Dustuna Posted February 10, 2007 Share Posted February 10, 2007 (edited) hi I wonder if i could use more than 1 set at a time in a map? Id like to place the garage in a "city" set instead of only using the Historical set all the time? I guess it isnt possible ? Thanks Edited February 10, 2007 by Dustuna Quote Link to comment Share on other sites More sharing options...
Dustuna Posted February 10, 2007 Author Share Posted February 10, 2007 hmm im trying to make a scripted [GR] coop but i keep gettin this error when i lauch the map. Crash in application version: grpcrc1.35 data\levels\custom_levels\tiny\tiny.xml (29): Expected identifier SCRIPT STACK data\levels\custom_levels\tiny\tiny.dsf(26) any ideas what im doing wrong? Quote Link to comment Share on other sites More sharing options...
Dustuna Posted February 10, 2007 Author Share Posted February 10, 2007 (edited) hmm i figured out that there is something wrong in line 29 of my xml file 29 <<user name="bent2" type="once"> <trigger type="UnitInArea" area="house"/> <event name="hus_angreb"/> </user> what does "user name" Refer too? is it the same as the EVENT name? Edited February 10, 2007 by Dustuna Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 10, 2007 Share Posted February 10, 2007 (edited) hmm i figured out that there is something wrong in line 29 of my xml file 29 <<user name="bent2" type="once"> <trigger type="UnitInArea" area="house"/> <event name="hus_angreb"/> </user> what does "user name" Refer too? is it the same as the EVENT name? Yes, you can use more then one tileset at once. BUT. You'll have to modify the texture scope by hand and also remember to keep you texture scope as small as possible to save texture memory. They are the reason everything is divided into tilesets. About the script, read the scripting tutorial I've made. I describe what everything is. "User" is an event type used for triggers. "name" is an attribute of the event. But that isn't your problem. You can NEVER have double tags starts or endings in any tagbased language, no << nor >>. EDIT: Another thing, make sure you have an area defined in your mission script that i named "house". Also, if it says the error is on line 29 it could be an error on the last line in the script before that. If something is missing or not closed right just before line 29, it will be looking for what it wants on line 29 and won't find it and thus throw an error. Edited February 10, 2007 by Wolfsong Quote Link to comment Share on other sites More sharing options...
Dustuna Posted February 10, 2007 Author Share Posted February 10, 2007 Thanks fore your help wolfsong, ill look into it and see if i can figure out the error. Quote Link to comment Share on other sites More sharing options...
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