Buzz314 Posted March 27, 2007 Share Posted March 27, 2007 Hi people, me and my buddies are really really enjoying the GRAW coop campaign mode. However, we find it insanely hard - because you have to do the whole huge levels in one go. Is there any patch/workaround/whatever to enable the SP save points in the coop mode as well? That would be great buz we are getting a little bit frustrated Thx, Buzz Quote Link to comment Share on other sites More sharing options...
Sleepdoc-iBeta Posted March 28, 2007 Share Posted March 28, 2007 Hi people, me and my buddies are really really enjoying the GRAW coop campaign mode. However, we find it insanely hard - because you have to do the whole huge levels in one go. Is there any patch/workaround/whatever to enable the SP save points in the coop mode as well? That would be great buz we are getting a little bit frustrated Thx, Buzz Buzz, Sadly, this issue reared its head from day one and was never designed to be addressed. it has always been this way in GRAW1. They are promising a save anywhere game feature in GRAW2 for Singple player missions (also missing in GRAW1), but i have no idea if these missions will be saveable once played in coop. So I feel for you and your buddies Buzz. Really I do. I have been there. but here is the kicker Buzz old boy....... When i started playing coop with my close knit team of buddies, we too were frustrated and wanted to kill some one for making it impossible for us to ever see the later aspects of the missions. When we died, it was over. But somehow, we got more careful, more safe and smarter. The Squad lead (usually me) really starting using all the tools at his disposal such as the in game order system and the satellite map for spotting snipers, hide outs etc. We set some hard and fast rules too. Non one advances beyond their order given position of cover nor takes their eyes of their ordered sector until lead says so. This takes an enormously high level of commitment of discipline from all squad members. and it requires that the Squad leader additionally commit himself to a verbal order giving system, in conjunction with placing order icons out into the space, which is hihgly specific and melds well with the order system. If you want a deeper disucssion of what i mean, just ask. When we did these things with serious intent, and started practicing the technique of "bounding overwatch" something amazing happened. We started finishing missions. But I will warn you. The time commitment started going way up (WAAYY UUUPPP) per mission when we decided to do it right and tight. Using the technique of bounding overwatch, never bounding too far, keeping focus at all times, and using the satellite tool often, our game times went into the many hours. We move slow. SSllooww. SSSLLLOOOOOWWWWW. We act like our life depends on it. That took a long time for the whole group to realize it had to be this way or there was no point and we would never succeed. I'm guessing few groups can stay togeether long enough and commit high enough (each and every squad member) to get to this point. We did. we were lucky. We ahve gone our seperate ways now and it would be near impossible to get the gang back into that mode. It was magic for a while though. great game play. Also, our sense of satisfaction went way up. The game become incredibly immersive. You know. the pees-the-wife-off-let-the-steaks-get-cold kinda immersive. It can be done. I have been exactly where your group is. and finally, we took it ot eh next level and got er done. This game gives you no choice. Do it right and tight, or expect to never get too far through your mission. One caveat. Although I have beaten VIP2 Down in single player (after like a million tries), that is the one mission we have never been able to complete in coop as all human 4 man team. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted March 28, 2007 Share Posted March 28, 2007 Once you start memorizing where the enemies come from, it's pretty easy. Of course, this takes a lot of trial and error. Like Sleepdoc said though, slow and easy does it. Come to think of it, randomizing enemy locations doesn't sound like a bad idea for a mod. Quote Link to comment Share on other sites More sharing options...
kram_2006 Posted March 28, 2007 Share Posted March 28, 2007 sleepdoc that sounds like alot of fun, i need 2 take a break from multiplayer. Lag enfuriates me Quote Link to comment Share on other sites More sharing options...
Sleepdoc-iBeta Posted March 28, 2007 Share Posted March 28, 2007 (edited) sleepdoc that sounds like alot of fun, i need 2 take a break from multiplayer. Lag enfuriates me Hi KRAM, It is a lot of fun. and a l ot of work. A strange mix to be sure. By lag, i assume you mean that your pings are high? becuase i have intermediate pings (about 150 to most servers using mid speed DSL) and I don't feel much lag in my games. But its also possible that you have a great cable modem/low ping and i have come accustomed to a little lag that you find infuriating. The key to getting the great experience we felt we got is to assemble a group that really wants to see the expereince the same way you do. Even one impatient imp in your crew can blow the whole immersive suspenseful thing. In fact, your better off leaving one or 2 of your squadmates as AI and just moving them around with the order system than having a guy in your coop game who wants to talk about girls and do his own thing while your playing. Its rare to get such a group. We had one for a while and it was great. I was lucky to have had it all come together for us in that way. Edited March 28, 2007 by Sleepdoc Quote Link to comment Share on other sites More sharing options...
