Mamon Posted February 22, 2004 Share Posted February 22, 2004 please make a good campaign to go along with the rest of the goodies. Darn right we will Quote Link to comment Share on other sites More sharing options...
demojoe Posted February 23, 2004 Share Posted February 23, 2004 Is it just me or is anyone else having a problem completing mission two? I have cleared the vessel, cleared the docks of militia, and I have all my men practically inside the Helo but the mission wont end? What gives? How much "Linking" do I need to do with 2RAR? Arent I in the right place? Quote Link to comment Share on other sites More sharing options...
Giampi Posted February 23, 2004 Share Posted February 23, 2004 Is it just me or is anyone else having a problem completing mission two? I have cleared the vessel, cleared the docks of militia, and I have all my men practically inside the Helo but the mission wont end? What gives? How much "Linking" do I need to do with 2RAR? Arent I in the right place? Hi demojoe, the most probable cause of this is that you missed to kill some enemies somewhere. You have to find and kill that (those) coward(s) who is (are) hiding. Quote Link to comment Share on other sites More sharing options...
Private B Posted February 23, 2004 Share Posted February 23, 2004 Is it just me or is anyone else having a problem completing mission two? I have cleared the vessel, cleared the docks of militia, and I have all my men practically inside the Helo but the mission wont end? What gives? How much "Linking" do I need to do with 2RAR? Arent I in the right place? Hi demojoe, the most probable cause of this is that you missed to kill some enemies somewhere. You have to find and kill that (those) coward(s) who is (are) hiding. yeah, thats most probable...happened to me ont he first mission, damn stupid guy hiding in the room... Quote Link to comment Share on other sites More sharing options...
AUS_Viper Posted February 23, 2004 Author Share Posted February 23, 2004 @ Chems - great stuff mate!!! I love reading war stories about my missions. Reminds me of the good ol' days when I used to send Streinger my missions and the next day could hardly wait to log on As always, there was a page long war story on how the big man finished the mission It was such good reading - I kept them all!! Quote Link to comment Share on other sites More sharing options...
Stewy Posted February 23, 2004 Share Posted February 23, 2004 I wish I had more time to write good warries! Setting up a quick ambush in the first few minutes of mission one is a good one! Giving covering fire in 3-5 round bursts on the Minimi - Hey Yah! Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 23, 2004 Share Posted February 23, 2004 I've just started out on the campaign here, not very sucsess fully I might add. Got my rear end handed to me on a platter 3 times on mission 1 in a 10 minute timespan Think I need more gaming and less modding for some reason! Quote Link to comment Share on other sites More sharing options...
The_Slink Posted February 23, 2004 Share Posted February 23, 2004 What's the difference with the kukri and the normal knife? Is there one? Quote Link to comment Share on other sites More sharing options...
swifty Posted February 23, 2004 Share Posted February 23, 2004 I just wanted to add my praise to the heap.. with the exception of a few UFO moments here and there (unavoidable really) the mod was perfect. I'm using perfect in the strong sense of the word, as in, the odd ufo moments were technically flaws. however, such things are unavoidable and take place often enough in the built in missions to not really matter at all. plus, it keeps you on your toes. anyway, I loved it, start to finish, and I especially love finding the flexibility in a lot of missions upon replaying them. and don't even get me started on the weap models.. love that auscam! Quote Link to comment Share on other sites More sharing options...
Joker_USVN Posted February 23, 2004 Share Posted February 23, 2004 What's the difference with the kukri and the normal knife? Is there one? One is big and mean looking and the other one is big and ugly looking Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 24, 2004 Share Posted February 24, 2004 What's the difference with the kukri and the normal knife? Is there one? Well, normal knife (in game) is actually old style US military bayonet. Kukri knife, traditionally used by Ghurkhas, has much bigger blade (comes in 3 sizes, actually..the biggest version is almost like a machette..we used medium size in the mod) The blade is curved, it actually looks like a boomerang, with sharp edge being on the inner, shorter side. As for how they work in the mod, there's no actual difference, so each one you pick, you have equal chance.. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted February 24, 2004 Share Posted February 24, 2004 Whats the deal with the chick on mission 12? Ssssssshhhhhhh if I suffered ----so will EVERYONE IN GR.NET!!! "Damn you! Damn you to Hell" ----- Charleston Heston Planet of the Apes Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 24, 2004 Share Posted February 24, 2004 Whats the deal with the chick on mission 12? Ssssssshhhhhhh if I suffered ----so will EVERYONE IN GR.NET!!! "Damn you! Damn you to Hell" ----- Charleston Heston Planet of the Apes I take it you got to mission 12 of the campaign, then... Quote Link to comment Share on other sites More sharing options...
PGT95 Posted February 25, 2004 Share Posted February 25, 2004 Hey need some help, DL'd this and i cannt run GR at all now?!?! but i get no replys in the tech section... anyone feel like checking out the tech section and helpin me out some... please? Quote Link to comment Share on other sites More sharing options...
