Retlaw Posted January 30, 2007 Share Posted January 30, 2007 (edited) Just got my PC gamer and this is what UBI/GRIN had to say......They acknowledge that they mess up!!!!!!! And that they are going to do right by the series in the sequel. Grin and UBI plan to restore GRAW to glory. The article is very short, so no much info is given. The question that must of us are interested in, is about Multiplayer: PCG: What defferentiates the multiplayer in GRAW2 from the similar games out now? GRAW2: G2 featuresan exclusive "recon versus assault" mode where up to 12 ghost face up to 12 mexican renegades. The ghosts have their skill in stealth, tactics, quick strike capabilities and anti-air capabilities. The mexicans have atonishing overall firepower. PCG: Do you plan to change the save checkpoint system? GRAW2: yes in G2 you can save anywhere assuming you are not directly in a combat situation. After listening to fans , we feel like this is one of those improvements that makes the game user-friendly while keeping it challengin. I don't know if they are saying that they will fix the multiplayer disaster they made, or just continue with the same pattern(we have 12v12 now, nothing new). We will have to wait till the game comes out to see if they really listen to the fans. There are a few more question, but I'm not a fast writter or consider the question of any importance to us. BTW this is the PCGAMER #159 March 2007, page 48H Edited January 31, 2007 by Retlaw Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted January 30, 2007 Share Posted January 30, 2007 Well speaking for myself (part of the SP minority) any news is good news. Thanks for the update. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted January 30, 2007 Share Posted January 30, 2007 Great news Quote Link to comment Share on other sites More sharing options...
Retlaw Posted January 30, 2007 Author Share Posted January 30, 2007 (edited) This are the other questions on the interview: 1-PCG: Where does GRAW2 pick up the story that began in GRAW GRAW2: The action in Graw2 takes place shortly after the events in GRAW and will revolve around the us border. The Ghosts leave Mexico after saving the US and Mexican presidents and return to their normal training at fort Bliss Texas, but are call back to Mexico. Etc. ( so the game will stay in Mexico, at the border. After seen the 2 border policeman sentence to jail a couple weeks ago, The Ghosts should run for cover ) 2- PCG: What has been done to improve your squad's AI? GRAW2: AI was clearly one of the objectives of the team, as tactical and recon gameplay relies on a highly coordinated tactical team to succeed. Tha main change lies in the order system(ROE), where "recon" and "assault" stances have been added. The goal is to make sure your Ghost will act the way you want and not ruin your tactical strategy. The recon stance allows you to command your Ghosts not to attack a larger, heavily armed enemy unless you direct them to do so. But if attacked, they will react. 2- PCG: How many missions are planned for GRAW2, and what locations will be feature? GRAW2: (my short version) 11 missions are planned all around the Mexico/US border, will include rural zones, deserts, mountains and small towns. 15-20 hours on single player time I hope the fix the way their foliage look. The trees, grass and other "flora" where really lacking in GRAW. In my opinion they didn't say much. The game might look just like the original(which was lacking color)since mostly the same location was chosen. The funny part from the interview is how the answers separated GRIN/UBI from the game. All answers started as "GRAW2". I'm hoping the 12v12 is what the [GR] group was expecting, so the new GRAW fans see what the GR "Experts" where talking about. I hope they add all the content of the XBOX 360(Game modes) to the PC version, because a member of our clan told me that the 360 version was so much better than the PC version, just allowed the mod community do their "thing". Edited January 30, 2007 by Retlaw Quote Link to comment Share on other sites More sharing options...
Peace Posted January 30, 2007 Share Posted January 30, 2007 PCG: What defferentiates the multiplayer in GRAW2 from the similar games out now? GRAW2: G2 featuresan exclusive "recon versus assault" mode where up to 12 ghost face up to 12 mexican renegades. The ghosts have their skill in stealth, tactics, quick strike capabilities and anti-air capabilities. The mexicans have atonishing overall firepower. I think many MP t vs t gamers would freak out more if the PR person said that that they added a better map variety (rural, urban, forrest , desert, day, night, weather, visibility etc), better wound model, longer draw distance, more flexibility of server settings (like 4 insertion zones with random insertions option, server option to remove friendly markers or set to reticule only, more weapons) etc...rather than focus on another new gamemode... Mentioned above were a few examples of the the things that made GR stand out from other games for t vs t players, and clans. I doubt it will be a new game mode that'll make the GR MP t vs t (or coop players) players return and buy the game (or recruit new players). Even though I naturally welcome the new gamemode as an option . Without a matching community, the MP t vs t online activity will quickly fade (as it did with GRAW). And surely t is not a new t vs t game mode that GR coop community hope for from GRAW 2 ... Amazes me sometimes what PR people use to market games..(or what the press choose to emphazise) With a few small tweaks GRAW 2 would be a smasch hit for MP too (will be interesting to see what the devs have chosen to do) Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted January 30, 2007 Share Posted January 30, 2007 I think many MP t vs t gamers would freak out more if the PR person said that that they added a better map variety (rural, urban, forrest , desert, day, night, weather, visibility etc), better wound model, longer draw distance, more flexibility of server settings (like 4 insertion zones with random insertions option, server option to remove friendly markers or set to reticule only, more weapons) etc...rather than focus on another new gamemode... Mentioned above were a few examples of the the things that made GR stand out from other games for t vs t players, and clans. With a few small tweaks GRAW 2 would be a smasch hit for MP too (will be interesting to see what the devs have chosen to do) I wouldn't call those small tweaks by todays standards of graphics and interaction... that's a LOT of man hours of work to even make a game with only those things. But sure it would be fun. Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted January 31, 2007 Share Posted January 31, 2007 12 vs 12... i am thinking that may be confused with xbox. Pc should say up to 32 players... Quote Link to comment Share on other sites More sharing options...
