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GRAW 2 DEMO VID!


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i thought i would share this with all you GRAW fans. i recorded this on saturday night. it is steve reid playing GRAW2. you will be just as amazed as i was!! this video is not the crappy quality ones you normally see. great quality and sound. trust me!

http://the360forum.com/showthread.php?p=151342

sign up at the forum and discuss the video there.

129Mb movie, no need to sign up - free download.

Edited by Rocky
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Ok over at another forum called The360forum one of our mods went to a big gaming convention and was able to record a demo of GRAW 2. This is the only vid of this kind you will find on the web and its only at T360F.

Check the vid here!

LINK (same video as above post)

If im advertising too much MODS of this site please feel free to remove the needed parts. Thanks!

Edited by Rocky
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Gameplay > meticulous realism.

Well I hope the level of "gameplay over realism" shown in this video does not dominate the PC version. The bit where he runs around with 10 zeus rounds and 600 rounds of MP5 ammunition was a bit difficult for me to swallow.

Should I even ask if there is going to be any hint of either being "ghostlike" or doing any "recon" in this version?

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Come on, removing a basic movement function due to your weapon choice? Gameplay > meticulous realism.

as i recall u couldnt dive and roll sideways (ala lara croft) in graw...but i could be wrong...

regardless there is a difference between meticulous realism and ridiculous realism...diving with rockets in your hand is a little too much even for a game with "basic" realism.....Im not going to jump in a tirade and say i wont buy the game anymore but its just disheartening to see how far into the mainstream the series has gone..(did they borrow the sideways dive from the godawful perfect dark zero??).....at this rate you might as well allow us to shoot rockets from the prone position as well......now im glad single player is separate from multiplayer.

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Don't people know that console is aimed at a much broader audience?

Kids these days want to be the "one man army". A very small audience wants realism. If you want a bit more realism, stick with the PC. I don't know when people will learn that console is nothing more than a kids toy and these types of games will appeal to them... It's where the money is.

Don't blame the dev's, blame the kids.

I for one will be getting both, I like both ways, and I can accept that one will be an aracade shooter and one will be a bit more realistic. I don't like 100% pure realism 100% of the time.

Invest in both versions and have a good time. Quit nit-picking over every little flaw from an arcade shooter.

Edited by SillyHalfMexican
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You're generalizing something that's not true. The average age of the gamer is around 30 (depending on source), and that women outnumber men as game players. Point being that consoles are NOT kids toys in the same manner that a PC is not a children's toy.

Why shouldn't we blame the devs or publisher for turning a semi/pseudo realistic shooter (Ghost Recon/Rainbow Six) into an arcade shooter (GR:AW/R6 Vegas)?

Age Group Sources:

Game Daily

Wikipedia

PBS

Edited by Nutlink
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A very small audience wants realism. If you want a bit more realism, stick with the PC. I don't know when people will learn that console is nothing more than a kids toy and these types of games will appeal to them... It's where the money is.

No, it is not. He played on easy level, he had 10 zeus rocket and used them all (good luck in the next mission) and that is all. If you want to ###### 360 as a "kids toy" then just go on the pc channel and stay there. :wacko:

Edited by Lysander
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Thanks Nutlink.

First article:

"Apparently, the key factor involved with these findings is the increasing popularity of casual games, especially among women."

Casual. Give me a thousand bullets and a hundred rockets and make me near invincible so I can win.

Look, like Lysander said, it was on EASY. Maybe it's different if you put it on HARD? :hmm:

Unless a game is a straight port over, the game (for console) is made for casual gamers in mind, hence it doesn't take someone a week to get the game down, like GRAW for PC. GRAW1 was just as arcadey as GRAW2, yet it was a hit. Because it was simple and fun. I think that GRAW 1 for PC didn't hit as hard as GRAW360 because it was complicated to get the hang of, and the steep hardware requirements. People who don't want to mess around with the hardware requirements go the easy route and get a console. They want to put the game in and relax and play a game.

There hasn't been a true realistic game to hit the XBox 360. I was hoping R6 Vegas would be it, but it turned out to be just as arcadey as Lockdown and GRAW1 360. They mutilated that series as well.

The devs are just conforming to the needs of console gamers.

So in the end, blame the consumer :)

Whether you like it or not, the hardcore realism guys are the minority.

Nothing wrong with the minorities, I'm in that boat with you guys too... But if you were out to make a billion dollars, would the minority give that to you?

Edited by SillyHalfMexican
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Don't start the console vs PC thing again. There are plenty of console gamers that want what you're describing, and the console/controller is perfect for that kind of gaming. I'd hardly call myself or those on 2Old as "casual gamers".

I agree there hasn't been a truly tactical and realistic game on the 360, but that's not the gamers' fault. It also sucks that Ubi doesn't have any competition in that area (until later this year) to get them back on track. I loved America's Army on the black box and would love a new improved version (or updated port) on the 360. Ubi did AA on the black box and promptly walked away from it, completely abandoning the game even though it needed major patches. I wish someone else would take that ball and run with it. It was a great game and took realism and tactics in a game to a level higher than any other game I've seen.

