DeathDealer71 Posted January 19, 2007 Share Posted January 19, 2007 Just one question, I have searched the current threads and I dont see this topic, this is a huge topic in Vegas forums, and alot of ppl got left behind when Ubi went Sm3.0 with Vegas. Is GRAW 2 going to be made with DX10 video card support? I will be upgrading shortly to a DX10 Nvidia card, like the Nvidia 8800 GTS and was wondering. Plus will it be made with Sm3.0 support like Vegas does, seeing that they used the Unreal 3 engine and there is no Sm2.0 mod and it seems Ubi wont patch the game for folks that have Sm2.0 cards. Just wondering, I hope I am not posting a dicussion that has alreay taken place. DeathDealer... Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted January 19, 2007 Share Posted January 19, 2007 (edited) This same topic was discussed extensively in the SC:DA forums. However, someone from Grin (I'll edit later if I find it) posted that if you can play GRAW, you'll be able to play GRAW2, but they'll probably add an ADDITIONAL gig of RAM to the minimum specs. HERE it is. Edited January 19, 2007 by Cangaroo[TNT] Quote Link to comment Share on other sites More sharing options...
GRiN_Bumbi Posted January 19, 2007 Share Posted January 19, 2007 ' date='Jan 19 2007, 05:48 PM' post='445622'] This same topic was discussed extensively in the SC:DA forums. However, someone from Grin (I'll edit later if I find it) posted that if you can play GRAW, you'll be able to play GRAW2, but they'll probably add an ADDITIONAL gig of RAM to the minimum specs. HERE it is. Careful there, I said that you probably should not need to upgrade, but also that I could not promise anything in that ares, and we haven't promised anything yet. And I also meant that 1 gb of ram should probably be minimum specs and not just in recommended so not an additional, just my broken english. I meant 1 gb minimum, 1 gb reommended. But of course the more the better. But the wizards over at programming might have some tricks up their sleeves so you have to wait for when the specs release until we fully know what will be needed to run GRAW2. Actaully the specs from GRAW could just as well go down as up or stay at about the same level. Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted January 19, 2007 Share Posted January 19, 2007 Careful there....Correct. I was going from memory and was paraphrasing & taking a few liberties with your words, which is why I linked to the original post. It's all good! Quote Link to comment Share on other sites More sharing options...
spotH3D Posted January 19, 2007 Share Posted January 19, 2007 That's good news. GRAW looked pretty good as it is anyways. IMHO Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted January 19, 2007 Author Share Posted January 19, 2007 ' date='Jan 19 2007, 05:48 PM' post='445622'] This same topic was discussed extensively in the SC:DA forums. However, someone from Grin (I'll edit later if I find it) posted that if you can play GRAW, you'll be able to play GRAW2, but they'll probably add an ADDITIONAL gig of RAM to the minimum specs. HERE it is. Careful there, I said that you probably should not need to upgrade, but also that I could not promise anything in that ares, and we haven't promised anything yet. And I also meant that 1 gb of ram should probably be minimum specs and not just in recommended so not an additional, just my broken english. I meant 1 gb minimum, 1 gb reommended. But of course the more the better. But the wizards over at programming might have some tricks up their sleeves so you have to wait for when the specs release until we fully know what will be needed to run GRAW2. Actaully the specs from GRAW could just as well go down as up or stay at about the same level. Well that does sound like good news, especially to ppl that have Shader model 2.0 cards, like the x800 Ati card model line. Though it would be nice to have Dx10 support, as well as DX 9.0c. But I am no programmer so it's all a thought. I am looking forward to GRAW 2.... Quote Link to comment Share on other sites More sharing options...
Vox*BDA* Posted January 19, 2007 Share Posted January 19, 2007 I just had a few quick questions for Grin thats a little off topic ssorry. I was wondering how does the development of GRAW2 actually happen? Do you guys work in tandem with the 360 version...or are you completely seperate after intial design/concept stage is sorted(are these different for each platform?).... how much do you stray from your(ubi's,whoevers) original concepts? Secondly.And this is purely hypothectical.... The various content that is in the 360 version of GRAW. If said content could be extracted would it work in GRAW PC? i think i know what you're gonna say here,but anyways... With regards software rights and such, I was wondering who owns the actually game and all the stuff in it? Do Ubisoft own it all after you fullfill your contract to make the game to release standard? Or do you have some artist ownership of certain elements? And finally..... How did GRAW 2 make its birth? was it half way through makong GRAW that you were able to start work on second one?... and where did the original concepts come from? i'm sorry if you have already answered these questions . Maybe I should have searched more. But its typed now so.... feel free to just say search creten,search Quote Link to comment Share on other sites More sharing options...
