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Sniper Rifle


crlock

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hi there, i'm developing a nice sniper rifle, I stumbled upon some free models on the net so i took something from here and a little bit from over there and other little bit from that and came out with this, i want to change the tip of the barrel though, i want something more thick and with some holes in it, something lilke this

BL-20.jpg

well here it is, what do you think??

esnipa1.jpg

esnipa3.jpg

i need some help with the texturing stuff, i'm working on Cinema 4D, but also have 3Dstudio max so if someone can helpme with some info about texturing, i'll be releasing this toy for the comunity very soon (i hope :P ) =D

cheers

Edited by crlock
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ok, almost there, almost =D the modeling part is finished, but i don't know how to make the textures, i need some help with that, maybe a few tips, then i will definetelly need help with the scripting and animation, for example how to make the add ons, i made a suppresor, at the bottom of the foregrip i put a ris, to add something, i'll take any ideas ^^ and of course ill really apreciate any help you can give me.

here are some screens of the pressent state of development

Imagen1.png

Imagen3.png

Imagen4.png

Imagen5.png

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ok pm sent, waiting for an answer now, i think i'm far from the testing process right now, but when the time comes, i'll send you a copy yorkshire. and everyone else who want to test it, ill can set up a test server for that ^^

i want this as a side arm, or maybe just leave the MP5 or a HK 45 , i don't know... Again, not my model, but i'm working on it, improving some things over here and there..

jericoh.png

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Looks pretty good to me, although maybe alittle overkill on polygons in some areas. In perticular the barrel and scope, for example you don't need to model out the hole in the muzzle as it will look just as good textured in. ;)

As for the rest that you need help with.

Mapping would have to come first and that's one of those things that when you do it the first time seems like a black art. I have no idea what mapping tools Cinema 4D has so I can't really help you there, with 3dsm it would be pretty straightforward. Start off on things like the stock with a normal planar sidemap using UVWmap and then using Unwrap UVW you tweak the mapping to make sure there's no stretching.

Scripting it is pretty straightforward, just check what files are needed and duplicate them, Digitaly's tutorial about this that came with the latest patches explain everything you really need to know.

Animation: unless you can figure out what we have been trying to solve from day one, how to integrate new animations, you are going to have to use stock animations. In this case the M8 animations might just be the best ones to use, can give you some problem with scope hight though.

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i've been thinking and i think i'm gonna loose the scope, i'll use the barret scope instead, can i do that right?? i'll do that only if it's possible, if not, i'll just keep working with mine. mmmm maybe if it's possible, i can mount the red dot sight also, for smaller maps, and the sniper scope fr bigger maps.. that would be cool.

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  • 2 weeks later...

just a couple of weeks, and i'll be releasing it, kiwi viper is helping me with the texture and resize (my first model, so i don't know about sizes and other stuff) i'll make the scripting part and graphics, so i think a couple of weeks, we'll make this an awesome piece of mod =D

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ahhaha yeah, shame on me T_T tookme longer than i thought, but this will see the light soon.

regarding the texttures, yes, i like that color, looks prety cool, maybe a desert marpat, with lots of scratches on it, i can do two versions one in black steel, and the other in desert marpat.

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Please for the love of god not marpat lol. Do something similar to what the M99 barret looks like thats a nice camo scheme.

Can't wait for this to come out...gunna be awesome :D.

Btw what attachments you thinking of having? A silencer would come in very handy indeed.

I know you haven't even finished this mod yet, but any chance of an SVD or an SR25? Those guns would be awesome.

Edited by ScOpE
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