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1.The pink diamond doesn't illuminated idicating enemy position unless they are moving.

2.The AI for your colleagues is pathetic. You tell them to follow and they go any way except the way you are going. They don't even try to keep up. They get into fights and get killed. You have to nanny them the whole time.

3.You can't call in Apache airstrikes to deal with machine gun nests, only specific game defined obstacles.

4.They is not enough amunition available to get you through. I ran out of grennades ages ago.

5.Not enough save points.

6.If I need night vision to see the enemy how come they spot me straight away and start shooting. There is no scope for sneaking past anyone at night.

7.The drone in bloody useless at night. How come there is no night vision on the drone ?

8.It would be nice to see a flash or burn mark from frags, you could then look from satalite view and see if your aim was too long/short.

9.My colleagues died ages ago and I'm getting fed up with retrying this episode, and I'm playing on easy mode.

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1.The pink diamond doesn't illuminated idicating enemy position unless they are moving.

I actually like the falliability. It keeps you on your toes.

2.The AI for your colleagues is pathetic. You tell them to follow and they go any way except the way you are going. They don't even try to keep up. They get into fights and get killed. You have to nanny them the whole time.

Yeah, they really follow - way back at a safe distance - when you order them to "follow". Go figure. :hmm:

3.You can't call in Apache airstrikes to deal with machine gun nests, only specific game defined obstacles.

Isn't that a little bit of overkill?

4.They is not enough amunition available to get you through. I ran out of grennades ages ago.

Always, always carry extra 'nades and use them sparingly. You have plenty of regular ammo for most other weapons. If all else fails you can mod the xml files to include more of them.

5.Not enough save points.

True, but once again moddable albeit with a little bit more effort. We're hoping this got through to GRiN and will not be an issue for GRAW2.

6.If I need night vision to see the enemy how come they spot me straight away and start shooting. There is no scope for sneaking past anyone at night.

Irritating isn't it?

7.The drone in bloody useless at night. How come there is no night vision on the drone ?

Don't try and see through the drone, just use it to pop up those diamonds over enemy guards.

8.It would be nice to see a flash or burn mark from frags, you could then look from satalite view and see if your aim was too long/short.

I switch to the satellite view immediately after I throw the grenade and watch the explosion live to determine if I hit the mark or not. You can usually tell right away because you can see the enemy guards running and find out if they get caught in the blast or not.

9.My colleagues died ages ago and I'm getting fed up with retrying this episode, and I'm playing on easy mode.

OK, can't help you there. This game is hard true, but not that hard. The key is nice and slow. An average mission can easily take up to two hours of very methodical play to complete properly. That means planning your route, noting potential danger areas, using bounding cover tactics and frequent re-evaluation.

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1.The pink diamond doesn't illuminated idicating enemy position unless they are moving.

I actually like the falliability. It keeps you on your toes.

2.The AI for your colleagues is pathetic. You tell them to follow and they go any way except the way you are going. They don't even try to keep up. They get into fights and get killed. You have to nanny them the whole time.

Yeah, they really follow - way back at a safe distance - when you order them to "follow". Go figure. :hmm:

3.You can't call in Apache airstrikes to deal with machine gun nests, only specific game defined obstacles.

Isn't that a little bit of overkill?

4.They is not enough amunition available to get you through. I ran out of grennades ages ago.

Always, always carry extra 'nades and use them sparingly. You have plenty of regular ammo for most other weapons. If all else fails you can mod the xml files to include more of them.

5.Not enough save points.

True, but once again moddable albeit with a little bit more effort. We're hoping this got through to GRiN and will not be an issue for GRAW2.

6.If I need night vision to see the enemy how come they spot me straight away and start shooting. There is no scope for sneaking past anyone at night.

Irritating isn't it?

And something else. When I take cover behind a solid masonary wall I still get hits off enemy fire ! This is ridiculous when I know I'm squarely behind a big fat wall.(8((

7.The drone in bloody useless at night. How come there is no night vision on the drone ?

Don't try and see through the drone, just use it to pop up those diamonds over enemy guards.

8.It would be nice to see a flash or burn mark from frags, you could then look from satalite view and see if your aim was too long/short.

I switch to the satellite view immediately after I throw the grenade and watch the explosion live to determine if I hit the mark or not. You can usually tell right away because you can see the enemy guards running and find out if they get caught in the blast or not.

9.My colleagues died ages ago and I'm getting fed up with retrying this episode, and I'm playing on easy mode.

OK, can't help you there. This game is hard true, but not that hard. The key is nice and slow. An average mission can easily take up to two hours of very methodical play to complete properly. That means planning your route, noting potential danger areas, using bounding cover tactics and frequent re-evaluation.

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