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GRAW 2 PC + GRAW 2 XBOX 360 = ?


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I guess my point is how many doors this opens up when/if this cross platform gaming becomes available. Developers and publishers would no longer focus on one specific market (the one that brings in the most money,console)more so than the other market (the one that brings in less money, PC) I think this will help PC gamers in the long run, I think we will get better quality games that actually have some time and money spent on them by the publisher to actually develop them!! Maybe I am wrong....... Thoughts anyone?? Developer thoughts??

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I think PC gaming will take it in the shorts if/when this becomes the norm. PC gamers typically don't like console ports, this will only give developers/publishers more of an incentive to make such ports. They will predominantly make the games to more or less cater to the console gamer as this will make them the most money. Good for busniness but bad for us PC gamers. Another thing too, the future of pC gaming resides in DX10, 360 is not DX10 compatible, so they could only make DX9 games to do this, again not good for PC gaming.

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we are getting xbox 360 maps for multiplayer ;) could it be pc players maybe able to play against 360?

...news at 11.

True. It would definitely be interesting if there was a cross platform feature, but it doesn't apply to me anyway since I have not upgraded to Windows Vista yet. <_<

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No.

The fact that they're different games makes that completely impossible. The fact that they're different engines, too, makes you guys proposing it incredibly hilarious.

Plus, I'm pretty sure Microsoft is only doing that on first party games right now. No ubisoft, it seems.

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I see 2 schools of thought regarding. Both have merits. However, I believe unless Microsoft holds the publishers under the gun in terms of quality for the PC port of a game, it's going to be a very poor experience for PC gamers.

If history holds in regards to ports TO PC then very likely most publishers, especially UBISoft will not take the porting process seriously and will only invest the bare minimum to port the game. Just look at R6 Vegas. It's been a great seller for the console. Just recently it's been said that it's been a great seller (approx 614,000+ units since November) and it's approaching the sales of Rainbow Six 3 the standard for the console version.

http://biz.gamedaily.com/industry/toppers/?id=15490

That would pretty much qualify it as a hit. However, it's proven to be dead in the water for the PC after only 3.5 months (I don't know, but that might be even faster than Lockdown). Some people like the gameplay but the bugs are holding it back. While other like myself can't stand it. If a game that popular and with UBI's "A" team of console developers can't justify to the suits to invest time into the port to make it actually fit on the PC, it's going to HAVE to take Microsoft to defend it's "Games for Windows" initiative or it's never going to work. It won't work because publishers won't want to invest in the port unless they are made to.

I really think the question is, can or does the same design translate well between the 2 platforms. I can tell you after playing it on the PC and shelving it. Then playing it on the 360, then going back to the PC and playing it's an eye opener. The game works for the console and is fun. Mind you I'm not talking from a bugginess, technical, or pure operational standpoint, I'm speaking of gameplay. While on the PC it's just...well... bleh. I also got the 360 version of GRAW and while it was fun for sitting on the couch playing, I can pretty much say I wouldn't be satisfied with it if I were to play it on the PC and it would be shelved pretty quickly.

Maybe I'm just finicky or picky. But, those games share similar characteristics that, while fun on a console, just don't work on the PC for me for these type games. I'm afraid that it would have to be a totally different game for me to warm up to it being cross platform for the PC. I think it can work, but the design, cannot be console first for it to work, it has to be visualized for BOTH from the start if it is to stand a chance. I believe it can work but it will take a commitment from the publisher/developer and Microsoft waving a BIG stick or a big carrot depending on what is needed.

As an aside, Window Live - beta sign up has begun if anyone is interested in getting in on the beta of the cross platform gaming between Xbox360 and Windows:

https://connect.microsoft.com/site/sitehome.aspx?SiteID=363

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we are getting xbox 360 maps for multiplayer ;) could it be pc players maybe able to play against 360?

...news at 11.

ROCO,

Although I remain skeptical that the shared maps will apear as a foundation for PC/360 mixed games in GRAW2, you bring up a very interesting dynamic. I have seen results on certain multiplyer games which were cross platform and competative. PC players had a slight edge in open field play and consolers showed a slight edge in CQB. The results were not what people were expecting. I think everyone was expecting a much greater advantage across the board for the PC people.

But what I don't think anyone has yet explored is a PC/360 competative space where the world was synced, but the perspective was not. After all, GRAW PC is first person and GRAW 360 is 3rd person. I would love to put GR.net's top 10 players on the PC side against the top 10 players on the 360 side in exactly this way.

would make for an interesting experiment.

Don't the 360 players with their 3rd person perspective get a larger angular field of view than the PC players?

Anyone out there reading this have the 360 version? can you please report back on the angular field of view (both left to right and top to bottom) in the 360 version of GRAW 2.

Sleepdoc

Edited by Sleepdoc
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I seem to recall reading about the "Games for Windows" initiative as a way for MS to push PC gaming similar to what they did with the "Games for XBox/X360" initiatives did for those respective platforms. I don't recall reading that it would lead to cross platform gaming with the X360 though. Can anyone provide a link to where it shows that?

