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Deception at the Lan party


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Well, yesterday, we had a small Lan Party... total of 9 players... just to pass time on a rainy day, playing the BF2142 demo, some Flatout2 and of course: GRAW.

I'm still a big fan of GRAW, been playing on and off with my gang, sometime in private games, sometime on BDA or other servers. So we have used most of the regular maps. Time for something new.

So for the Lan, I downloaded all the [GR] new maps, several of the top other maps, and we all installed that and started to play. I had read that the more maps you had, the longer the loading time would be, but who cares, it's only a 'one shot deal' at the start of the game... or so I thought.

We started a first [GR] game. 'Closed casket'... Nice looking map.. but the loading time... on a LAN ?!?

Took more than 5 minutes to join everyone... but hey, we're in the map, it's tough, we are having a challenge...

After a few minutes, a player got disconnected. Then we reach our respawn limit... So let's have a go again...

Oups... the server crashes on the reload of the same map...

Ah yes... had read something in the forum about that.

No problem, lets load a Siege game, on a regular map.

Another 5 minute wait.

Whops, one of the new guys did not select a kit... he's stuck with a pistol at first...

Whoa, the map is too huge... there are only 8 of us in it... impossible to protect all angles...

after 2 minutes, the siege ends...

And the server crashes again...

That was the end of it.

We went back to the BF2142 demo... run, gun, die, respawn... run, gun, die, respawn... very tactical !!!

But it works! It's easy to join, it does not crash.

I don't understand why a game would take longer to load because there are more maps.

What is it doing ? Checking every file before loading?

That's a bit absurd.

Why isn't there a better interface to load mods, to change games on the fly.

That was so simple in [GR].

Why do we have to wait until a game has loaded in order to exit that game ?!?

Why do we have to reselect our kit every time ?

I still love the game, when I'm in the gameplay.

But I beg for a better lobby interface.

If it's a pain to join, it kills a good part of the fun.

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Well, yesterday, we had a small Lan Party... total of 9 players... just to pass time on a rainy day, playing the BF2142 demo, some Flatout2 and of course: GRAW.

I'm still a big fan of GRAW, been playing on and off with my gang, sometime in private games, sometime on BDA or other servers. So we have used most of the regular maps. Time for something new.

So for the Lan, I downloaded all the [GR] new maps, several of the top other maps, and we all installed that and started to play. I had read that the more maps you had, the longer the loading time would be, but who cares, it's only a 'one shot deal' at the start of the game... or so I thought.

We started a first [GR] game. 'Closed casket'... Nice looking map.. but the loading time... on a LAN ?!?

Took more than 5 minutes to join everyone... but hey, we're in the map, it's tough, we are having a challenge...

After a few minutes, a player got disconnected. Then we reach our respawn limit... So let's have a go again...

Oups... the server crashes on the reload of the same map...

Ah yes... had read something in the forum about that.

No problem, lets load a Siege game, on a regular map.

Another 5 minute wait.

Whops, one of the new guys did not select a kit... he's stuck with a pistol at first...

Whoa, the map is too huge... there are only 8 of us in it... impossible to protect all angles...

after 2 minutes, the siege ends...

And the server crashes again...

That was the end of it.

We went back to the BF2142 demo... run, gun, die, respawn... run, gun, die, respawn... very tactical !!!

But it works! It's easy to join, it does not crash.

I don't understand why a game would take longer to load because there are more maps.

What is it doing ? Checking every file before loading?

That's a bit absurd.

Why isn't there a better interface to load mods, to change games on the fly.

That was so simple in [GR].

Why do we have to wait until a game has loaded in order to exit that game ?!?

Why do we have to reselect our kit every time ?

I still love the game, when I'm in the gameplay.

But I beg for a better lobby interface.

If it's a pain to join, it kills a good part of the fun.

What about the other GRAW maps? Could it be just that one? I haven't played the campaign but is closed casket a mod makers map (may explain it but i'm unsure)

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I don't understand why a game would take longer to load because there are more maps.

What is it doing ? Checking every file before loading?

That's a bit absurd.

Why isn't there a better interface to load mods, to change games on the fly.

That was so simple in [GR].

Why do we have to wait until a game has loaded in order to exit that game ?!?

Why do we have to reselect our kit every time ?

I still love the game, when I'm in the gameplay.

But I beg for a better lobby interface.

If it's a pain to join, it kills a good part of the fun.

I'm not sure about on a LAN, but I remember ofline GR1 took longer to load depending on the number of maps that were installed. Apart from that, just about everything else in your list was a-okay in GR1 and pretty much a pain in GR:AW, which is a big disapointment because (1) it's extremely frustrating to see regression in games instead of progression and (2) GR:AW would be awesome in a LAN if it wasn't for these issues :(

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I don't understand why a game would take longer to load because there are more maps.

What is it doing ? Checking every file before loading?

That's a bit absurd.

Why isn't there a better interface to load mods, to change games on the fly.

That was so simple in [GR].

Why do we have to wait until a game has loaded in order to exit that game ?!?

Why do we have to reselect our kit every time ?

I still love the game, when I'm in the gameplay.

But I beg for a better lobby interface.

If it's a pain to join, it kills a good part of the fun.

I'm not sure about on a LAN, but I remember ofline GR1 took longer to load depending on the number of maps that were installed. Apart from that, just about everything else in your list was a-okay in GR1 and pretty much a pain in GR:AW, which is a big disapointment because (1) it's extremely frustrating to see regression in games instead of progression and (2) GR:AW would be awesome in a LAN if it wasn't for these issues :(

AMEN! GR:AW is a good game, but a very frustrating one. We have about the same issues, just not always on a LAN. 4 friends, all local, hook up on the weekends and game. GR:AW could be the highlight of these sessions, but the constant disconnects, crashes and severe load times S.U.C.K.!!!!! I find it amazing that older games, which may or may not be as involved, run so much better. COD is one- maybe not as graphically intense, but good lord- it runs a hell of a lot better so it gets more play time. And one of our favorites for Co-Op is Hidden and Dangerous 2! It's ancient by gaming standards- graphics are definitely dated, but rock solid in online performance and gameplay is right up there. But there is something to be said for online stability and gameplay! It's getting the most time now of any game. Even [Ghost Recon] is getting time with our little band of warriors. GR:AW *SHOULD* be getting all the play time, but until some issues are resolved, it'll be taking a backseat. It's a shame...

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