to have some large versions of them. The problem is if I do that bottom piece correctly it causes some other geometry problems I didn't want to deal with at the time. Now that it's been released, I might go back and fix some minor details like that.

Rocky, if you make a new entry for this mod, I would note that this one includes the other M4 updates as part of it. Thanks.

Oh lord Brettzies, you have done such an amazing job at this. I love it!. I even had to start graw over. Just a thought though. Did you try and do this guns on the mp5 animations to see if they lined up the scopes better?

Anyways, I know a lot of people LOVE this mod. Keep it up man.

Glad you like it. And yes, I tired every animation set and thought about combining some. The mp5 looks almost perfect(with some tweaking of the rearsight), but then you wouldn't be able to use a foregrip or m203. The crye is close as well, but then you have the same problem with the foregrip. I guess it depends on what things you want to sacrifice.

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I don't know if this has been mentioned, but when I pick the M-16 with ACOG and GL, and the round starts. It doesn't show the primary weapon. All i have is the Secondary and Grenades. Is there a solution to this?

What type of game are you playing? Coop, DM, etc? I'm not sure how the mod will react to certain multiplayer modes, especially if everyone doesn't have the mod installed.

There is something I noticed in the newer unpack bundle since I started this mod several patches ago. A tag called "disabled by:" My xml doesn't have any of those tags, but I could go in and add them to match the latest patch. Maybe it will fix things.

There are many inconsistancies I noticed bewteen different xmls. Some tags that may or may not do anything, such as the "depends on" in the u_weapon xml.

Edited by Brettzies
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Playing COOP, I have tried all the different addons. Still nothing. I thought maybe it was the MOD with other players, so I created a server separate from my Dedicated and still the same problem.

Hmm. Do you have any other mods running? Try this for starters. Run a local lan server with 3 ai ghosts. That's how I've been testing it.

Also, this may sound stupid, but you never know. When you start a round, if you switch weapons in the load out screen, when the mission starts you will be holding the Glock. Unless you changed it, then you'll have nothing and it will pop to the weapon you picked. I assume this is not your problem, but just in case.

Edited by Brettzies
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Okay after farther testing, It must be other MODs causing it. i created a respawn server and had 3 players load your MOD and it worked beautifully. Almost feels like GRIN made the weapons for the game. SO either I run a One MOD on the server and get rid of the fast running OGN MOD users. Or try the disable trick and see if that does it.

Your MOD is one of the best I have seen and It is just little bugs that are the problem. I hope to get these issues resolved so I can get to Fragging.

I will do the Disable feature and see if that resolves it. Will post with results.

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This is what i did, If I did wrong please correct. But now it doesn't even show up in a Local LAN game.

Sorry for long post.

<?xml version="1.0" encoding="ISO-8859-1"?>

<weapons_data>

<weapon_data disabled_by="disable_sniper" unit="barrett" name="barrett" weapon_id="1" inventory_slot="primary" gui_unit="barrett" price="800" damage="7" player_weapon="1" grenade="0" cal="127" wizby="5">

<bar_stats accuracy="0.5" stability="1" weight="9" impact="0.8" />

<stats caliber="12.7 x 99 mm" rpm="" velocity="850 m/s" firemodes="SS" capacity="1" info="info_barrett" />

<mods front="false" top="true" bottom="false">

<mod mod_id="1" default="1" />

<!--<mod mod_id="2" />-->

</mods>

</weapon_data>

<weapon_data disabled_by="disable_pistol" unit="beretta" name="beretta" weapon_id="2" inventory_slot="secondary" gui_unit="beretta" price="15" damage="1" player_weapon="1" grenade="0" cal="9mm" wizby="4">

<bar_stats accuracy="0.2" stability="0.3" weight="1" impact="0.4" />

<stats caliber="9 x 19 mm" rpm="600" velocity="380 m/s" firemodes="SA" capacity="15" info="info_beretta" />

