Dustuna Posted February 24, 2007 Share Posted February 24, 2007 (edited) 7. Ok, we're almost there but not quite yet: As we are adding a new soundbank and wavebank as opposed to just modding existing ones, we need to let the game know what we have added. This is done in the sound_settings.xml file in the data/sound/ folder. In the "wavebanks" tag, duplicate any element and edit it to match the custom *_wave.xml file you want to add, and do the same for your *_sound.xml in the "soundbanks" tag. For me, I would have to add this line of code in the "wavebanks" tag: CODE<wavebank path="data\sound\music\custom_music01\custom_music01_wave.xml"/> ...as well as add this line of code in the "soundbanks" tag: CODE<soundbank path="data\sound\music\custom_music01\custom_music01_sound.xml"/> Its wierd i dont know where to add this last 2 lines of code in my new sountrack fore my [GR] coop map. Anyone who could give me a hand here? Thanks Edited February 24, 2007 by Dustuna Quote Link to comment Share on other sites More sharing options...
Dustuna Posted February 24, 2007 Author Share Posted February 24, 2007 I belive i found the file to edit in my installation Ghost Recon Advanced warfighter/data/sound/settings.xml I added the 2 CODE lines in the appropiate places, and i added a sound in the editor and gave it the right cue but when i launch the map i hear no sound??? Do i need to trigger the sound or what am i forgetting? Quote Link to comment Share on other sites More sharing options...
Dustuna Posted March 8, 2007 Author Share Posted March 8, 2007 Throw me a bone here im stuck. Please ill explain in details if you dont know what i mean. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted March 23, 2007 Share Posted March 23, 2007 Throw me a bone here im stuck. Please ill explain in details if you dont know what i mean. I think you have to copy the settings.xml(modded version) into your local/english/sound dir. Worked for me. Quote Link to comment Share on other sites More sharing options...
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