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Explosive Demo Charges???


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I'm getting tired of the Demo Charge not doing anything.

is it possible to make a MOD for a Demo type charge to go off say 30sec after placing it?

I know there are Frags out there that has a delay, but what about a Demo Charge? :ph34r:

Are there any out there? or how would one set one up?

I've been messing around with one in my MOD, but it's not working out.

Any advice or tips? :D

Soryu... :rocky:

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you can try this but i dunno if it will work cause im having problems loading GR just copy then open notepad or word then click all files and save as bomb.kit

<HandHeldItemFile>

<VersionNumber>1.100000</VersionNumber>

<NameToken>ITM_BOMB</NameToken>

<ModelFileName>iw_democharge_m2.qob</ModelFileName>

<SimModelFileName>iw_democharge_m2.pob</SimModelFileName>

<Weight>0.390000</Weight>

<Type>3</Type>

<DelayTime>30.000000</DelayTime>

<ExplosionDataVersion>1</ExplosionDataVersion>

<VisualExplosionType>1</VisualExplosionType>

<IsDirectional>FALSE</IsDirectional>

<BlastRadius>15.000000</BlastRadius>

<CombatCoefficient>

<CombatCoefficientIndex>0</CombatCoefficientIndex>

<CombatCoefficientV0>930.571</CombatCoefficientV0>

<CombatCoefficientV1>-1.02543</CombatCoefficientV1>

<CombatCoefficientV2>0.000328571</CombatCoefficientV2>

<CombatCoefficientK1>0.5</CombatCoefficientK1>

<CombatCoefficientK2>0.002</CombatCoefficientK2>

</CombatCoefficient>

<IconNdx>0</IconNdx>

</HandHeldItemFile>

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Thnx for the help, but that did not work.

I've tried it in different types of games too and still, nothing.

One thing I've noticed, is that not all missions work the same way.

For instance, the downed F-18 map requires a Demo Charge befoe entering the game, but so did the mission with the downed Aurora.

Yet both Demo Charges had different effects. <_<

The F-18 one did nothing but complete the mission part that required a Demo Charge placement. While the Auaora one also required a placement, it actually went off, and if your were too close you got killed or hurt.

Both of those missions required the same object, and they reacted both differently.

So I figure one should be able to make a Demo Charge explode with a delay, shouldn't it? or was that all Mission based settings?

I'm still looking for a solution to my MOD. :unsure:

Soryu...

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I thought the Demo Charge in Aurora was scripted to explode?

Eg : if x object is in x area

then general effect x ETC ETC ETC

Scripting it can be done cos me done it myself but I'm not sure if it possible to do the thing you want, would be bloody cool though!

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