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Land Warrior Program has been cut!


MAX419
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This only reaffirms the desires of GR Classic proponents. UBI got too caught up in the high tech, futuristic combat day dreams with GRAW and failed to deliver on gameplay. My only hope is that multiplayer is solid for GRAW2, but if they truely did eliminate spawn camping....it's dead. There is a large following that plays Sharpshooter, no invincibility. Taking over the other team's spawns IS the objective.

Army drops Land Warrior program

By Matthew Cox - Staff writer

Posted : Thursday Feb 8, 2007 17:01:23 EST

After more than 10 years of testing, the Army is pulling the plug on Land Warrior, a high-tech, digital ensemble designed to be worn by soldiers to help them see through the fog of war.

Army budget officials announced the service’s intention to cut funding to the program Monday as part of the Army’s fiscal 2008 budget request.

Since its inception in 1996, the Army has invested about $500 million in Land Warrior, a wearable system that includes a miniaturized radio for voice communications and text messages; a helmet-mounted display with a miniature computer screen for viewing digital maps, reading text messages and target identification; a Global Positioning System for precise navigation; and weapons optics for engaging the enemy day and night. All of Land Warrior’s components are wired to a small computer processor through a series of cables. When used together, Army officials say, these systems will give soldiers an unmatchable edge in battle.

Despite these capabilities, Army budget officials say the system has taken too long to perfect.

“We have pretty much removed most of the funding for the Land Warrior program,†said Lt. Gen. David Melcher, deputy chief of staff for Army G-8, said during a Pentagon briefing. “Land Warrior, along the way, really had some problems,†such as the weight of the system, which is currently 17 pounds.

The announcement comes as soldiers of the Army’s 4th Stryker Brigade Combat Team are preparing to deploy to Iraq with Land Warrior this spring.

The 4th Battalion, 9th Infantry Regiment, 2nd Infantry Division, recently completed a successful test of the ensemble of digital communications and navigation equipment at Fort Lewis, Wash.

Army budget officials said the Army will continue to support 4-9’s deployment with Land Warrior since the unit has devoted most of its predeployment training to becoming proficient with Land Warrior, Melcher said.

The system has made a significant leap in reliability since the program’s third contract award in 2003 to General Dynamics for about $250 million, Army officials maintain.

Army officials had hoped to go into low-rate production in March and begin operational tests in January 2008. In the short term, the Army was planning to field Land Warrior to all seven Stryker brigades — a $399 million effort, program officials said. The Army had set aside $170 million to equip three Stryker brigades.

Despite these plans, the service is “taking a look at other alternatives to try and bring that capability in but without really all the superstructure that the Land Warrior program has,†Melcher said Monday, without going into more detail. “We think we have some other alternatives that, economically, are more feasible.â€

The Army has also cut more than $3 billion from Future Combat Systems as part of the $130 billion fiscal 2008 budget request. The cut leaves about $3 billion for FCS development next year. The changes to FCS include cutting the Class I and Class IV unmanned aerial vehicles and one variation of an FCS UAV.

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“We have pretty much removed most of the funding for the Land Warrior program,†said Lt. Gen. David Melcher, deputy chief of staff for Army G-8

There is still some amount of money going to them though.

“We think we have some other alternatives that, economically, are more feasible.â€

"The Army has also cut more than $3 billion from Future Combat Systems as part of the $130 billion fiscal 2008 budget request. The cut leaves about $3 billion for FCS development next year. The changes to FCS include cutting the Class I and Class IV unmanned aerial vehicles and one variation of an FCS UAV."

Sounds like on top of other things, they are planning to stay overseas for a while.

Edited by philkilla
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My only hope is that multiplayer is solid for GRAW2, but if they truely did eliminate spawn camping....it's dead. There is a large following that plays Sharpshooter, no invincibility. Taking over the other team's spawns IS the objective.

If GRAW2 has addressed spawn camping I truly doubt it will kil it - SS is about racking up kills - now it may actually take a little more team work to win but it is still a respawn game.

I also feel that there is an equally large (if not larger) population of people that got turned off og GRAW because of spawn camping. I doubt they would have put the resources into modifying the spawn mechanics if it was not felt that the larger % of the population would approve of th echange.

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