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Since reformatting the computer, GR's been choppy...taking fps dives all the way down to 6 fps inside buildings. I've cleaned and reinstalled GR, updated, and tried a few different video card drivers, and tried the pinned frame rate tweaks topic, and a few other things people have posted in other topics about thier bad fps... The game worked perfectly, everything ran smoothly before I reformatted.

Looking straight up at the sky I reach 60 fps, but when I look horizontally, towards any trees, buildings, etc.. the game fraps out.

It IS a legal store bought copy of GR Gold Edition.

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System Information

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Time of this report: 1/6/2007, 12:52:24

Machine name: ********

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)

Language: English (Regional Setting: English)

System Manufacturer: NVIDIA Corporation.

System Model: nFORCE-MCP

BIOS: Award Modular BIOS v6.00PG

Processor: AMD Athlon , MMX, 3DNow, ~1.2GHz

Memory: 480MB RAM

Page File: 306MB used, 819MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: None

DxDiag Version: 5.03.2600.2180 32bit Unicode

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DxDiag Notes

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DirectX Files Tab: No problems found.

Display Tab 1: No problems found.

Sound Tab 1: No problems found.

Music Tab: No problems found.

Input Tab: No problems found.

Network Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

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Display Devices

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Card name: NVIDIA GeForce2 Integrated GPU

Manufacturer: NVIDIA

Chip type: GeForce2 Integrated GPU

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_01A0&SUBSYS_37381462&REV_B1

Display Memory: 32.0 MB

Current Mode: 800 x 600 (16 bit) (60Hz)

Monitor: Default Monitor

Monitor Max Res:

Driver Name: nv4_disp.dll

Driver Version: 6.14.0010.9371 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes

WHQL Logo'd: Yes

WHQL Date Stamp: n/a

VDD: n/a

Mini VDD: nv4_mini.sys

Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes

Device Identifier: {D7B71E3E-42E0-11CF-4953-321710C2CB35}

Vendor ID: 0x10DE

Device ID: 0x01A0

SubSys ID: 0x37381462

Revision ID: 0x00B1

Revision ID: 0x00B1

Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D

Deinterlace Caps: {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

-------------

Sound Devices

-------------

Description: NVIDIA® nForce Audio

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: NFORCE_VAD

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: nvapu.sys

Driver Version: 6.14.0462.0000 (English)

Driver Attributes: Final Retail

WHQL Logo'd: Yes

Date and Size: 4/13/2005 12:34:02, 414464 bytes

Other Files:

Driver Provider: NVIDIA Corporation

HW Accel Level: Full

Cap Flags: 0xF5F

Min/Max Sample Rate: 200, 100000

Static/Strm HW Mix Bufs: 256, 253

Static/Strm HW 3D Bufs: 64, 64

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: Yes, Yes

I3DL2 Listen/Src: Yes, Yes

Sensaura ZoomFX: No

Registry: OK

Sound Test Result: Not run

---------------------

Sound Capture Devices

---------------------

Description: NVIDIA® nForce Audio

Default Sound Capture: Yes

Default Voice Capture: Yes

Driver Name: nvapu.sys

Driver Version: 6.14.0462.0000 (English)

Driver Attributes: Final Retail

Date and Size: 4/13/2005 12:34:02, 414464 bytes

Cap Flags: 0x41

Format Flags: 0xCC0

Edited by WhiteFeatherII
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It looks like you have an older system - Athlon 1.2 and original GF2 card. What resolution are you running the game at?

First thing I would suggest is turn off all the shadows. Next is turn off tree movement.

Also avoid running other apps in the background.

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  • 2 weeks later...

"Integrated gpu".

Have you checked in BIOS if maximum RAM is allocated to the graphics?

Otherwise pm me a mail address - I got a 32 or 64MB graphics card (AGP) that you can have.

Edit:

another thought:

rightclick desktop, click properties, settings, advanced, monitor.

Check the box: "Hide settings this monitor cannot display"

Then choose the highest refreshrate.

Refreshrate max 60Hz set by XP: I don't remember if any of the Service Packs resolved this problem but there is a small util "Multires" that you can install and choose the settings from.

http://www.entechtaiwan.com/util/multires.shtm

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Thanks but no thanks GreyHaired, keep your graphics card. And I'm not sure what you mean with the refresh rate, just up it? If so, didn't help either..

I've unchecked compressed textures and messed with just about all the graphic settings in GR to no avail.

And an interesting-ish note: If I play on maps like Embassy/Red Sqaure, Large Docks (not small) it works fine. But on ones with trees and..for some reason.. small docks and training, it fraps out, I've tried the the togglemovetrees command too, but it doesn't help..

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