Spanish UOE Posted February 25, 2004 Share Posted February 25, 2004 Hey! I have finished the mod...It's one of the best campaigns I've ever played (Maybe the best of the best) I liked soo much the last two missions and I did good screenshots... Charlie Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 25, 2004 Share Posted February 25, 2004 Hey need some help, DL'd this and i cannt run GR at all now?!?! but i get no replys in the tech section... anyone feel like checking out the tech section and helpin me out some... please? Try right clicking on your GR icon, select "properties", then hit "find target" in the window that appears next. That will take you to GR's folder. Once there, find text document named "modsset". Simply delete it, and fire up GR. It should start up with no mods activated. Then try activating MP1(DS), MP2(IT) and Op.S. trough options/mod setiings and see what happens..... Quote Link to comment Share on other sites More sharing options...
The_Slink Posted February 26, 2004 Share Posted February 26, 2004 As for how they work in the mod, there's no actual difference, so each one you pick, you have equal chance.. That's what I meant. Thanks. Man I am burning to see what the hell is going down in mission 12.... Quote Link to comment Share on other sites More sharing options...
jeffery Posted February 27, 2004 Share Posted February 27, 2004 very cool problem mission 8 i get the big boot out to windows help me i wanted to vist the witch Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 27, 2004 Share Posted February 27, 2004 very cool problem mission 8 i get the big boot out to windows help me i wanted to vist the witch Could you be more speciffic? At what point you get CTD (I assume it's CTD), what is your configuration, etc... Posting ike.log might also give more clues to solving your problem. Quote Link to comment Share on other sites More sharing options...
jeffery Posted February 29, 2004 Share Posted February 29, 2004 will do Quote Link to comment Share on other sites More sharing options...
troubled_son Posted February 29, 2004 Share Posted February 29, 2004 it won't even install for me... keep getting the 'not responding' message in ctrl alt del Quote Link to comment Share on other sites More sharing options...
Tegyrius Posted February 29, 2004 Share Posted February 29, 2004 Oh my holy living ____... add me to the list of people completely blown away by Mission 12. Sheer brilliance. Motivated me to re-register here just to add my congratulations. For that matter, the whole mod rocks on toast. Looks like a million bucks, plays smooth as silk (within the limits of my rotted-out system, anyway), and the in-mission objective changes keep you on your toes. You guys done good. Starting a separate thread with a spoiler flag for further discussion of Mission 12. I have an idea I want to throw out for debate... - C. Quote Link to comment Share on other sites More sharing options...
jeffery Posted March 1, 2004 Share Posted March 1, 2004 ***** User's system configuration ***** CPU: AuthenticAMD 1660 MHz Recent AMD RAM: 512 MB O/S: Microsoft Windows 98 4.90 build 3000 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 848x480 window at 0,0 on monitor Default Monitor attached to WinFast® A360 Display Driver RSDisplayMgr::CreateGameWindow: Game running on primary display Default Monitor attached to WinFast® A360 Display Driver HAL (hw vp): WinFast® A360 Display Driver R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device Vinyl AC'97 Audio (WAVE) driver is viaudios.SYS RSSoundMgrPC: Selecting sound device Vinyl AC'97 Audio (WAVE) driver is viaudios.SYS SOUND: Cannot Find: ET0_briefing.wav Loading map c:\program files\red storm entertainment\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map RSFILEDATA: FindFile could not find file icg_wht_snp_03_blink_cuba.rsb RSFILEDATA: FindFile could not find file icg_wht_snp_03_cuba.rsb RSGameStateMgr::SaveGame(filename) Could not open file c:\program files\red storm entertainment\ghost recon\mods\operation_stabilise\save\game\checkpoint.sav to save the game thank for a great mod Quote Link to comment Share on other sites More sharing options...
AUS_Viper Posted March 1, 2004 Author Share Posted March 1, 2004 Oh my holy living ____... add me to the list of people completely blown away by Mission 12. Sheer brilliance. Motivated me to re-register here just to add my congratulations. For that matter, the whole mod rocks on toast. Looks like a million bucks, plays smooth as silk (within the limits of my rotted-out system, anyway), and the in-mission objective changes keep you on your toes. You guys done good. Starting a separate thread with a spoiler flag for further discussion of Mission 12. I have an idea I want to throw out for debate... - C. Thanks mate Must admit - mission 12 was my favourite to script. I even tried to keep it secret from the team to add the "OMG" factor... Quote Link to comment Share on other sites More sharing options...
AUS_Viper Posted March 1, 2004 Author Share Posted March 1, 2004 RSGameStateMgr::SaveGame(filename) Could not open file c:\program files\red storm entertainment\ghost recon\mods\operation_stabilise\save\game\checkpoint.sav to save the game Looks like a problem with your checkpoint.sav file. Take that file out of the mod folder and see if it starts without it. Don't delete it yet, just move it to a "safe" location, like a temp folder. Cheers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.