<mods front="true" top="false" bottom="false">

<mod mod_id="3" />

</mods>

</weapon_data>

<weapon_data disabled_by="disable_heavy_rifle" unit="crye" name="crye" weapon_id="3" inventory_slot="primary" gui_unit="crye" price="160" damage="1" player_weapon="1" grenade="0" cal="crye" wizby="1">

<stats caliber="5mm" rpm="900" velocity="-" firemodes="SA FA 3RB" capacity="50" info="info_crye" />

<bar_stats accuracy="0.6" stability="0.7" weight="3.5" impact="0.4" />

<mods front="true" top="true" bottom="true">

<mod mod_id="4" default="1" />

<mod mod_id="1220" />

<mod mod_id="5" />

<mod mod_id="8" />

<mod mod_id="6" />

</mods>

</weapon_data>

<weapon_data disabled_by="disable_pistol" unit="glock" name="glock" weapon_id="4" inventory_slot="secondary" gui_unit="glock" price="60" damage="1" player_weapon="1" grenade="0" cal="9mm" wizby="4">

<stats caliber="9 x 19 mm" rpm="600" velocity="340 m/s" firemodes="SA FA" capacity="19" info="info_glock" />

<bar_stats accuracy="0.2" stability="0.2" weight="0.8" impact="0.4" />

<mods front="false" top="false" bottom="false">

</mods>

</weapon_data>

<weapon_data disabled_by="disable_frag_grenade" unit="m61_thrower" name="grenade_pack" weapon_id="5" inventory_slot="backpack" gui_unit="frag_grenade" price="120" network_disable="false" player_weapon="1" grenade="1">

<stats capacity="4" info="info_m61" />

<bar_stats accuracy="0" stability="0" weight="2" impact="0" />

<mods front="false" top="false" bottom="false">

</mods>

</weapon_data>

<weapon_data disabled_by="disable_smoke_grenade" unit="anm8_thrower" name="anm8_thrower" weapon_id="13" inventory_slot="backpack" gui_unit="smoke_grenade" network_disable="false" player_weapon="1" grenade="1">

<stats capacity="10" info="info_anm8" />

<bar_stats accuracy="0" stability="0" weight="0.8" impact="0" />

<mods front="false" top="false" bottom="false">

</mods>

</weapon_data>

<weapon_data disabled_by="disable_heavy_rifle" unit="m8" name="m8" weapon_id="6" inventory_slot="primary" gui_unit="m8" price="60" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2">

<stats caliber="5.56 x 45 mm" rpm="750" velocity="910 m/s" firemodes="SA FA" capacity="30" info="info_m8" />

<bar_stats accuracy="0.6" stability="0.7" weight="3" impact="0.6" />

<mods front="true" top="true" bottom="true">

<mod mod_id="7" default="1" />

<mod mod_id="15" />

<mod mod_id="8" />

<mod mod_id="9" />

</mods>

</weapon_data>

<weapon_data disabled_by="disable_light_rifle" unit="m8_compact" name="m8_compact" weapon_id="7" inventory_slot="secondary" gui_unit="m8_compact" price="80" damage="1" player_weapon="1" grenade="0" cal="556" wizby="2">

<stats caliber="5.56 x 45 mm" rpm="750" velocity="740 m/s" firemodes="SA FA 3RB" capacity="50" info="info_m8_compact" />

<bar_stats accuracy="0.3" stability="0.3" weight="2.5" impact="0.6" />

<mods front="true" top="true" bottom="false">

<mod mod_id="7" default="1" />

<mod mod_id="8" />

<mod mod_id="15" />

</mods>

</weapon_data>

<weapon_data disabled_by="disable_light_rifle" unit="mp5sd" name="mp5sd" weapon_id="8" inventory_slot="secondary" gui_unit="mp5" price="260" damage="1" player_weapon="1" grenade="0" cal="9mm" wizby="4">

<stats caliber="9 x 19 mm" rpm="800" velocity="370 m/s" firemodes="SA FA 3RB" capacity="50" info="info_mp5" />

