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@GRIN,

Do you guys think that it would ever be possible for you guys to release a small patch that will make the friendly ai follow closer when you take point? They always fall too far behind when I lead unless I go really slow. Just wondering if we will ever get any more patch support for the original GRAW? I am almost positive you guys will say no and that support for GRAW ended a long time ago, but I have to ask.

Edited by Demanufakture
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I wish they would have released a nice, small patch that included a fix for the bugged [GR] Coop objectives.....I'd still be playing/mapping GRAW right now.

GRIN have been pretty good with support but the game should have been released to retail as a finished product :'(

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I'd like to know what kind of company refuses to post on the official forums it's publisher set up. I've never seen another dev group show lack of respect for it's customers like that. I know you guys are happy they post here, but think about it objectively for a bit. Doesn't that say something about their credibility?

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Or it could be that the Ubi forums aren't as well moderated and don't maturely discuss things without turning into a flame war. Besides, from what I understand Grin is just a contractor, not and actual branch of Ubi.

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Keep making excuses for them. The fact is that GRIN is the only dev group I've ever seen that refused to post on the official forums. Dealing with comments from potential customers is part of the job, doesn't matter if it's good or bad comments.

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That's not the devs job. You should know that. Dealing with comments from potential customers is for the PR and sales folks job. Very few devs ever visit the official forums in the first place, and while it is out of place for them to be here as opposed to the Ubi forums, that doesn't reflect anything on their credibility. Unless you factor in the mess that is the Ubi forums compared to here, implying that they would rather listen to more mature discussions than flame wars.

Edited by Nutlink
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Is it not possible that GRIN have been told by their contractual employer, Ubisoft, not to officially comment, particularly at the Ubisoft community forums?

Is it not possible that GRIN, in their commenting here, is doing so somewhat off the official record, as a way to communicate with the community, outside of the contractual limitations Ubisoft has imposed?

In other words, is it not possible that an NDA situation exists that GRIN is trying to end-run around by keeping it off the "official" forums?

You can blame GRIN if you like, but that doesn't change the fact that their employer has a long standing record of keeping their development houses, both internal and external, as quiet as possible.

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The devs posted in the R6: Letdown forums. But as usual you all are making excuses for them. Too many of you have forgotten that the devs posting here lied about many aspects of m/p right before release. Namely that there wasn't much of one.

The only way to change things is to be vocal and critical. UBI dropped Starforce because people got fed up. But the general consensus here is not to question and just buy the software. You'll never see anything but the same game with new maps with that kind of thinking. I don't know how you guys operate in the real world, but if I'm lied to by someone in a business situation I take the complaints over their head. It's much better than the bend over/grab ankles plan.

Edited by ruggbutt
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I don't know how you guys operate in the real world, but if I'm lied to by someone in a business situation I take the complaints over their head. It's much better than the bend over/grab ankles plan.

:lol: How do you really feel there Rugg?

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The devs posted in the R6: Letdown forums. But as usual you all are making excuses for them. Too many of you have forgotten that the devs posting here lied about many aspects of m/p right before release. Namely that there wasn't much of one.

The only way to change things is to be vocal and critical. UBI dropped Starforce because people got fed up. But the general consensus here is not to question and just buy the software. You'll never see anything but the same game with new maps with that kind of thinking. I don't know how you guys operate in the real world, but if I'm lied to by someone in a business situation I take the complaints over their head. It's much better than the bend over/grab ankles plan.

You have one hell of a vendetta against Grin, don't you? Yes, the devs posted in the Letdown forum but not very often. As I recall it was mostly Goliath (or was it Geiger?) posting little things here or there. They never came out fully like Grin did. Also, where are they for Vegas? Or Splinter Cell? I don't think I've seen a dev post in either of those forums. The only one would be the community managers (who do a ###### poor job from what I've seen). Now, granted I came to these forums after the release of GRAW, but what specifically did Grin lie about? Once the game was out I didn't see any complaints about lying. If you could, dig up and old post and link it for us.

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Is it not possible that GRIN have been told by their contractual employer, Ubisoft, not to officially comment, particularly at the Ubisoft community forums?

Is it not possible that GRIN, in their commenting here, is doing so somewhat off the official record, as a way to communicate with the community, outside of the contractual limitations Ubisoft has imposed?

In other words, is it not possible that an NDA situation exists that GRIN is trying to end-run around by keeping it off the "official" forums?

You can blame GRIN if you like, but that doesn't change the fact that their employer has a long standing record of keeping their development houses, both internal and external, as quiet as possible.

Nice man and very true.

Hate campains dont you just love em, sad...................................

Edited by Colin
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You have one hell of a vendetta against Grin, don't you?

