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Would you like GRAW2 PC to be third person this time?


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I mean there are clearly people who want to play GRAW in TP since we got this TP mod going around. Since GRIN is'nt mentioned (or at least not yet?) as the developer for the PC version, do you think there might be that possiblity that will be third person like it's console counterparts? What about an option for an MP server admin to set MP games either in third person or first person only, would that at least satisfy those of you obssessed with keeping GR a hardcore military sim?

Edited by GR_Ranger
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I mean there are clearly people who want to play GRAW in TP since we got this TP mod going around. Since GRIN is'nt mentioned (or at least not yet?) as the developer for the PC version, do you think there might be that possiblity that will be third person like it's console counterparts? What about an option to play in third or first person in MP, would that at least satisfy those of you obssessed with keeping GR a hardcore military sim?

TPV? Them, are fightin' words. :o=

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I wouldn't mind seeing it as an option, one that can be forced on each server as well.

Yep, that's exactly what I meant. Let all the hardcore GR players enjoy their first person no crosscom games. Hell, they should get an option to take away the ability to see your own gun just like in GR1! This way there'd be no bitching about GRAW becoming too arcady. Call it teh l33t hardcore GR1 no fun mode.

Edited by GR_Ranger
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I agree with Nutlink, I'd like to see it as an option... Many assume third person has to be old floating floor, no damping, spring camera like that in Rogue Spear, which is simply not the case.

So not only if it were an option wouild it moot any objections, but if a more modern up-to-date camera techniqe was employed (as any resonable person would assume would be the case) -- there's absolutely no reason for any objections, even if it were allowed in matches as none of the exploits people complain about re. thrid person would be valid.

Not enough people play match/clan/squad GRAW presently for it to matter in any case, and it might well help attract more TR Fans interested in COOP... But from what we heard about player perspective on the first iteration of GRAW it sounded like it was some Ubi Weenies decision not someone working at GRIN...

<_<

Edited by Waika
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What would be wrong with implementing it if there was an option to force first person on a server? I know sometimes I'd love to use 3rd person in SP, but in mutliplayer I ALWAYS would use first person. Besides, 3rd person can make for some lovely screen shots.....

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What would be wrong with implementing it if there was an option to force first person on a server? I know sometimes I'd love to use 3rd person in SP, but in mutliplayer I ALWAYS would use first person. Besides, 3rd person can make for some lovely screen shots.....

Not against it as an option, but it is way, way down on my priority list. So low I don't even mention it on my GRAW2 wishlist even though I mention pretty much everything else. Basically, if it's going to be implemented, we're hoping it doesn't do so at the expense of something else.

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I just bought a 360 and borrowed GRAW by a friend to see what the big deal was. I didn't like it at all.

It's not as good looking as the PC version, you can't give induvidual orders to your teammates and it's 3rd person.

I don't want any bigger advatages over the enemy. If I'm hiding behind a wall I shouldn't be abe to see the them and certainly not be able to aim at them.

Tom Clancy games should be realistic. GRAW 360 and Vegas are just like any other game out there. Arcade-ish and unrealisitc.

No 3rd person, thank you!

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im so glad the overwhelming ppl here say no to third person....

first off, its not un-fun as some1 brilliantly said

and second.....some1 said they'd like 3rd person for nice screenshots......ARE YOU SERIOUS? PLAY GOW for that or buy a 360....jesus thats the worst reason

any real tactical shooter shoudl be first person only....not only does it allow better response time to shooting..(how would u fair in real life if you were controlling yourself in third person? LOOL) but it also doesnt cover up your view. Not to mention how you can see around corners and crap thats just plain silly.

Also, the graphics can be implemented far better....with entire screen taken up solely to show whats ahead...isntead of character and a distance mode.

I also dont think an option for 3rd person should b allowed. If it is..it should be the last thing. They should first get movement physics of everyone from teammates and enemies and self right...i mean sometimes i saw my teamates do the moon walk or slide when they were crouched....not bad, but if your gonn put time to make 3rd person view...do this part first right.

and no......it doesnt make it unfun.....the ppl who like 360 version are not interested in what GRAW is supposed to be...a TACTICAL shooter. not GOW, not FEAR, not HL2....strategy is key, thats why its so hard....I hate the checkpoitns however..i'd like to see those out and instead much more intelligent and aggressive AI

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any real tactical shooter shoudl be first person only....not only does it allow better response time to shooting..(how would u fair in real life if you were controlling yourself in third person? LOOL) but it also doesnt cover up your view. Not to mention how you can see around corners and crap thats just plain silly.

