ROCO*AFZ* Posted November 18, 2006 Share Posted November 18, 2006 With GRAW 2 possibly announced or a sequel why not give the devs and idea of what we want to carry over that we currently have in both titles. Name 10 different things you like about both. No flames or negative posts please. This is for giving ideas. If you can't list them don't post. GR1 - #1 Server commands using buttons (in game server interface). It makes it easier for everyone to administer the server and stops typos #2 Injuries. We like a body map showing where we are injured and the effects of. I remember countless times telling my guys to cover me in matches because i was hit in the head, arm and leg and couldn't risk peeking out or moving. #3 All maps work in all game types. Gametypes automatically when created can be used in with each map. #4 4 spawn zones and possibly four teams of different camo #5 All seeing eye and direct xfire joining support. In game browsers are fine but nothing beats what i said. #6 Expansions. Don't re-write the whole engine. GR1 got this right. Add on to it. We will buy if it rocks. #7 Lots of weapons. Although it took some expansions GR1 had many weapons #8 less overhead on servers. After a few patches, server process took only about 20% of one cpu #9 Less bandwidth needed. Keep it simple. Make a lot of the things clients sided to reduce overhead. This makes hosting cheaper. #10 Easy interface to enable mods. GRAW #1 Server console that does not require any special video card #2 physics. they add to the realism and make you feel more involved in the game #3 Anticheat. Although still not fully functional (hopefully will be soon) is a good idea to have a basic anticheat with the game supported by the developers. Kick and ban are advanced also using a hash id #4 Developer interaction. This is the only game i see any developer regularly answering questions and assisting in modding #5 tutorials. (mod and map making) Thumbs up GRin. there are some really nice maps out. #6 Browsers (ingame). Although we complain about gamespy... no one can smurf your name #7 Moves. I like the idea of sliding. It adds to the game play #8 User involved beta. UBI messed there forum up for the MP3 but MP2 was great. We got to give a lot of feedback. #9 Weapon attachment and balance. I like the idea of weapon attachments and the weapons are well balanced. #10 Downloadable maps. Great idea. Needs some improvement (like not rebooting GRAW to use it) And those 2 lists together would make a Great GRAW2. Quote Link to comment Share on other sites More sharing options...
JasonFMX Posted November 19, 2006 Share Posted November 19, 2006 #4 Developer interaction. This is the only game i see any developer regularly answering questions and assisting in modding UBI does it all the time, go over to the splinter cell and R6 forums. they better be doing it too... SCDA for PC is a great game but its just as bugged as GRAW once was/is . Everyone is starting a riot over there about it. Its GRAW all over again. Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 19, 2006 Share Posted November 19, 2006 SCDA for PC is a great game but its just as bugged as GRAW once was/is . Everyone is starting a riot over there about it. Its GRAW all over again. Interesting to hear stuff like that about other games, it's going off topic for this thread but I'd be interested to hear more about that if you posted about it in our PC game forums. Quote Link to comment Share on other sites More sharing options...
JasonFMX Posted November 19, 2006 Share Posted November 19, 2006 SCDA for PC is a great game but its just as bugged as GRAW once was/is . Everyone is starting a riot over there about it. Its GRAW all over again. Interesting to hear stuff like that about other games, it's going off topic for this thread but I'd be interested to hear more about that if you posted about it in our PC game forums. sorry about that Quote Link to comment Share on other sites More sharing options...
Kurtz Posted November 19, 2006 Share Posted November 19, 2006 There's a lot I like about GRAW, especially SP. - the slow tactical gameplay. - the tac map is great. - enemy AI - graphics and physics - no running and shooting Improvements for GRAW 2: - make a run toggle - make an aim toggle for the AT - improve the team AI - remove mission boundary limits. - add a save game system - more than 4 man mission coop - a mission editor - do away with wire frame map - useless - do away with cross com windows - serve no purpose. - add a recon command - add gametypes Quote Link to comment Share on other sites More sharing options...
