Brett 0 Posted December 20, 2006 Share Posted December 20, 2006 Just a thought... Would it be possible to make a mod that allowes a squd member to re-spawn on the squad leader's position? Thanks for listening... Brett. Quote Link to post Share on other sites
ita_killabees 0 Posted December 26, 2006 Share Posted December 26, 2006 hmmm, you have to set a leader first, that would be random. For example with the "nearest actor" thing. Then, i dont know how can the script "understand" when an actor is being spawned. If there is a way to "recognise" this, it is possible,, setting "teleport to location" "team leader". If you want to do this for team game play, the thing will get complicated. Cuz 2 leaders, the script must be set to understand when an actor is spawing and in which team he's spawning.... Pretty hard (for me "common human"), but there are many gr8 scripters that maybe have a solutions. Quote Link to post Share on other sites
Tinker 1 Posted December 26, 2006 Share Posted December 26, 2006 Make use of your mission directions, enabling zones were required! Quote Link to post Share on other sites
Dodger 0 Posted December 27, 2006 Share Posted December 27, 2006 (edited) For Coop you can assign the player in Alpha One slot the variable of "Leader". Set a zone around the spawn-in zone so that when a character is spawned they will be made invincible and teleported to within 5-10 meters of "Leader". Then after a few seconds make normal and game on. I have never worked with TvT so do not know how to do that, maybe "Leader1" and "Leader2" variables and zones? Of course if Alpha One is lost then everyone will spawn back at the beginning with him. Edited December 27, 2006 by Dodger Quote Link to post Share on other sites
Buehgler_AS 0 Posted December 27, 2006 Share Posted December 27, 2006 To the best of my knowledge there is no way for the game script to know who in a squad "has the stripes". So I do not think there is an easy way to do this. As Dodger and Tinker have hinted, I think it is quite possible to use either zones or player order to teleport the respawning player to that person. If you are doing this in a mission setting you could give the player a choice by using a zone near where they respawn to trigger the jump to the "leader". Of course I much prefer no-respawn coop play, so I'm not very likely to start working on how to actually implement this too soon Quote Link to post Share on other sites
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