Still, the idea of crossplatform gaming while intriguing could be disasterous if games were ported from the console to the PC much as Ubi has been doing lately. Most of us are aware of the direction another series has taken by now and if you aren't wake up and smell the coffee. Publishers will take the easy way out and keep selling crapola that does not get fixed.

The good thing about GRAW2 for the PC is as stated previously, it does not share an engine with the console version and thus incompatible for crossplatform gaming.

One other thing to remember, PC games are more profitable for publishers over console games as there are no licensing fees having to be paid to Sony, MS or Nintendo.

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I posted this at BFS:

Ya know, I thought MS's "Games for Windows" was just an intitative to help push more PC games and not a way to enable online play between PC and the X360. You are claiming it starts in May, but I bought MS Flight Simulator X back in October and across the top of the box it says "Games for Windows" on it. I don't see anyone on the 360 playing FSX or even being able to play someone against or with anyone on the PC with it either.

Found it.

The Games for Windows brand on games means four key things:

1) Quality. Games for Windows branded titles undergo extensive testing, and not just by the publisher. Microsoft also invests in quality checking each title to ensure they meet performance and reliability standards.

2) Compatibility. Games for Windows branded titles work on Windows XP and Windows Vista based PCs, including both 32 and 64 bit editions. Games for Windows titles that support controllers are also compatible with the Microsoft XBOX 360 controller for Windows, including the XBOX 360 Wireless Gaming Receiver for Windows. They even support widescreen resolutions and more.

3) Safety features. You can be confident that any title carrying the Games for Windows brand will support the new parental controls and family settings features in Windows Vista.

4) Easy to Play. Games for Windows branded titles are easy to install, find and remove, especially in Windows Vista. Every Games for Windows title appears in the new Windows Vista Games Explorer (no more hunting around the start menu for that game you just installed). And Games for Windows branded titles all offer some form of “easy installâ€, putting you in the game more quickly.

While it does say that "Games for Windows" does allow a game to use the X360 controller and the Wireless Gaming Receiver for Windows, nowhere does it say that the games will be compatible across platforms and have the ability to play crossplatform.

What is being posted/discussed is the new Live service that will allow crossplatform gaming.

Source

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I seem to recall reading about the "Games for Windows" initiative as a way for MS to push PC gaming similar to what they did with the "Games for XBox/X360" initiatives did for those respective platforms. I don't recall reading that it would lead to cross platform gaming with the X360 though. Can anyone provide a link to where it shows that?

Still, the idea of crossplatform gaming while intriguing could be disasterous if games were ported from the console to the PC much as Ubi has been doing lately. Most of us are aware of the direction another series has taken by now and if you aren't wake up and smell the coffee. Publishers will take the easy way out and keep selling crapola that does not get fixed.

The good thing about GRAW2 for the PC is as stated previously, it does not share an engine with the console version and thus incompatible for crossplatform gaming.

One other thing to remember, PC games are more profitable for publishers over console games as there are no licensing fees having to be paid to Sony, MS or Nintendo.

I don't have a link WK, but they talked a ton about it last E3. The ShadowRun videogame and Halo2 are the first titles that are going to do it.

A game does not have to be part of Games for Windows Live to be part of Games for Windows. That is what you are not seeing.

No, I knew that. It's completely irrelevant, though, so I don't see why you're bringing it up. :huh:

Reference these 2 posts above this last one by you. In it I said that Games for Windows was the initiative to push gaming on the PC and with Windows similar to Games for XBox/X360 is though I could not find a link and not just a way to get PC games and console games to be able to play together. You stated that you couldn't find the link. Well, I found the information I was wanting and posted it to show that the Games for Windows initiative by MS is exactly what I said it was. Games for Windows Live is part of that initiative, but as noted, does not mean a game will be Live enabled. What people are talking about is the Live portion and I showed everyone that that is what they are referring to instead of just Games For Windows, which started with the release of MS Flight Simulator X back in September of 2006. As I said, Games for Windows does not neccessarily lead to crossplatform gaming which is the crux of this thread and is relevant to this thread.

There is no need for a reply as what I posted is relevant and if you can't understand it, then maybe someone will walk you through it again.

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Over at www.gamersradar.com they have a small post that MS is dedicated to "cross platform" gaming.

They are trying to make both consoles and PC compatable through their "Live" on line system.

I think we are witnessing the "merging" of games, or trying, that both camps would want to play on-line. Either we demand what we want in a game specific and not what platform we like........will determine where our gaming future lies.

I for one am a little surprised that MS wants the PC Community to "pay" for the account to allow to cross platorm gaming. Will that have an effect on clans...? fansites...?

I already pay for a cable connection......................and I have many friends on-line now. WHY pay more money, just to play with console players too...?

Kingkat.................. :thumbsup: this is interesting................does this have anything to do with the Ghost Recon delay....? (sorry if link doesn't work....)

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But WK, what I said was still correct. The live service is part of 'Games for Windows.' It's just that it's a part of it.

It really doesn't matter at all that not every gfw game will feature the service, and I don't think anyone assumed such was the case.

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