Peace Posted January 31, 2007 Share Posted January 31, 2007 I wouldn't call those small tweaks by todays standards of graphics and interaction... that's a LOT of man hours of work to even make a game with only those things. But sure it would be fun. Yea, I agree with you, the "tweaks" may naturally require substantial time and effort, but I fear that the devs/UBI try too hard creating something new for MP, the game mode "Domination" for GRAW, "Assault and Recon" for GRAW 2... Sure, Domination was fun for a change but..once again..look at the online *cough* activity today…. If man hours were a crucial issue, which it allegedly was for GRAW, and most likely were/are for GRAW 2 too, personally I’d rather have seen they got the core features and flexibility in ‘classic’ T vs T game modes right first, before developing additional game modes. Quote Link to comment Share on other sites More sharing options...
simulacra Posted January 31, 2007 Share Posted January 31, 2007 Sooo, after GRAW 1 they go back to texas and get the news, "hey guys, we've got new uniforms for you?" "why?" "because the army feel that no system is hitech enough so whenever something new and untested comes they buy alot of it!" Quote Link to comment Share on other sites More sharing options...
Lethal.Ambition Posted January 31, 2007 Share Posted January 31, 2007 PCG: What defferentiates the multiplayer in GRAW2 from the similar games out now? GRAW2: G2 featuresan exclusive "recon versus assault" mode where up to 12 ghost face up to 12 mexican renegades. The ghosts have their skill in stealth, tactics, quick strike capabilities and anti-air capabilities. The mexicans have atonishing overall firepower. I think many MP t vs t gamers would freak out more if the PR person said that that they added a better map variety (rural, urban, forrest , desert, day, night, weather, visibility etc), better wound model, longer draw distance, more flexibility of server settings (like 4 insertion zones with random insertions option, server option to remove friendly markers or set to reticule only, more weapons) etc...rather than focus on another new gamemode... Mentioned above were a few examples of the the things that made GR stand out from other games for t vs t players, and clans. I doubt it will be a new game mode that'll make the GR MP t vs t (or coop players) players return and buy the game (or recruit new players). Even though I naturally welcome the new gamemode as an option . Without a matching community, the MP t vs t online activity will quickly fade (as it did with GRAW). And surely t is not a new t vs t game mode that GR coop community hope for from GRAW 2 ... Amazes me sometimes what PR people use to market games..(or what the press choose to emphazise) With a few small tweaks GRAW 2 would be a smasch hit for MP too (will be interesting to see what the devs have chosen to do) I couldn't agree more. We need more realism when it comes to the damage model! We need more randomization. It still amazes me when I play GR classic today how random insertion zones can change the strategy and placement of a team from one minute to the next. Now, I know this is as GRAW 2 discussion but I'm just saying. Everyone splits out like crazy and the moment the enemy was located everyone who was nowhere near usually automatically flanked. It was crazy. I loved it, bring it back! Quote Link to comment Share on other sites More sharing options...
PONDLIFE Posted January 31, 2007 Share Posted January 31, 2007 Seems like GRiN really took our complaints and positive feedback to heart on the Graw sequel. All I can say is thanks GRiN for listening and I'm almost tempted to pre order my copy now! Quote Link to comment Share on other sites More sharing options...
[30+]Retlaw Posted January 31, 2007 Share Posted January 31, 2007 (edited) After watching the "Developer Diaries" The color scheme is better than in GRAW(I hope this is not an XBOX360 footage). If that's PC footage, is going to look a lot better. Is going to be a wait and see game now. I wish Grin the best. I'm counting on them to pull this one up, since our clan is drifting at the moment looking for a game to replace [GR]. For now Americas Army is the ticket(but is to much run and gun). If they fix the COOP mode(to allow more than 4 player per mission, with multiple objectives) and they up the graphics(color and flora) We might have a winner. The way you can give orders and take cover in Rainboe Vegas is nice also. Edited January 31, 2007 by [30+]Retlaw Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted January 31, 2007 Share Posted January 31, 2007 (edited) The dev diary show 360 content only. There are no videos (that we know about) of the PC version. All we got of the PC are 6 screenshots and 2 previews. Not much info unfortunately What I want to know right now is if GRIN have managed to include a better wound model. Limp, poor aim, heavy breathing etc. That is very important if GRAW2 is going to be Ghost Recon or not IMO. Edited January 31, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
sui317 Posted January 31, 2007 Share Posted January 31, 2007 grin should take a good look at the community. we're limping for a limp some complaints have poor aim and the anticipation for more info makes us breath heavy we are a perfect example of a wound model Quote Link to comment Share on other sites More sharing options...
whoa182 Posted January 31, 2007 Share Posted January 31, 2007 (edited) I think the limp was an important thing for GR1... because it made you think that if you get shot you are screwed.. so you were more careful. I thought the single player of GRAW was fine, and I quite enjoyed it... but they have to take clues from GR1. It will get the awesome community back together. The tension that was in GR1 isn't replicated in many games I think. I hope GRAW2 can deliver a very solid multiplayer! I'd love to see some maps other than urban ones. Diversity is the key! Edited January 31, 2007 by whoa182 Quote Link to comment Share on other sites More sharing options...
mwgfghost Posted February 2, 2007 Share Posted February 2, 2007 I like the fact that they are adding Assault and Recon stances back to the AI cause if there's one thing I hated in SP and COOP it was when my guys(Mainly Kirkland) would say "Going aggressive!" and I'd have to tell them to hold and even then they wouldn't really listen. So yeah go GRAW2! Quote Link to comment Share on other sites More sharing options...
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