It's not a vendetta, it's lack of respect. Do I have to go back and find where Bo lied about AW's m/p before it was released. He promised all kinds of stuff, got caught in a lie and said he was gonna quit posting here. And yep, he blamed me. Must have been cuz of how powerful and omnipotent I am. Or maybe it's cuz he was mad he got fronted out for lying to all of you here.

I've been in business for over 20 years and I've never had one complaint nor an unsatisfied customer. But that's cuz my work ethic kicks ass. I don't tolerate liars or cheats whether it be IRL or on the net. Say what you like and of course blindly take GRIN's side, that's what's been happening here for the past year and a half. I believed everything Bo posted till he got caught trying to bulls**t me. For those of you that are saying it's UBI's fault about them not posting on those forums gimme a break. Say you hire Roto Rooter to unclog a toilet. Joe Smith is on their payroll and can't unclog the toilet. Does that mean that you excuse Joe Smith? Or do you blame him and ignore the fact that Roto Rooter ultimately has responsibility? Or is it both their faults? Think about it........

As for you Colin, keep on humping that leg. It's far from a hate campaign. What is par for the course is devs lying and saying they'll patch things later and next thing you know a sequel is out. Is AW fixed yet? Never mind, don't answer. You'll just continue to make excuses for GRIN. As games continue to transition to console less and less money and time will be spent on PC games, and big publishers like UBI know that it's people like you that will buy the game no matter what as soon as it's released. As long as they make their money within the first month of release they don't care about what you are stuck with gamewise. You deserve what you get because you enable that. Answer me this, how is it that GR still has more people playing online than AW does? The facts bear out that m/p is what keeps GR alive to this day.

Now if AW2 is released and it's what AW should have been, I'll post a public apology here. Up until then I don't believe a word what GRIN or UBI says, as they've proven since the release of RvS that they just don't give a rats patoot about what they're releasing.

Edited by ruggbutt
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I'm not just "blindly" following Grin here, I'm following them because they've actually supported the game with both patches that included many things we asked for and the help they gave in the mapping/modding forum. Sure, we may not have gotten everything we wanted, but they are limited by their funding and the time given to them by non other than Ubisoft. Considering the state of the game at release and the state of the game 3 months later, they made a LOT of positive changes. And THAT is why I follow Grin.

Like I said, I never saw anything that they lied about here, but then again I didn't start reading these forums until late May and joined in June, so I don't know what I missed.

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Well, since I really like Rocky and some of the other staff here I won't go to the trouble of linking it. It was a bad disagreement and while I think it was wrong of Bo to leave and blame me for it, I came on too strong and was rude to the guy.

There ya go people, I do admit that I prolly should have handled it more tactfully. That's all ya get. :D

If AW2 is good then I'll be the first guy to pimp it over the various forums.............

Edited by ruggbutt
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Rugg I am sure I didnt mention your name.

And as far as I am aware this is a personnel attack.

"As for you Colin, keep on humping that leg"

I cant see how you see this as a lie.

"devs lying and saying they'll patch things later"

To call someone else a liar in a thread and then only do it your self, just sums up your post.

What Ubisoft and Grin have done since release.

This is a short well not so short breakdown of what has been fixed and added to the game since its release.

GRAW 1.10 Patch.

Starting in June, Ubisoft and developer GRIN will release brand new multiplayer modes, including:

Deathmatch mode, Map Editor for Deathmatch and Domination, anti-cheat fixes, Anti Aliasing feature, and New co-op maps

Throughout the summer:

Team Deathmatch, Hamburger Hill modes, Original GR co-op mode, Map editor for TDM, HH, [GR] co-op, GRAW co-op improvement (quick start and respawn) and Dedicated Server pack.

Fixes

Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.

Animation and lighting fixes for various objects.

Fixed general synchronization problems in Cooperative and Domination modes.

Destructible objects are correctly reset when restarting rounds in multiplayer.

Issues causing user disconnects in multiplayer have been found and fixed.

You can no longer remain invisible and kill players using grenades.

Fixed crash that could occur after restarting rounds on Avenues map.

Player can no longer spawn dead or remain living when the round restarts.

Zone glitches on two multiplayer maps corrected.

Game no longer crashes while attempting to open inventory out of Dom zone.

Helicopters will no longer fall down in certain situations.

Cooperative objective waypoints correctly appear after spawning into an AI ghost.

Domination statistics have been adjusted.

GRAW will no longer run as process priority "High", resolving keyboard problems.

Interface updates

Coop players can now see status of others in inventory. Gray means loading, yellow is not ready, green means good to go.

You no longer have to press "Enter" to confirm input in the multiplayer interface. This should fix certain issues users were having with Gamespy login.