sui317 Posted November 19, 2006 Share Posted November 19, 2006 in [GR] you had stat points to give away after a mission to improve some skills and you could notice the improvements you could make your sniper so stealthy that the enemy ai would just walk over him and not notice him in graw you have those maps done by players where trees are lowered to create bushes they are perfect to hide in, now all we need is a good ghille suit and some more caracters i just woke up. i cant get to ten things now.... Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted November 19, 2006 Share Posted November 19, 2006 [GR]: 1.) Team orders 2.) ROE/Movement standing orders system 3.) Emphasis on team play/bring every man home alive 4.) Selection of weapons per class 5.) Attention paid to details of friendly and enemy uniforms, equipment, LANGUAGE, etc. 6.) Varied terrain/environment 7.) GOOD selection of MP gametypes 8.) uniform variations between different character classes (could tell at a glance if a guy was sniper, rifleman, etc.) 9.) EASE OF MOD SELECTION 10.) IGOR 11.) (cheating, I know) non-linear gameplay 12.) realistic damage model GRAW: 1.) super graphics 2.) enhanced orders system via crosscom and TacMap 3.) updated selection of weapons (though still lacking, at least SCAR rifles are awesome) 4.) smarter AI both enemy and friendly (though still need some polishing) 5.) new MP gametype DOMINATION (like it or not, it was fun) 6.) interaction with armor/air/artillery fire support assets 7.) SUPERB sound [[can't think of any more worthy of mention here, so I deferred my other GRAW comments to [GR]]] GRAW 2 should include: 1.) [GR]-style damage model along with color-code system employed in GRAW (guy knows how much that hurt, y'know) 2.) NON-LINEAR SP missions, a la [GR] 3.) adapted game engine to handle this thing called, MOMENTUM... (don't know what I mean, walk off the side of a stairwell and watch your forward momentum immediately HALT until you hit ground. UNREAL, indeed) 4.) GRAW's sound, graphics and physics (above notwithstanding) 5.) More varied environment/terrain, to include woodland/jungle and perhaps snow/tundra 6.) less trash, more civilians... I think if we cleaned up the 54,714,339 soda cans per square meter, we could afford a couple hundred civilians on the map. some trash is good and realistic... THAT MUCH? nah... 7.) up to 9-man teams 8.) regardless of number, ability to split into 'fire teams' of 2 or more and issue orders to each of those elements, as opposed to ordering EVERY TEAMMIE ONE AT A TIME TO ACCOMPLISH THE SAME THING 9.) at least consider the commo/orders rose... the current crosscom interface is GOOD, but could be better/quicker... I hate saying this, but BF2 hit that one square in the nose... they have the BEST orders/commo quick-reference system in video gaming, bar NONE 10.) EASIER TO USE MAP EDITOR AND MOD MANAGEMENT!!!!! What content lacks at release, the modders around here will certainly be able to make up for GIVEN THE PROPER TOOLS! Yes, the tutorials provided by GRIN were quite helpful. The map editor is almost as buggy as the game though, and things are nowhere NEAR as easy to edit or mod as was [GR]. We can forgive lacking content so long as playability and moddability are there in the box from the beginning. We'll make more content anyhow, no matter how good it is at the start. Think about it, eh? Again, thanks GRIN for being such good sports with us to date. Thanks UbiSoft for nothing. And to the folks at RedStorm, I'll chip-in whatever I can afford for someone to buy the GR name off Ubisoft. FOR THE LOVE OF GOD, PLEASE!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted November 20, 2006 Share Posted November 20, 2006 (edited) I don't agree with some of the previous posters on all accounts... but here is my list. GR over GR:AW - Injuries, character damage model - Real soldier classes with different character models and weapon selections - Ability to select soldiers from roster to bring specialist for eash mission - Ability to split into small group, and give team orders to those - Ability to take lead in any group at any time - Specialists in SP campaign for more soldier/weapon selections - Better SP pre-mission briefing system with map and additional mission info - Quick mission function for easy implementation of additional SP missions - Access to all original missions in editor - Simple mod activation interface - Possibility to use stealth GR:AW over GR - Great graphics - Great sound - Cool physics and effects - Better order interface (cross-com) - Better ingame map system - Better vehicle implementations and interaction - Better weapon kit selection system (primary, secondary, frag, ammo), and add-on system (aim, gl etc.) - Much better scripting system (no more dropdown menu system that was crap and limiting) - Better map system, allows easy map modifications (props, dynamics etc.) - Good developer-community interaction Edited November 20, 2006 by Wolfsong Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted November 20, 2006 Author Share Posted November 20, 2006 (edited) I don't agree with some of the previous posters on all accounts... but here is my list. GR over GR:AW - Injuries, character damage model - Real soldier classes with different