<bar_stats accuracy="0.3" stability="0.35" weight="3.0" impact="0.4" />

<mods front="false" top="true" bottom="false">

<mod mod_id="11" />

</mods>

</weapon_data>

<weapon_data unit="predator" name="predator" weapon_id="9" inventory_slot="backpack" gui_unit="predator" network_disable="true" price="40" damage="0" player_weapon="1" grenade="0">

<stats caliber="" rpm="" velocity="250 m/s" firemodes="SS" capacity="1" info="info_predator" />

<bar_stats accuracy="1" stability="0.8" weight="6.5" impact="1" />

<mods front="false" top="false" bottom="false">

</mods>

</weapon_data>

<weapon_data disabled_by="disable_heavy_rifle" unit="saw" name="saw" weapon_id="10" inventory_slot="primary" gui_unit="saw" price="660" damage="2" player_weapon="1" grenade="0" cal="556_saw" wizby="2">

<stats caliber="5.56 x 45 mm" rpm="850" velocity="920 m/s" firemodes="FA" capacity="150" info="info_saw" />

<bar_stats accuracy="0.2" stability="0.3" weight="9" impact="0.6" />

<mods front="false" top="false" bottom="false">

</mods>

</weapon_data>

<weapon_data disabled_by="disable_heavy_rifle" unit="scar_heavy" name="scar_heavy" weapon_id="11" inventory_slot="primary" gui_unit="scar_h" price="160" damage="3" player_weapon="1" grenade="0" cal="762" wizby="3">

<stats caliber="7.62 x 45 mm" rpm="600" velocity="710 m/s" firemodes="SA FA" capacity="20" info="info_scar_heavy" />

<bar_stats accuracy="0.5" stability="0.55" weight="4" impact="0.7" />

<mods front="true" top="true" bottom="true">

<mod mod_id="12" default="1" />

<mod mod_id="1219" />

<mod mod_id="11" />

<mod mod_id="8" />

<mod mod_id="16" />

<mod mod_id="17" />

</mods>

</weapon_data>

<weapon_data disabled_by="disable_light_rifle" unit="scar_light" name="scar_light" weapon_id="12" inventory_slot="primary" gui_unit="scar_l" weight="3.5" length="80" stability="1" price="120" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2">

<stats caliber="5.56 x 45 mm" rpm="750" velocity="870 m/s" firemodes="SA FA" capacity="60" info="info_scar_light" />

<bar_stats accuracy="0.6" stability="0.6" weight="3.5" impact="0.6" />

<mods front="true" top="true" bottom="true">

<mod mod_id="12" default="1" />

<mod mod_id="1219" />

<mod mod_id="11" />

<mod mod_id="8" />

<mod mod_id="14" />

<mod mod_id="13" />

</mods>

</weapon_data>

<weapon_data unit="bp_m4v2" name="bp_m4v2" weapon_id="1101" inventory_slot="primary" gui_unit="bp_m4v2" weight="2" length="80" stability="1" price="120" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2">

<stats caliber="5.56 x 45 mm" rpm="750" velocity="870 m/s" firemodes="SA FA" capacity="60" info="info_bp_m4v2" />

<bar_stats accuracy="0.6" stability="0.6" weight="3.5" impact="0.6" />

<mods front="true" top="true" bottom="true">

<mod mod_id="1201" default="1" />

<mod mod_id="1202" />

<mod mod_id="1203" />

<mod mod_id="1204" />

<mod mod_id="1205" />

<mod mod_id="1206" />

</mods>

</weapon_data>

<weapon_data unit="bp_m16v1" name="bp_m16v1" weapon_id="1102" inventory_slot="primary" gui_unit="bp_m16v1" weight="4" length="80" stability="1" price="120" damage="4" player_weapon="1" grenade="0" cal="556" wizby="2">

<stats caliber="5.56 x 45 mm" rpm="750" velocity="870 m/s" firemodes="SA 3RB" capacity="60" info="info_bp_m16v1" />

<bar_stats accuracy="0.6" stability="0.6" weight="4" impact="0.75" />

<mods front="true" top="true" bottom="true">

<mod mod_id="1201" default="1" />

<mod mod_id="1202" />

<mod mod_id="1203" />

<mod mod_id="1216" />

<mod mod_id="1218" />

<mod mod_id="1217" />

</mods>

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Try adding that in bold print:

<weapon_data disabled_by="disable_light_rifle" unit="bp_m4v2"

<weapon_data disabled_by="disable_heavy_rifle" unit="bp_m16v1"

I noticed my xml doesn't have any weapons with those tags. Also, when you run your server, make sure to uncheck the disables weapons.