rossiski Posted January 19, 2007 Share Posted January 19, 2007 I just had a few quick questions for Grin thats a little off topic ssorry. I was wondering how does the development of GRAW2 actually happen? Do you guys work in tandem with the 360 version...or are you completely seperate after intial design/concept stage is sorted(are these different for each platform?).... how much do you stray from your(ubi's,whoevers) original concepts? Secondly.And this is purely hypothectical.... The various content that is in the 360 version of GRAW. If said content could be extracted would it work in GRAW PC? i think i know what you're gonna say here,but anyways... With regards software rights and such, I was wondering who owns the actually game and all the stuff in it? Do Ubisoft own it all after you fullfill your contract to make the game to release standard? Or do you have some artist ownership of certain elements? And finally..... How did GRAW 2 make its birth? was it half way through makong GRAW that you were able to start work on second one?... and where did the original concepts come from? i'm sorry if you have already answered these questions . Maybe I should have searched more. But its typed now so.... feel free to just say search creten,search You probably should make your own thread and ask those questions. Back on topic...it's my impression that a true DX10 game needs to be developed from the ground up as a DX10 game. As we're still in DX9 territory, GRAW2 will be DX9. Maybe GRAW3 or 4 will use DX10. I may be incorrect, though. Quote Link to comment Share on other sites More sharing options...
Colin Posted January 20, 2007 Share Posted January 20, 2007 I just had a few quick questions for Grin thats a little off topic ssorry. I was wondering how does the development of GRAW2 actually happen? Do you guys work in tandem with the 360 version...or are you completely seperate after intial design/concept stage is sorted(are these different for each platform?).... how much do you stray from your(ubi's,whoevers) original concepts? Secondly.And this is purely hypothectical.... The various content that is in the 360 version of GRAW. If said content could be extracted would it work in GRAW PC? i think i know what you're gonna say here,but anyways... With regards software rights and such, I was wondering who owns the actually game and all the stuff in it? Do Ubisoft own it all after you fullfill your contract to make the game to release standard? Or do you have some artist ownership of certain elements? And finally..... How did GRAW 2 make its birth? was it half way through makong GRAW that you were able to start work on second one?... and where did the original concepts come from? i'm sorry if you have already answered these questions . Maybe I should have searched more. But its typed now so.... feel free to just say search creten,search You probably should make your own thread and ask those questions. Back on topic...it's my impression that a true DX10 game needs to be developed from the ground up as a DX10 game. As we're still in DX9 territory, GRAW2 will be DX9. Maybe GRAW3 or 4 will use DX10. I may be incorrect, though. Grin make PC games for leading edge hardware and software, they have been using Hardware for months now that most of us have to waite for. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted January 20, 2007 Share Posted January 20, 2007 I know GRIN was first to use something but I can't put my finger on it... was it pixelshader? Quote Link to comment Share on other sites More sharing options...
Peace Posted January 21, 2007 Share Posted January 21, 2007 I know GRIN was first to use something but I can't put my finger on it... was it pixelshader? Ageia physics effects? Quote Link to comment Share on other sites More sharing options...
rossiski Posted January 21, 2007 Share Posted January 21, 2007 I just had a few quick questions for Grin thats a little off topic ssorry. I was wondering how does the development of GRAW2 actually happen? Do you guys work in tandem with the 360 version...or are you completely seperate after intial design/concept stage is sorted(are these different for each platform?).... how much do you stray from your(ubi's,whoevers) original concepts? Secondly.And this is purely hypothectical.... The various content that is in the 360 version of GRAW. If said content could be extracted would it work in GRAW PC? i think i know what you're gonna say here,but anyways... With regards software rights and such, I was wondering who owns the actually game and all the stuff in it? Do Ubisoft own it all after you fullfill your contract to make the game to release standard? Or do you have some artist ownership of certain elements? And finally..... How did GRAW 2 make its birth? was it half way through makong GRAW that you were able to start work on second one?... and where did the original concepts come from? i'm sorry if you have already answered these questions . Maybe I should have searched more. But its typed now so.... feel free to just say search creten,search You probably should make your own thread and ask those questions. Back on topic...it's my impression that a true DX10 game needs to be developed from the ground up as a DX10 game. As we're still in DX9 territory, GRAW2 will be DX9. Maybe GRAW3 or 4 will use DX10. I may be incorrect, though. Grin make PC games for leading edge hardware and software, they have been using Hardware for months now that most of us have to waite for. Agreed. Most developers have access to the "candy store" and can utilize the most recent technology. Additionally, I don't think I saw any clues within the latest GRAW2 details that Vista would be required (i.e. DX10). Until they say otherwise, DX9 is most likely being used for GRAW2. (shocking thought!!! - if Vista and a DX10 vcard end up being required for GRAW2, there will be some unhappy campers in these forums) Quote Link to comment Share on other sites More sharing options...