In game chat can now be toggled to be visible or not. Default key for this is "u". You will still receive chat messages when this is hidden.

Key bindings added for CrossCom actions. It is now possible to reassign the CrossCom previous and next buttons through the game interface. This change will resolve the issue for users with no mouse wheel.

AGEIA updates

Landscape meshes for levels tuned and updated for better AGEIA performance.

Performance increase on bullet hit particles.

Some stalls have been removed.

A bug that caused zero vertices in baked fluid meshes has been fixed.

A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.

A faster rendering mode has been added for debris particles.

PhysX effects modified to use the faster rendering mode.

Patch 1.16 Add on and fixes.

Added Components in this Issue.

Game mode Deathmatch added.

A new gametype Deathmatch(DM) has been added to the game, along with 3 new DM maps.

New coop missions.

Missions 1, 5 and 9 have been updated to work in Coop mode. You can now enjoy the full campaign in multiplayer.

Server interface revamped.

Numerous new server options are now available:

Start match conditions ("All slots full", "All players are ready", "one player on each side is ready", and "server is ready").

Tactical points can be disabled.

Any player joining a spawn limited server will only have as many spawns as the player with the least left, or 0 if the match has only 1 spawn.

Players on a spawn limited server will be spawned automatically into the game after 60 seconds.

An "Immortality at respawn" option has been added, and it can be from 1 to 10 seconds.

Statistics screen for Domination has been updated.

It now contains better overall match statistics, round statistics and keeps stats from round to round(for the duration of the match). You can now see the current match scores and time remaining in the ingame status screen, default "Tab" key.

Weapon kits are now available.

At the bottom of the Inventory you can now find 4 default kits, fully customizable. If a server is playing with the "Disabled tactical points" option, your selected kit will automatically be re-selected on every spawn.

Better impact sensation.

Some new sounds have been added for when you're hit or when hitting others. When hit, your reticule will be nudged off center.

Character models have also been updated, so there's a generally larger area considered to be a "headshot". Weapons damage has also been updated, increasing the chance a single shot to the head will generate an instant kill.

Colours have been added to the chat window.

Your actions are represented by blue, while red is hostile activity. A yellow hue is used for s tatus messages and chat is still white. The chat window can now also be toggled in three modes, default key "u": regular, transparent or hidden.

Anticheat server option has been added.

When enabled this feature will run certain checks to match the client with the server. Note that this will affect any users with modded files, including the main GRAW.exe. If you wish to play using modified files, make sure the server configuration matches your own, or you will not be able to play (this includes all files in the ./local/ directory).

Editor has been added.

Grins own editor has been updated and is now released for public use. You can always reach the built-in help functions by pressing "F1".

We've also included a basic tutorial document, which you can find in the "Support" directory where you installed GRAW. After you've made your map, press "Escape" and then "Export" to prepare the map for the game.

This will allow you to set some options like lightmaps and level quality. Please note that for large maps rendering these can take a very long time. Once the process has been completed, a file with your maps name and extension .bundle can be found in the custom_levels directory of GRAW.

This .bundle file can then be distributed, and is the only result file you need to share. All players wanting to play your map must have a local copy of it.

Chat has been added to status screens.

Chat Window now allows for more text in higher resolutions.

A sticky leaning feature (enabled by default) has been added in the Game options.

Primary weapon, secondary weapon, backpack, grenade launcher, frag grenade and smoke grenade can now be bound to hotkeys.

Anti aliasing: Edge smoothing feature has been added to the graphics options.

There's now a "Connecting to" dialog box when connecting to a server. This will display more information and possible error messages about why you cannot join a server.

Custom context.xml files can now be loaded with a -o parameter on GRAW.exe.

Screenshot button can now be bound from the Options screen. Default key "Ins".

AI UPDATES

AI now correctly identifies mounted weapons and gun nests as threat.

AI will now attack vehicles with soldiers that they can harm (including helicopters).

AI will now always go into combat mode if being fired upon.

AI teammates are more prone to seek lower covers. They will sit down instantly when taking fire.

AI teammates will try to avoid running in front of you when you are shooting, if you are close enough.

FIXES

Changed statistics screen for coop to contain more information for all.

Fixed a bug where you could get stuck in ghost cam when the coop mission ended.

Fixed a bug where AI statistics were lost when a player respawned.

You can now aim down while lying down(in prone) where it's natural to do so.

Strafing after sprinting will no longer instantly bring up your gun.

Removed a small delay before being able to run after reloading.

Amount of grenades have been tuned in multiplayer.

Rust pipes have been fixed.

Updated some graphics objects to display correctly.

Regular weapons can no longer blow up barrels.

MP02 (Warehouses) has been updated and some physics effects removed.