Narrow minded thinking at it's best.......Operation Flashpoint and the original Rainbow Six games allowed for 3rd person view if I recall correctly.

first off, its not un-fun as some1 brilliantly said

and second.....some1 said they'd like 3rd person for nice screenshots......ARE YOU SERIOUS? PLAY GOW for that or buy a 360....jesus thats the worst reason

Gee.....never thought of that...but what if I wanted screen shots of something OTHER than monsters and a gun with a chainsaw attached? Or don't have a 360? Or a way of taking good screen shots of console games? :rolleyes:

and no......it doesnt make it unfun.....the ppl who like 360 version are not interested in what GRAW is supposed to be...a TACTICAL shooter. not GOW, not FEAR, not HL2....strategy is key, thats why its so hard....I hate the checkpoitns however..i'd like to see those out and instead much more intelligent and aggressive AI

Out of curiosity, have you even played the 360 version at all?

I really don't see what the big deal is if they put it in and make it an option that can be toggled first by server side, and if it's allowed on the server then by the client. That's like getting angry at McDonalds because they have ketchup on the side but you hate the stuff. I think the following line words it best.....

OMFG teH pHeaR of change!!!

Edited by Nutlink
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any real tactical shooter shoudl be first person only....not only does it allow better response time to shooting..(how would u fair in real life if you were controlling yourself in third person? LOOL) but it also doesnt cover up your view. Not to mention how you can see around corners and crap thats just plain silly.

Narrow minded thinking at it's best.......Operation Flashpoint and the original Rainbow Six games allowed for 3rd person view if I recall correctly.

While it is true that Rainbow Six and Rogue Spear had 3rd person views, and this has been beaten to death too, RSE listened to fans and removed it from GR due to fan outrage over cheating or the advantage of seeing around corners and such in those 2 games. It was made into an option to force 1st person with Urban Ops, but fans wanted it totally removed and as such RSE complied to those requests. This is one of the reasons why you are seeing people so adamantly protesting to not replace it.

Splinter Cell is a different story all together.

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No thanks for third-person, though if it was included as an option that could be forced by server settings for MP gameplay that wouldn't be so bad. Some folks might like to play COOP or SP that way, and the flexibility could only help the game sell. After GRAW-PC, it'll be much-needed help.

Now, the Splinter Cell thing. Third-person view therein is absolutely necessary. It's a way of taking those things you can't simulate (yet) through a PC and making you aware of them nonetheless. Situational awareness at its best. Sam Fisher doesn't wear body armor, a helmet, or some tactical load-bearing vest. These things encumber one, and the helmet arguably does much to reduce one's ability to hear faint sounds or determine their direction/distance. As the 'Ghosts' have always been helmet-clad (save for a few specialists), this awareness is reduced. And further so in a firefight, which ol' Sam Fisher RARELY ever gets into (and NEVER should). 3PV helps represent the peak of situational awareness, key to survival in SC. 1PV lends itself better to accurate fire and awareness of the downrange area. Mo' bettah for firefights.

Comparing the two is like comparing Porche 911's to Chevy Nova's. Each is powerful (talking the average street rod Nova here...), but clearly excels by a different approach to speed. The Nova has no place on a road circuit, as the 911 has no place on the drag strip, and either will eat the other's lunch when it dares to step into the wrong arena...

Know what I mean?

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No thanks for third-person, though if it was included as an option that could be forced by server settings for MP gameplay that wouldn't be so bad. Some folks might like to play COOP or SP that way, and the flexibility could only help the game sell. After GRAW-PC, it'll be much-needed help.

Now, the Splinter Cell thing. Third-person view therein is absolutely necessary. It's a way of taking those things you can't simulate (yet) through a PC and making you aware of them nonetheless. Situational awareness at its best. Sam Fisher doesn't wear body armor, a helmet, or some tactical load-bearing vest. These things encumber one, and the helmet arguably does much to reduce one's ability to hear faint sounds or determine their direction/distance. As the 'Ghosts' have always been helmet-clad (save for a few specialists), this awareness is reduced. And further so in a firefight, which ol' Sam Fisher RARELY ever gets into (and NEVER should). 3PV helps represent the peak of situational awareness, key to survival in SC. 1PV lends itself better to accurate fire and awareness of the downrange area. Mo' bettah for firefights.

Comparing the two is like comparing Porche 911's to Chevy Nova's. Each is powerful (talking the average street rod Nova here...), but clearly excels by a different approach to speed. The Nova has no place on a road circuit, as the 911 has no place on the drag strip, and either will eat the other's lunch when it dares to step into the wrong arena...

Know what I mean?

duuude...totally well said, i couldnt have done better, and i really dont think rainbow six was ever a true tactical game...it just was labled as such, and had tactical elements but in the end its a fun expose of shooting the bad guys up albeit in a more careful manner..now ghost recon is some serious business....meant to focus on tactics. in fact, its been so serious that I hated all the previous versions and never bought them...this is the first version i bought...its less tactical perhaps? i dont kno but def more than other very new games released...my previous views stand

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