Papa6 Posted January 21, 2007 Share Posted January 21, 2007 I think I read SOMEWHERE that Vista will initially ship with DX9 and then the first SP(service pack) will upgrade everything to DX10 in the last half of this year. I'm kinda boned as I don't see myself upgrading my vid card until next year!?! But I'm not sure. I forgot that along with everything else. but we shouldn't get depressed. Vid cards will still come in budget flavors for us folks who are on a budget. But I'd say that GRAW2 will be DX9 for XP. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted January 21, 2007 Share Posted January 21, 2007 Vista will have a DX9 version (9.0L or some such). It emulates DX9.0c I think. That will still be an option for games if DX10 is installed, but I imagine it won't let you install DX10 unless you have a DX10 capable card. As such, I don't think they'll force you to buy a DX10 card if you update, but just make it an option. /sidetracking Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted January 22, 2007 Author Share Posted January 22, 2007 Yeah that would be tacky and no gamer would upgrade unless they had a DX10 card. I will be buying the 8800 gts soon, so I cant wait. On a different topic isnt Crysis the game have DX10 support? Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted January 22, 2007 Share Posted January 22, 2007 (edited) I know GRIN was first to use something but I can't put my finger on it... was it pixelshader? Ageia physics effects? Ah, found it in an old copy of SWE PC Gamer: Grin was the first developer who made use of vertex and pixelshader in a game. Edited January 22, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
scope Posted January 22, 2007 Share Posted January 22, 2007 Yeah Crysis has full DX10 graphics. Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted January 22, 2007 Author Share Posted January 22, 2007 Yeah Crysis has full DX10 graphics. Thats what I thought. I am looking forward to that game, and GRAW 2 of course. Quote Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted January 22, 2007 Share Posted January 22, 2007 Yeah Crysis has full DX10 graphics. So does Flight Simulator X. It will run on both DX9 and DX10 hardware and it is out already. Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted January 22, 2007 Author Share Posted January 22, 2007 Yeah Crysis has full DX10 graphics. So does Flight Simulator X. It will run on both DX9 and DX10 hardware and it is out already. I might get flight sim this year, sounds good. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted January 23, 2007 Share Posted January 23, 2007 I know GRIN was first to use something but I can't put my finger on it... was it pixelshader? Ageia physics effects? Ah, found it in an old copy of SWE PC Gamer: Grin was the first developer who made use of vertex and pixelshader in a game. Yupp. It's used on the landscapes to blend textures withough using alpha maps as seen in the terrain modeling tutorial that came in a patch. Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted January 23, 2007 Author Share Posted January 23, 2007 I know GRIN was the first for the physics cards, but with dual core cpu's and soon to be dual core gpu's do we really need a separate card? Plus I havent heard many games use this yet other that GRAW. But I might be wrong on that. death Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted January 23, 2007 Share Posted January 23, 2007 I know there is atleast one more title that use ageia physics. Don't remember which though However, I do remember it really requires the physics card. You can't play the game without it. Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted January 23, 2007 Author Share Posted January 23, 2007 I know there is atleast one more title that use ageia physics. Don't remember which though However, I do remember it really requires the physics card. You can't play the game without it. Well if thats the case then it really limits the sales of them game, or forces ppl to buy this card. Either way I aint buying it, unless It does a magic with games. Death Quote Link to comment Share on other sites More sharing options...
Nutlink Posted January 23, 2007 Share Posted January 23, 2007 I know there is atleast one more title that use ageia physics. Don't remember which though However, I do remember it really requires the physics card. You can't play the game without it. http://www.ageia.com/physx/titles.html Cell Factor requires the card. Bet on Soldier, City of Villains, and Auto Assault do not Quote Link to comment Share on other sites More sharing options...
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