character models and weapon selections - Ability to select soldiers from roster to bring specialist for eash mission - Ability to split into small group, and give team orders to those - Ability to take lead in any group at any time - Specialists in SP campaign for more soldier/weapon selections - Better SP pre-mission briefing system with map and additional mission info - Quick mission function for easy implementation of additional SP missions - Access to all original missions in editor - Simple mod activation interface - Possibility to use stealth GR:AW over GR - Great graphics - Great sound - Cool physics and effects - Better order interface (cross-com) - Better ingame map system - Better vehicle implementations and interaction - Better weapon kit selection system (primary, secondary, frag, ammo), and add-on system (aim, gl etc.) - Much better scripting system (no more dropdown menu system that was crap and limiting) - Better map system, allows easy map modifications (props, dynamics etc.) - Good developer-community interaction It's just a list for reference. Point being, the developers can see what each of us list the most (like if 15 people want one thing, maybe we'll get it) If one person says God mode in TVT or something it can be ignored. (just a farout example) Also it may make some realize that what one perceives or wants to make the game "tactical" is not the same as what another may want. Anyhow back to the listing. Edited November 20, 2006 by ROCOAFZ Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted November 20, 2006 Share Posted November 20, 2006 It's just a list for reference. Point being, the developers can see what each of us list the most (like if 15 people want one thing, maybe we'll get it) If one person says God mode in TVT or something it can be ignored. (just a farout example) Also it may make some realize that what one perceives or wants to make the game "tactical" is not the same as what another may want. Anyhow back to the listing. I know that. I just said that I don't agree with some of the things posted earlier. Quote Link to comment Share on other sites More sharing options...
JASGripen Posted November 20, 2006 Share Posted November 20, 2006 Again, thanks GRIN for being such good sports with us to date. Thanks UbiSoft for nothing. And to the folks at RedStorm, I'll chip-in whatever I can afford for someone to buy the GR name off Ubisoft. FOR THE LOVE OF GOD, PLEASE!!!!!!!!!! RS is into consoles these days, time moves fast and GR was eons ago when it comes to corporate development in the gaming industry. I rather see GRIN continue with what they have done. The game is good, but it needs some further work. If they could get some more slack form Ubi I am sure there would be a very good GRAW2/GRAW expansion. Quote Link to comment Share on other sites More sharing options...
sui317 Posted November 20, 2006 Share Posted November 20, 2006 Again, thanks GRIN for being such good sports with us to date. Thanks UbiSoft for nothing. And to the folks at RedStorm, I'll chip-in whatever I can afford for someone to buy the GR name off Ubisoft. FOR THE LOVE OF GOD, PLEASE!!!!!!!!!! RS is into consoles these days, time moves fast and GR was eons ago when it comes to corporate development in the gaming industry. I rather see GRIN continue with what they have done. The game is good, but it needs some further work. If they could get some more slack form Ubi I am sure there would be a very good GRAW2/GRAW expansion. somewhere i read that grin made sims for the militairy so i guess the GR name would suit them well. they got my blessing if they can get hold of the GR rights for PC i would even (oh my endless faith) pay a little more for it if it would be so Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted November 21, 2006 Share Posted November 21, 2006 EDIT: removed off-topic text Quote Link to comment Share on other sites More sharing options...
JASGripen Posted November 21, 2006 Share Posted November 21, 2006 Again, thanks GRIN for being such good sports with us to date. Thanks UbiSoft for nothing. And to the folks at RedStorm, I'll chip-in whatever I can afford for someone to buy the GR name off Ubisoft. FOR THE LOVE OF GOD, PLEASE!!!!!!!!!! RS is into consoles these days, time moves fast and GR was eons ago when it comes to corporate development in the gaming industry. I rather see GRIN continue with what they have done. The game is good, but it needs some further work. If they could get some more slack form Ubi I am sure there would be a very good GRAW2/GRAW expansion. somewhere i read that grin made sims for the militairy so i guess the GR name would suit them well. they got my blessing if they can get hold of the GR rights for PC i would even (oh my endless faith) pay a little more for it if it would be so I don't know about that, perhaps for some other country then. The Sims which the Swedish armed forces are using are Foreign Ground (a ROE simulation mostly): http://www.defencegaming.org/foreign_ground.htm And Steel Beasts Professional(, a modern tank simulation game): http://www.steelbeasts.com/ Anyway all I want now is an awesome fat GRAW patch with bug fixes, maps for all modes and more weapons. Quote Link to comment Share on other sites More sharing options...
