Jump to content

AK47


bat21

Recommended Posts

@ScOpE: Nah, I ain't going to say mate...just that there might be more than just one new weapon that I'll be making, right now I'm more or less planning 3 new ones. And I've already got nearly finished base models to start from :devil:

@SAP: I had a similar problem with the M4 at the very start but I can't say for sure how I fixed it....or if I did fix it fully. I do suspect my problem had something to do with mirrored textures though, as it only appeared on come parts. In your situation it seems to affect the whole model though so it's likely model based.

Try this. First select the whole model in 3dsm and reset Xform, then re-export the model.

Link to comment
Share on other sites

  • Replies 58
  • Created
  • Last Reply

Top Posters In This Topic

Nah, I'm just a nutter mate.

A nutter who's already started modeling one perticular weapon for GR:AW2 :whistle: I want to have it as finished as possible, with colour/spec and normal maps for when the release comes. :devil:

I've modded all other GR versions availabe on the PC so I'll atleast release something for GR:AW2, just got my fingers crossed that we'll get exporter tools!

That's what I like to hear. My new rig will be in around Saturday so then I can finally use your M4 mod. :lol:

And the AK is going to be a nice addition to the inventory too. :o=

Link to comment
Share on other sites

Would this work in conjunction with snowfella's M4?

Yes, only edit xml files, add lines with "ak74" and "scar_scope" from mine mod:

gui\ ammo.xml

lib\managers\xml\ mod_data.xml & weapon_data.xml

strings\ inventory.xml & mods.xml & weapons.xml

units\interface\ u_hud.xml

units\weapons\ u_addons.xml

PS: If you will have problems, I can upload edited xml files (M4+AK74).

Edited by SAP
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

×
×
  • Create New...