Other things to check if you are combining mods:

.mod_data.xml

.the objects dir - make sure they are in there

.the strings xml - shouldn't matter though

.make sure the u_bp files are in the units/weapons folder as well

If you took out the handguard ids, that might cause a problem as well. It shouldn't but there's all this "depends on unit" info in the u_bp_ files. The game is so tempermental and so many redundant places to point to things, it's very easy to break.

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hey Brettzies, your mods=rawks, the M4 saved the single player gameplay of the game, the M16a4, neat I did not even know that there is a a4 version of it, hard to find that kinda idea, the M16 has come along way from the good ol, best in class M16 from NAM, been there done that, I just dont get the new weapons, besides the Mk.48, your work seems to be honestly saving the games ass. Time will only tell what kinda skins the game can handle, it would suck in real life to wear one of those new Ghost helmets the ghosts have in the game. I'll stick to my good ol GSMK6, as seen in the [Ghost Recon], on the specialist Nigel Tunney, does anyone remeber Nigel Tunney from the original??? what a true lover right there huh? First time I got Nigel Tunney in the original, it was like uber zors, I threw the first OICW I bought in real life down the toliet man.

Cheers man

GUINNESS IN THE BOTTLE,

Irelands Own

BRILLIANT!!!!

stay away from my house

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I am not combining MODs, Trying to keep your work original. I am still having no joy here. I removed some of the rails due to not being able to pick other weapons since it goes all the way down the list.

I got it to work once on a local server but no joy online. Great work and thanks for all your effort. I will keep trying till I go nuts or wife divorces me.

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Edit: Hey man, do you have that M16 mod separate from your m4 mod? if you do, can you send me them separate? It looks like when you combined them, something got messed up because your just m4 mod works just fine with other servers. I have a friend here that will get them together just fine for you if you need to.

Edited by Evilducky
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Edit: Hey man, do you have that M16 mod separate from your m4 mod? if you do, can you send me them separate? It looks like when you combined them, something got messed up because your just m4 mod works just fine with other servers. I have a friend here that will get them together just fine for you if you need to.

What exactly is the problem?
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The problem is, that when you make a server using this m16/m4 mod the guns and addons work ok. BUT if you try and join someone elses game, the game doesnt see the guns as being there when you start the map. Now you can go to the inventory and pick the guns, but they dont have a name next to them and when you hit done, and go back to the inventory, they dont even stay there. So if you were to start the game, you would only start with your secondary weapon and your backpack and your rifles wouldnt be there. Now I havent mixed it with any other mods, so thats not the case. I did however see that just your M4 did work in other servers, so its either there is something wrong with the m16, or something got goofed up when you mixed the 2 guns together, which is causing none of the new stuff to work on other servers. Aussie_reg said that if he were to get the 2 guns separate *in there own zip*, he could try out each one separate, and if they worked alone, then he would get the to work together. I know that if it was just some small coding wrong with you put the 2 mods together, he can fix that, but he needs them separate.

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Exact same problem here. I can play Single player and COOP. No [GR]. I have tried everything I can thing of to get it to work. Is there a setting somewhere that tells what games styles it can play on? If so point me in the right direction.

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Brettzies, I see your here reading so I need to ask if you have team speak (if you dont have this, get it so you can talk to aussie directly and he can help you out), xfire, instant messanger or even MSN becasue if you do, Ill pm ya the info, and we can get this working for every type. :)

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