Enemy markers now correctly appear on hostile tanks and helicopters.

Fixed some minor crashes and bugs.

Players can now correctly buy more ammo in MP.

Weapons switch correctly synchronizes in MP.

Fixed typo that caused the air condition sound to continue after being broken.

General interface fixes.

Game no longer crashes if you load a Domination map with no zones.

Patch 1.20. Patch.

This patch contains the complete 1.16 update with all the maps and files, so you don't need to download it. Here is the changelog:

A serious timing issue that could cause servers to crash or lock up on map rotation after a 7-10 hour idle period has been fixed.

Increased the grace period for anticheat to receive a reply from the client.

Fixed crash where AI snipers would crash the game when noticing vehicles.

GRAW 1.21 Add on and Fixes:

Game mode Hamburger Hill added.

Game mode Team Deathmatch added.

Two new game types, Hamburger Hill(HH) and Team Deathmatch(TDM) have been added to the game, along with two brand new maps. Some maps have also been added to multiple game modes. In addition the editor has been updated to output maps to these modes.

Added "Server Info" button in the multiplayer interface, and a "lock" icon to show servers with passwords.

More sound, grunts and a dying sound has been added when you're getting shot.

A new "Skip Insertion" option exists for Coop missions.

This option will spawn the players at the last stage of the insertion, just before the mission starts.

"Death cameras" have been added.

Two new options exists when creating a server, "Members" and "Overview". Overview includes the "Members" option. If deathcams are enabled and a player runs out of lives on a limited spawn server, the player can access the deathcam. It will toggle with mouse1 and mouse2 by default, and you can return to the status screen with "tab".

A new SLI checkbox exists in the graphics settings to alert the player that SLI is enabled for the game.

Fixes

Sound settings can now properly be saved.

Anticheat will now be checked on player spawn to prevent any false positives during map load.

Fixed a crash issue with inventory kits in multiplayer.

GRAW PC map pack 3 released

After an extensive Beta test within the GRAW PC community, the results are in and the fans have spoken. Two of the most called for multiplayer game modes in the Ghost Recon franchise make their return in GRAW PC Multiplayer Pack3.

Siege Mode

In Siege you fight for control of a strategic zone, where one team defends (the Ghosts) while the other attacks (the Mexicans). If the attacking team manages to get inside the zone and survive for more than five seconds, they will win the game.

[Ghost Recon] Co-op Mode

In [GR] Cooperative mode, you and your team-mates face off against hostile soldiers in enemy territory. Your mission is to reach the extraction point. The rebel troops have taken Camp Chapultepec and are using it as a staging area for their activities in the region.

Their presence is increasingly affecting the operations of troops loyal to the Mexican President and the Ghosts are sent to deal with the situation before the rebels can fortify their position. This mode allows for up to 12 players to play together (3 teams of 4 players)!

Additionally you will find the dedicated

servers pack, including:

Standalone dedicated server executable

Server administration console (complete list of commands to host and manage your matches - restart match, change mode/map, change server options, kick/ban players -)

Ghost Recon Advanced Warfighter version 1.35

CHANGENOTES 16/10/2006

* Multiple fixes for the disconnection issues in multiplayer, including increased stability in connection between server-client and server-GameSpy.

Fixed incorrect game times in [GR] Coop.

Enabled the creation of multiple objectives and random events in [GR] Coop.

Fixed the tactical map camera so that it works correct in custom [GR] Coop levels.

Fixed crash when using grenade launcher with high latency.

A full server will not accept connections while it's loading the next map.

Fixed the issue with increasing the number of players on the server run-time.

Fixed "time not running" when a client is drop-in joining.

Moved the time-out values to the server settings file.

Various crash prevention fixes.

Grin/Ubisoft are still working on GRAW and we will see more improvements Im sure.

Yes this is a real big LIE. :nono:

Edited by Colin
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Well, since I really like Rocky and some of the other staff here I won't go to the trouble of linking it. It was a bad disagreement and while I think it was wrong of Bo to leave and blame me for it, I came on too strong and was rude to the guy.

There ya go people, I do admit that I prolly should have handled it more tactfully. That's all ya get. :D

:o

Who is posing as Ruggbutt and what have you done with him?! :nono:

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Well, since I really like Rocky and some of the other staff here I won't go to the trouble of linking it. It was a bad disagreement and while I think it was wrong of Bo to leave and blame me for it, I came on too strong and was rude to the guy.

There ya go people, I do admit that I prolly should have handled it more tactfully. That's all ya get. :D

:o

Who is posing as Ruggbutt and what have you done with him?! :nono:

Sorry, I must've logged into one of my other accounts by mistake :shifty::whistle:

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