sui317 Posted November 21, 2006 Share Posted November 21, 2006 I don't know about that, perhaps for some other country then. The Sims which the Swedish armed forces are using are Foreign Ground (a ROE simulation mostly): http://www.defencegaming.org/foreign_ground.htm And Steel Beasts Professional(, a modern tank simulation game): http://www.steelbeasts.com/ Anyway all I want now is an awesome fat GRAW patch with bug fixes, maps for all modes and more weapons. this is from their site http://www.grin.se Past titles include the award-winning "Ballistics", "Bandits - Phoenix Rising", and numerous arcade machines as well as military and civilian simulators. Quote Link to comment Share on other sites More sharing options...
sui317 Posted November 21, 2006 Share Posted November 21, 2006 1) graw: it is playable and fun [GR]: see above 2) graw: weapons are detailed in every aspect and have specific uses [GR]:a lot of weapons and diversity, yet i found it to much all round or kinda the same 3) graw: great movement and feel of being there [GR]: did have a good sence of what and where, but sometimes felt like a train on a track, or floating on a maglef 4) graw: hard to aim thus more demanding as a game [GR]: not so hard to aim but had good ret indication for aiming. AS mod did improve it 5) graw: missions are at first very exciting but less replayable but good elements like the resupply, and insertions / extractions, flying in the chopper at night with sams around you sure gets your attention though kinda cosmetic later when you know what is to happen. [GR]: great missions but sometimes dull in replayability take recon missions, you kill them all and mission ends with little or no consequence, it should have been shut and closed cause you violated the ROE 6) graw: good sounds and animations, lack of caracter diversity which is a sad thing, but details were done very good. [GR]: tops for its time in every aspect, though outdated now. that does not take away it is still good for the eyes and ears with the std upgrade and great skins 7) graw: i love the MP aspect, it draw me in to TvT but [GR] coop was lacking options and excitement, still i think it is nice they tried, and hopefully still try to improve on it [GR]: TvT did not get to me with [GR]. (i was not in the right places and or mind set at that time, but the game did not draw me in aswell) coop was the bomb ! and very much enjoyable 8) graw: like the editor setting, real time fun, though lacking a good scripting tool and creating freedom. it could improve a lot if there was a draw tool like the unreal editor and scripting like igor, maybe a simple though effective landscape tool like the sand box (i know more points of improvement then praise, but i do like it as there is something present) [GR]: great scripting tool IGOR RULES !!!! lacked a simple landscape or enviorment editor... 9) graw: no run and gun and yet a good simple fun game with option to do more tactical things [GR]: great game for a few fun minutes as you had little time for it, or a great game that could take hours and hours before you were done with it. 10) graw: a great community with a lot of voices and diversity of how it should be [GR]: a great community that still holds dear a game often seen by outsiders as obsolete, pure dedication ! i got ten !!! i did it Quote Link to comment Share on other sites More sharing options...
Joseph_Q Posted November 21, 2006 Share Posted November 21, 2006 (edited) GRAW #4 Developer interaction. This is the only game i see any developer regularly answering questions and assisting in modding www.redorchestragame.com www.armedassault.com Check this sites and see real support and interaction with community which last longer that 6 month after release, oh and one more thing those dev dont insult Guys who are disappointed with their work, broken words and false advertaisements .... Bo Uhhh bad memories. PS. I still cant sell my copy of GRAW Less than half of retail price 6 month after release and Z E R O bids on allegro ( polish equivalent of ebay) Edited November 21, 2006 by Joseph_Q Quote Link to comment Share on other sites More sharing options...
Hawseman Posted November 21, 2006 Share Posted November 21, 2006 GRAW #4 Developer interaction. This is the only game i see any developer regularly answering questions and assisting in modding www.redorchestragame.com www.armedassault.com Check this sites and see real support and interaction with community which last longer that 6 month after release, oh and one more thing those dev dont insult Guys who are disappointed with their work, broken words and false advertaisements .... Bo Uhhh bad memories. PS. I still cant sell my copy of GRAW Less than half of retail price 6 month after release and Z E R O bids on allegro ( polish equivalent of ebay) Whoa....Armed Assault has hardly been out for 6 months...... I'm looking forward to ArmA, but all the hype has raised the bar pretty high (remind you of anything?). Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 21, 2006 Share Posted November 21, 2006 Some of you guys apparantly have a very low attention span. Here's a reminder about what this thread is for. With GRAW 2 possibly announced or a sequel why not give the devs and idea of what we want to carry over that we currently have in both titles. Name 10 different things you like about both. No flames or negative posts please. This is for giving ideas. If you can't list them don't post. I'll be deleting some of the OT stuff, and increasing warning levels if thread derailing continues in this or other threads. Quote Link to comment Share on other sites More sharing options...