GR, single player, while still not run and gun is becoming an action movie game, not a tactical shooter. It's still a great game, but it's losing sight. MP is still good in GRAW, but that's because it's in the hands of the gamers how it's played; it's not scripted with funneled direction like SP. Rainbow is making steps in the right direction but it has a way to go and many changes that should be made to make it more realistic too. At least it's getting better instead of worse.

Edited by Raw Kryptonite
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I think developers should strive for something which could be called "accessiblle reality". It feels real, it looks real but it is not so complicated as it is in a real situation (specially regarding the amount of information, which is needed to absorbs for a specific operation).

I would prefer for future installment five things :

-"soul" changing between soldiers, so that the gamer can take over other roles as in close quoters combat, sniping etc.

-both views, 1 person view in walking and 3 person view in behind corners situation (as rb6)

-less linear approach to solve the specific aim

-less confrontational and more stealth type of game

-possibility to enter and clear warehouses and other facilities (shooting through windows, breaking doors etc)

This would create much complexity to the game, while still retaining excitement.

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I'd love 1st person, but I think they decided a long time ago to go with 3rd person since it's more "cinematic". It's fun, and it's cool to see what you're doing like that. I think that was the first move from tactical to "action movie".

As long as they do MP right though, they can do what they want with SP. Red Storm did a great job on MP, other than needing more and bigger maps. I expect to have a good time with GRAW 2 MP even if SP disappoints.

We played Summit Strike last week. Forgot how good those maps are. I hope GRAW 2 is closer to that. Even the DLC maps on GRAW aren't the same (although pretty good).

Edited by Raw Kryptonite
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I think developers should strive for something which could be called "accessiblle reality". It feels real, it looks real but it is not so complicated as it is in a real situation (specially regarding the amount of information, which is needed to absorbs for a specific operation).

I would prefer for future installment five things :

-"soul" changing between soldiers, so that the gamer can take over other roles as in close quoters combat, sniping etc.

-both views, 1 person view in walking and 3 person view in behind corners situation (as rb6)

-less linear approach to solve the specific aim

-less confrontational and more stealth type of game

-possibility to enter and clear warehouses and other facilities (shooting through windows, breaking doors etc)

This would create much complexity to the game, while still retaining excitement.

There is a huge demand for a tactical multiplayer experience on consoles. I get an average of one email or forum comment a week of guys looking for more of what Ghost Recon offers in this way.

There is also a HUGE contingent that wants a non-linear tactical co-op experience as well. Perhaps more than any of us realize.

When guys get an experience of a team that communicates in military style in the slower gametypes...they LOVE it and want more. I have rarely found an exception to this, ever.

GRAW does, however, appeal to a "broader" fan base than just serious tactical fans. It has to in order to sell. Sure, in the short term I want them to pour money into a tactical only game and develop it with THAT in mind only...but that is not realistic, profitable, NOR does that have a long term outlook for my game experience.

Perhaps "Dumbing" is a necessary evil as the game industry develops. My hope is that developers will see the need to preserve a "tactical" element to their games for the section of the community that wants that feature.

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People who don't want to mess around with the hardware requirements go the easy route and get a console. They want to put the game in and relax and play a game.

I fall into that crowd mostly because i dont know enough about PCs to properly upgrade..... hence why i love BC on the 360 cause i can play the original "recon" games. Still i would love to play the PC version of GRAW.....anyhow the whole console is for kids argument is silly.......

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I think it would help if they made the SP more like the co-op missions: completely open. Approach it how you want to get the job done. Forcing you to go down THIS alley or to escort a tank from rooftops really takes away from it. That said, I think that 2/3's of the game is still very good. Co-op and MP are good but the SP set up disappoints. GRAW 2 doesn't look to be any different.

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I'm a 39 year old gamer with 3 kids ages 6, 9, and 11, so I think I have a good perspective on this topic. I believe it is true that younger gamers drive the market because more "units" are purchased by or for younger gamers. This is so true in my house. With my kids I see a desire to get the newest game, beat it, and move on to the next. Once a new game comes out, there is little desire to keep playing an older game, although Halo 2 and Oblivion contiue to be popular with my kids. I, on the other hand, want to get "deep" in a game - understand the nuances, be challanged consistently, and explore the possibilities.

I think this is just natural for most kids. They want to try new things and they want to be successful. They don't typically enjoy a really difficult challenge. They want it to look hard, but not really be hard. And once they've achieved some level of competency, they want to try something else.

So, I think it's understandable that the gaming industry has been influenced by young gamers. The games need to look hard - explosions need to be bigger, the number of enemies needs to increase, the crashes need to be more dramatic... but, the game can't be too hard - you can respawn right where you died, you can carry tons of ammo, you can run without gettig tired.

Just my 2 cents.

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