Buzz314 Posted March 29, 2007 Author Share Posted March 29, 2007 Folks, thanks a lot for confirming my darkest fears So I guess we'll take it even slower than we ususally do and keep trying till we drop. It's still kinda sad, though. GRAW ist such a great game and could have really gotten more multiplayer attention....ah, what the heck. Anyway, great forum, thanks again. Mr. SCAR ;-) Quote Link to comment Share on other sites More sharing options...
Sleepdoc-iBeta Posted March 29, 2007 Share Posted March 29, 2007 (edited) Folks, thanks a lot for confirming my darkest fears So I guess we'll take it even slower than we ususally do and keep trying till we drop. It's still kinda sad, though. GRAW ist such a great game and could have really gotten more multiplayer attention....ah, what the heck. Anyway, great forum, thanks again. Mr. SCAR ;-) It just one of those lemons that if you take the time to turn into lemonade, the satisfaction you get from the game is huge. But I can certainly understand how rare it is in this life that we find the time required to squeeze those lemons. for the working man, multiple smaller missions linked by save points in coop would have allowed us to more incrementally move through these missions and get the chance to see every sequence over time. Adn after all, working people is probably the age demographic of this group (mostly) too bad they didn't consider this ... Edited March 29, 2007 by Sleepdoc Quote Link to comment Share on other sites More sharing options...
chiles4 Posted March 30, 2007 Share Posted March 30, 2007 I don't think you'll ever see a develop release a shooter that has save points in any form of multiplayer - as convenient as that might be. The downer about GRAW co-op is that the maps are so big that actually finishing one (completing all objectives) is rare - unless you have a TON of time on your hands. Quote Link to comment Share on other sites More sharing options...
Sleepdoc-iBeta Posted March 30, 2007 Share Posted March 30, 2007 The downer about GRAW co-op is that the maps are so big that actually finishing one (completing all objectives) is rare - unless you have a TON of time on your hands. right. This is why i recommended in many posts previously that the developers chop up the save points seen in Single player nad make those the start and end point for individual coop missions. Give people a chance to complete each segmetn before seeein ghte enxt one. Just take the same 8 or 9 missions and cut them in to 40 ro 50 missions. easy pleasy. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted March 30, 2007 Share Posted March 30, 2007 I don't think you'll ever see a develop release a shooter that has save points in any form of multiplayer - as convenient as that might be. The downer about GRAW co-op is that the maps are so big that actually finishing one (completing all objectives) is rare - unless you have a TON of time on your hands. In Splinter Cell - Chaos Theory you can quick save in coop through the Esc menu. It's not a shooter, I know, but at least we know quick saves is not an impossible feature. Quote Link to comment Share on other sites More sharing options...
Sleepdoc-iBeta Posted March 30, 2007 Share Posted March 30, 2007 (edited) In Splinter Cell - Chaos Theory you can quick save in coop through the Esc menu. It's not a shooter, I know, but at least we know quick saves is not an impossible feature. Yep. Not impossible at all and commonly done. there is nothing differnt about saving a coop mission in a shooter from saving any other coop game. the players are in the positions they are in when the save is done. and if the game needs to get picked up later, each position can take any person. the original person, a new perons, or just "insert AI here". Common stuff really. Not new at all. Jus depedns on the software design when it was planned at the get-go Look at the campaign mode of a complex coop flight sim like falcon 4.0, which has both coop and team modes. hit save in the middle of a complex coop game with tons of AI and players. send someone else the file, they can run the game from that point as single player or any combination of humans in any aircraft etc. massively coop. massively saveable. Edited March 30, 2007 by Sleepdoc Quote Link to comment Share on other sites More sharing options...
Terrasidius Posted July 29, 2007 Share Posted July 29, 2007 That sounds awesome! i want to join a team like that cus i LOVE coop gaming in games like this, Operation Flashpoint is awesome for it, but i cant get my multiplayer working! Crash in application version: grpcrc1.35 data\lib\managers\savemanager.dsf(-1): cant find member: base in type <void> SCRIPT STACK data\lib\setups\setup.dsf(0) data\levels\mission06_ogr\mission06_ogr.dsf(0) ^^That is what i get in some games and i just plain cant get into most others cus it says that my files dont correspond, im like well ive got that game and i want to play multiplayer please! lol so frustrating, can anyone help? Thanks Quote Link to comment Share on other sites More sharing options...
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