Joseph_Q Posted November 22, 2006 Share Posted November 22, 2006 Whoa....Armed Assault has hardly been out for 6 months...... Nope, but OFP was released more than 6 months ago and you can judge BIS by their OFP support ( patches, addon, huge still active moding community supported by BIS). There is no reason to think that ArmA will receive less support than OFP. Sorry ROCKY just had to aswer that, no more OT. Quote Link to comment Share on other sites More sharing options...
Pritzl Posted November 23, 2006 Share Posted November 23, 2006 I haven't played [GR] long enough to perform a proper point verus point analysis but I hope my memory isn't too shabby and I don't mention too many points that were present in both. Also, instead of listing 10 points in favour of [GR], I'll post 10 that I think GRAW is missing to make it as addictive a game as the former, even if they weren't present in the original. Finally, you will note that all my comments are limited to the SP side of things. That's not to say I don't think any improvements are warranted on the MP side, but I don't have the experience to comment on it. GRAW's Strong Points 1. Cross-com: highly efficient method for issueing orders. 2. Movement: the dives and slides are great. 3. Sounds: There's so much depth to the sounds, it's incredible. You can usually instantly tell what type of threat you're facing by the sound of the firing. 4. Physics/Ballistics: If you can see something (sometimes even if you can't, e.g. through a thin wall/fence) you can hit it, period. I'm not sure if this was the case in [GR] but it's certainly been a frustration in other shooters. 5. Enemy AI: iirc, [GR]'s AI was slightly more aggressive, but not in a good way. They would often rush headlong into death-traps and just didn't behave plausibly a lot of the time. In contrast, GRAW AI has often surprised me. 6. Friendly AI: I find my GRAW teammates are quite autonomous and perfectly capable of addressing threats so long as I set them up properly. In [GR], I often remember having to switch to specific teammates in order to make them do what they're supposed to. 7. Relaxed injury system: I know it's more realistic to have 1 shot = 1 kill, but for the purposes of a game I think GRAW has achieved a really good balance between self-preservation and playability. Besides, the AI gets the benefit of the doubt too and I've often had guys I shot down recover and shoot me in the back because I didn't make sure they were out of the fight. Oh yeah and a big "Hurrah!" for no health packs. They irritate the bejeezus out of me! 8. Weapons: very well balanced. Unlike other shooters, I find myself spending a lot of time at the arming screens selecting loadouts instead of just selecting one uber weapon. 9. Maps: They are HUGE! And, although not offering completely open gameplay they do allow for a multitude of options to complete objectives. e.g. you spot a sniper, you can (a) find a nice spot to snipe him; (b) use your team to suppress him while you set up to take him out; © sneak up on him and kill him at close range; (d) bound from cover to cover and lob a grenade into his nest; or (e) completely circumvent his location and avoid his field of fire. 10. The little things: I shot one guy through a car and the car alarm/horn went off! I was so surprised I nearly keeled over. I was hiding behind some crates and ducked behind a wall to avoid some MG fire, next time I peaked, the boxes were scattered all over the place no longer providing any concealment. GRAW's Weaknesses Pretty much the same points, just different aspects: 1. Cross-com: Efficient but not always accurate. 2. Movement: Why oh why can't we clamber over small obstacles? Jumping or door opening isn't really necessary, but being stumped by a 1 foot ledge is ridiculous. 3. Sounds: They sometimes loop inexplicably, e.g. you get killed by an MG and when you reload you still hear it firing? 4. Physics/Ballistics: Bullet dispersion may be modelled but I did not perceive any real bullet drop. Perhaps the distances aren't sufficient? Penetration is also hard to predict, sometimes it works properly sometimes a flimsy obstacle will shield the enemy. 5. Eenemy AI: Their reaction to silenced weapons is overdone. On the other hand, I've seen some units appear to not notice even unsilenced weapons so long as the action is outside a certain distance. I've chalked up the latter to the fact that this being a hot combat zone, and an urban one at that, the sound of random gunfire isn't out of place. 6. Friendly AI: Three simple words - Rules of Engagement. Given the plausibility of Enemy AI responses, I should in theory be able to place my men in advantageous positions without them blowing their cover at the first glimpse of an enemy unit. They also occasionally do not follow orders very precisely, particularly facing directives. 7. Injury system: Could be a tiny smidge stricter/more location specific perhaps. e.g. surviving a 0.50 cal sniper round is a bit much. Overall though I wouldn't mind keeping it just as is. 8. Weapons: A few conspicuous absences apparently, but I'm no expert. 