crlock Posted January 22, 2007 Share Posted January 22, 2007 (edited) hi there, i'm developing a nice sniper rifle, I stumbled upon some free models on the net so i took something from here and a little bit from over there and other little bit from that and came out with this, i want to change the tip of the barrel though, i want something more thick and with some holes in it, something lilke this well here it is, what do you think?? i need some help with the texturing stuff, i'm working on Cinema 4D, but also have 3Dstudio max so if someone can helpme with some info about texturing, i'll be releasing this toy for the comunity very soon (i hope ) =D cheers Edited January 22, 2007 by crlock Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted January 22, 2007 Share Posted January 22, 2007 Very Nice... looks like it can be a winner... what cal is it? 7.62 or you goin for the 12.7? Quote Link to comment Share on other sites More sharing options...
crlock Posted January 22, 2007 Author Share Posted January 22, 2007 7.62 cal SA, like the PSG1 but lighter, a hibrid betwen the PAG1 and M24 you gotta luuuv those rifles. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted January 23, 2007 Share Posted January 23, 2007 Looks like a slightly altered Hk SL8 to me Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted January 23, 2007 Share Posted January 23, 2007 Looks like a slightly altered Hk SL8 to me thats the one.... i knew id seen it somewhere before lol.. i spent ages tryin to think what it was called Quote Link to comment Share on other sites More sharing options...
crlock Posted January 23, 2007 Author Share Posted January 23, 2007 you caught me, it is an sl8, I want to make it look like the HK SR9, i have it on [GR] and i love it i like the stock in this rifle, i like it, in the end that's the mayor reason why we mod weapons isn't it? because they are cool Quote Link to comment Share on other sites More sharing options...
Evilducky Posted January 24, 2007 Share Posted January 24, 2007 you have to remove the scope and the clip. You have to give them a dummy point to attach to, or it wont work right in the game. Quote Link to comment Share on other sites More sharing options...
crlock Posted January 24, 2007 Author Share Posted January 24, 2007 yep, i'm in the process, i have to build even the bullets? Quote Link to comment Share on other sites More sharing options...
Evilducky Posted January 24, 2007 Share Posted January 24, 2007 no. all you need to do is get the M8 clips and shrink them. Thats all they are. Quote Link to comment Share on other sites More sharing options...
crlock Posted January 31, 2007 Author Share Posted January 31, 2007 ok, almost there, almost =D the modeling part is finished, but i don't know how to make the textures, i need some help with that, maybe a few tips, then i will definetelly need help with the scripting and animation, for example how to make the add ons, i made a suppresor, at the bottom of the foregrip i put a ris, to add something, i'll take any ideas ^^ and of course ill really apreciate any help you can give me. here are some screens of the pressent state of development Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted January 31, 2007 Share Posted January 31, 2007 Looks good... need a tester? Quote Link to comment Share on other sites More sharing options...
thales100 Posted January 31, 2007 Share Posted January 31, 2007 Yeah, looking really nice, why dont you send a PM to Snowfella or Beracus ? They could give you some tips on how to make the job. Quote Link to comment Share on other sites More sharing options...
crlock Posted January 31, 2007 Author Share Posted January 31, 2007 ok pm sent, waiting for an answer now, i think i'm far from the testing process right now, but when the time comes, i'll send you a copy yorkshire. and everyone else who want to test it, ill can set up a test server for that ^^ i want this as a side arm, or maybe just leave the MP5 or a HK 45 , i don't know... Again, not my model, but i'm working on it, improving some things over here and there.. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted January 31, 2007 Share Posted January 31, 2007 Looks pretty good to me, although maybe alittle overkill on polygons in some areas. In perticular the barrel and scope, for example you don't need to model out the hole in the muzzle as it will look just as good textured in. As for the rest that you need help with. Mapping would have to come first and that's one of those things that when you do it the first time seems like a black art. I have no idea what mapping tools Cinema 4D has so I can't really help you there, with 3dsm it would be pretty straightforward. Start off on things like the stock with a normal planar sidemap using UVWmap and then using Unwrap UVW you tweak the mapping to make sure there's no stretching. Scripting it is pretty straightforward, just check what files are needed and duplicate them, Digitaly's tutorial about this that came with the latest patches explain everything you really need to know. Animation: unless you can figure out what we have been trying to solve from day one, how to integrate new animations, you are going to have to use stock animations. In this case the M8 animations might just be the best ones to use, can give you some problem with scope hight though. Quote Link to comment Share on other sites More sharing options...
crlock Posted February 1, 2007 Author Share Posted February 1, 2007 i've been thinking and i think i'm gonna loose the scope, i'll use the barret scope instead, can i do that right?? i'll do that only if it's possible, if not, i'll just keep working with mine. mmmm maybe if it's possible, i can mount the red dot sight also, for smaller maps, and the sniper scope fr bigger maps.. that would be cool. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 1, 2007 Share Posted February 1, 2007 Loosing the scope and using the Barret scope would be the easiest way to go as all you need to do then is place a dummy for the scope and in the xml files tell GR:AW that the model can use the original sniperscope. Quote Link to comment Share on other sites More sharing options...
crlock Posted February 2, 2007 Author Share Posted February 2, 2007 (edited) a dummy? how do i do that?? (i moved to 3ds) Edited February 2, 2007 by crlock Quote Link to comment Share on other sites More sharing options...
scope Posted February 14, 2007 Share Posted February 14, 2007 This mods looking pretty awesome. I hope it reaches completion, the md beracus was working on seems to have faded out... Quote Link to comment Share on other sites More sharing options...
crlock Posted February 18, 2007 Author Share Posted February 18, 2007 just a couple of weeks, and i'll be releasing it, kiwi viper is helping me with the texture and resize (my first model, so i don't know about sizes and other stuff) i'll make the scripting part and graphics, so i think a couple of weeks, we'll make this an awesome piece of mod =D Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted February 18, 2007 Share Posted February 18, 2007 shame you aint got a BETA version ready this week... ive got a week off i could test it all week for you lol Quote Link to comment Share on other sites More sharing options...
scope Posted February 19, 2007 Share Posted February 19, 2007 Great news, do you have any idea on the kind of texture your going to use with it? You sticking with the tan/yellow colour? Quote Link to comment Share on other sites More sharing options...
crlock Posted February 19, 2007 Author Share Posted February 19, 2007 ahhaha yeah, shame on me T_T tookme longer than i thought, but this will see the light soon. regarding the texttures, yes, i like that color, looks prety cool, maybe a desert marpat, with lots of scratches on it, i can do two versions one in black steel, and the other in desert marpat. Quote Link to comment Share on other sites More sharing options...
scope Posted February 19, 2007 Share Posted February 19, 2007 (edited) Please for the love of god not marpat lol. Do something similar to what the M99 barret looks like thats a nice camo scheme. Can't wait for this to come out...gunna be awesome . Btw what attachments you thinking of having? A silencer would come in very handy indeed. I know you haven't even finished this mod yet, but any chance of an SVD or an SR25? Those guns would be awesome. Edited February 19, 2007 by ScOpE Quote Link to comment Share on other sites More sharing options...
crlock Posted February 20, 2007 Author Share Posted February 20, 2007 hmm look what i found searching trough my HD i think i can turn the AK into a SVD, i'll give it a try, and would be cool to se a ghost carrying a marine rifle (the one from alien) =D i'll give it a try aswell Quote Link to comment Share on other sites More sharing options...
scope Posted February 20, 2007 Share Posted February 20, 2007 SVD! YEAH! Just make sure it looks like an SVD not just a stretched AK Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.