Doc. Caliban Posted February 25, 2013 Share Posted February 25, 2013 I am hosting. It happens even when I launch with just me in the game. I appreciate all of the troubleshooting! Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 25, 2013 Share Posted February 25, 2013 Tried it in using Multiplayer and I get the same CTD. My Ike.log is the same as yours. Ike is not pointing at anything as it would make that entry even if it did not crash. Quote Link to comment Share on other sites More sharing options...
Doc. Caliban Posted February 25, 2013 Share Posted February 25, 2013 I thought it might be the vehicle insert, as I know that multiplayer has issues with that sometimes, so I removed it and made it a basic insert. Same issue. Would you mind trying that as well? I am rather novice at scripting, but I think I did it correctly. - Doc Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 26, 2013 Share Posted February 26, 2013 Sorry Doc, I'm a terrible scripter. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 26, 2013 Share Posted February 26, 2013 Ah, something I fixed on our server and forgot to supply. 2 options. 1: Open bo c 02 - river rig night.mis in notepad, search for truck_mog_1.vcl and change to jeep_mog_1.vcl then save. 2: Or download a new mission file from attachment below. Sry for lale reply, been down with winter blues for a few days. truck_ engine gives truck sound but searches for more than 4 wheels and spams the IKE with cannot initiate sound line. Changed it to jeep to prevent that. Should of just included extra helper points for where other wheels would be. bo_(c)_02_river_rig_night.zip Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 27, 2013 Share Posted February 27, 2013 Thanks, the above fix worked fine. bo (m) 08 - camp day.mis CTD on launch of mission in quick mission mode and MP mode. Listed as: BO (M-SP) 08 Camp Day Last line of ike.log: Loading map c:\program files (x86)\red storm entertainment\ghost recon\mods\blood_oil\map\bo08\bo08_day.map Ike not much help. Opens in Igor and all of the vehicle names begin with jeep. Very few enemy listed? Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 27, 2013 Share Posted February 27, 2013 Change jeep_big_rig01.vcl to truck_big_rig01.vcl Or mission file is attached, will compile them both into the last patch and upload it again... Thnx bo (m) 08 - camp day.zip Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 27, 2013 Share Posted February 27, 2013 BO (m) 08 - Camp Day works in MP mode after d/l'ing the zip file.Oddly it still CTD in SP mode. Ike only says that the map is loading.Glad for the MP working as NH's are switching to Blood Oil this Sunday.Thanks Tinker. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 27, 2013 Share Posted February 27, 2013 The SP missions are different files, will fix it at weekend, thnx for reply! Quote Link to comment Share on other sites More sharing options...
Doc. Caliban Posted March 2, 2013 Share Posted March 2, 2013 Thanks for the extra work, Tinker; we just played the mission 2 co-op that you updated and it worked perfectly! -Doc Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 1, 2013 Share Posted April 1, 2013 (edited) Would it be alright if we used the '02-standard grx' character file and its associated .rsb file in our TOS clan mod? Our mod will be released to the public and we will, of course, give credits accordingly. The skin will be re-textured with a skin from WytchDokta's camo pack. Thanks. Edited April 1, 2013 by RileyFletcher_01 Quote Link to comment Share on other sites More sharing options...
Hammer Posted April 1, 2013 Share Posted April 1, 2013 Remind me, is that these guys, your after Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 1, 2013 Share Posted April 1, 2013 Yes Quote Link to comment Share on other sites More sharing options...
Hammer Posted April 1, 2013 Share Posted April 1, 2013 (edited) You may get permission to use them from Eskwaad - for the characters and skins used For Blood Oil, But I don't think he will give you permistion to reskin them , He thought my re-skin attempt made them look "like carton characters" ? But hay you can but ask m8 Edited April 1, 2013 by Hammer Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 1, 2013 Share Posted April 1, 2013 That's a good re-texture. I think a certain skin designer is an elitist. Quote Link to comment Share on other sites More sharing options...
teppe Posted April 1, 2013 Share Posted April 1, 2013 What he said. Eskwaad will never give you permission; he kept ignoring me after a month. Trust me. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 1, 2013 Share Posted April 1, 2013 (edited) it's a shame some people can't open things up for the community to use, but at the same time, we have to respect the wishes of other modders. Edited April 1, 2013 by Zeealex Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 28, 2013 Share Posted April 28, 2013 We are allowed to use the Natsanwa gun models from Blood Oil, correct? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 29, 2013 Share Posted April 29, 2013 (edited) Never mind; found the answer myself. Still wondering if I can use USAS12, CBJ, etc. models by Natsanwa. I know the SCAR weapons are for all modder use but I have never seen the aforementioned ones outside of Blood Oil. Edited April 29, 2013 by RileyFletcher_01 Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted May 2, 2013 Share Posted May 2, 2013 Anyone? I know Natsanwa's policy has always been friendly towards reuse. Quote Link to comment Share on other sites More sharing options...
VeLocityChaos Posted May 2, 2013 Share Posted May 2, 2013 (edited) Anyone? I know Natsanwa's policy has always been friendly towards reuse. Riley, wasn't the USAS-12 & some of those others in model pack 2? For some reason, I don't see the download on here for it anymore. But, this is what the readme says in model pack 1... These can be freely used in any mod's without prior notification, providing you give credit for the models and textures. ‹ AND...if you look on this thread (Model pack 1 & 2 release thread)- he appears to be giving permission for anyone to use ALL models, including the USAS-12 from model pack 2 with proper credit, of course... http://www.ghostrecon.net/forums/index.php?showtopic=51500 Hope that helps. Edited May 2, 2013 by VeLocityChaos Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted May 2, 2013 Share Posted May 2, 2013 Okay, thanks Vel. If I recall correctly the model pack 2 was never finished/released. Quote Link to comment Share on other sites More sharing options...
TJbrena Posted April 23, 2015 Share Posted April 23, 2015 Really enjoying Blood Oil so far. I'm on M5, but something's bothering me. My riflemen and demos for the current playthrough are almost all non-M4 actors, and something odd occurs when I equip any of the four classes with almost anything besides an M4 or SA58. The left hand holds the foregrip/handguard properly, and the stocks are shouldered (when applicable), but the pistol grip is rigged to the back of the shooter's right hand, rather than in the hand/against the palm. At first I thought this was just in the pre-mission kit screen, but it occurs during missions as well. 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 23, 2015 Share Posted April 23, 2015 I'll be honest, I've never noticed this, but I admire your attention to detail! 1 Quote Link to comment Share on other sites More sharing options...
Hammer Posted April 23, 2015 Share Posted April 23, 2015 (edited) Went back and check on some old dev screen shots and your write ! never noticed it before. Edited April 23, 2015 by Hammer Quote Link to comment Share on other sites More sharing options...
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