9. Maps: Large true, but often funnel the action down a few selected routes. The "leaving mission area" is particularly annoying. As long as I'm on the map I should be free to go wherever I please. Open-ended gameplay is the key to replayability in these games. Along the same lines, all mission objectives should be accessible whenever possible, i.e. so long as they don't mess the story line, the freedom of which to do first would be nice. Running from one end of the map to the other only to come back the other way to do the next bit (or worse, get the objective changed on you midway) is quite irritating. 10. The little things: just a list of small niggles that I'd love to see addressed in GRAW2: (a) Tac map needs to be scrollable to any part of the map not just within a specific distance of your men. Afterall, it's a satellite isn't it? (b) More than one waypoint marker (numbered) would be helpful to mark potential threat areas etc. © Quicksaves... for God's sake quicksaves. Make them limited if you have to. (one slot only?) I know the purpose is to make the game more seamless/challenging but there's nothing quite as annoying as having to get up and address real life without a recent save point. (d) Are pistols really that inaccurate? Or is this a nod to the fact that they shouldn't have the range of other weapons? (e) The magical "X" C-4 feels cheap. Just make it another backpack item and make sure that it is specifically listed as required in the appropriate mission briefs. (f) Grenade power meter is a tad too fast making accurate lobbing really difficult. Besides, slowing it down would add a bit of gameplay balance to their use with long throws requiring more time and exposing you to danger. (g) Unless the "run" command is supposed to simulate flat-out sprinting (in which case it seems a tad slow) I see no reason for preventing firing and reloading when using it. (or is this a MP concession?) If you must, make the reloading take longer and the aim beyond terrible while doing so, but the arbitrary prevention of both is hard to swallow. Phew! Yes, I know I didn't mention graphics, but I never buy games for graphics, no matter how snazzy. Gameplay is king. e.g. the one tactical game I played all the way through is the original Hidden and Dangerous and that was well after its graphics became dated (2003?) when it was released as a free demo for the sequel. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted November 23, 2006 Share Posted November 23, 2006 (edited) I'll just answer some of that... hope it's not to OT. (d) Are pistols really that inaccurate? Or is this a nod to the fact that they shouldn't have the range of other weapons? (e) The magical "X" C-4 feels cheap. Just make it another backpack item and make sure that it is specifically listed as required in the appropriate mission briefs. On d, I'd say yes. I've been shooting pistols/guns at a club (sports) for about 11 years and I think they're good. You can kill with single round on quite some distance in GRAW. You just have the aim carefully and take your time between the shots. On e, I think the reason is to simulate that you always have some C4 with you as a spec ops unit. Just like they implemented the grenades. In [GR] you could only place them in scripted zones, which was only at objective sites and as such about the same problem. And they really didn't do anything in the game unless you spent alot of time in scripting. But in GRAW you can place those C4 props anywhere you want the player to be able to use a demo charge and then it will blow up anything in it's surrounding because of the physics it uses. I think it's a better system then in [GR], but I also like the dedicated demo soldier, which would require it as a backpack item for that class (if there where classes). EDIT: Removed response to point b, missinterpreted it. ops. Edited November 23, 2006 by Wolfsong Quote Link to comment Share on other sites More sharing options...
Pritzl Posted November 23, 2006 Share Posted November 23, 2006 EDIT: Removed response to point c, missinterpreted it. ops. And I was about to ask too. Had me confused there for a moment. Still am, since I thought it was point (b)... Anyway, I remembered one other minor niggle: is it just me or does GRAW not have a pause functionality? If so and I were to guess I'd think that was an attempt to make the game tougher (so you can't plan stuff on the tac map and have to react in real-time) which is rather strange. Afterall, if that was the aim, it might have been better to just freeze the game completely when paused so that the tactical map can't be used. Some of us do have to get up to answer the phone every now and then. Quote Link to comment Share on other sites More sharing options...
JASGripen Posted November 23, 2006 Share Posted November 23, 2006 You can go to the menu and get a pause - don't try it in MP though. Quote Link to comment Share on other sites More sharing options...
Pritzl Posted November 23, 2006 Share Posted November 23, 2006 You can go to the menu and get a pause - don't try it in MP though. I never thought of that! Now I feel really stupid... which is an improvement. Quote Link to comment Share on other sites More sharing options...
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