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New OGR Coop Map Ambush! FIREFIGHT


Cangaroo.TNT

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D/L:

http://files.filefront.com/ambushbundle/;6...;/fileinfo.html

We beta tested my new map last night. I corrected scripting and other minor errors this morning, and I am currently rendering the completed, final version. When it is done rendering I will edit this post and provide a d/l link. However, a few questions were raised during the testing, and I want to explain the answers here before the public release.

First of all, here is the description:

The Ghosts were escorting a VIP when their convoy was ambushed. The VIP and several guards have already been killed or injured. Prevent your position from being over-run and eliminate all of the rebels. THIS MAP IS DESIGNED TO BE PLAYED IN FIREFIGHT MODE ONLY.

- There are 120 tangos to kill.

- This is FIREFIGHT MODE ONLY. The extract zone is in the center of the ambush, so Recon mode would last about, oh, 6 seconds.

- You have been ambushed, so while the insertion is not hot, you will more than likely respawn into a hot zone.

- Again, you have been ambushed, and it is a well planned and executed ambush. The rebels took out the lead & tail vehicles on a narrow street, and barricaded the intersecting street. So, you start off pinned in. Like any ambush situation, they are moving in for the kill and you have to move away from the kill zone. A well placed grenade will move the cars enough for you to be able to move out.

- The intent was to simulate an ambush. If you could move about unhindered with no debris or obstacles, it wouldn't be a very good simulation.

- The map turned out & plays EXACTLY as I had hoped. I don't expect everyone to like it, but it is as I wanted. So, don't tell me to make more space between vehicles, or tell me that it's hard to move within the kill zone. IT'S SUPPOSED TO BE!

On another note, there are no area triggers, so I believe I have come as close to randomness as is possible with this editor. All spawns (except the initial) are based on killing enemy groups. So, say you see a group of 8 tangos and you kill some of them. Did the ones you kill belong to the same group, or different groups? Did you kill enough to spawn the next group? If so, which group did you kill? Which group will they spawn? You don't know.

Edited by Cangaroo[TNT]
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Love the set up and idea of this map, but man, keeping you "confined" to that little area is harsh. Thank god I got out from that area or I might have just given up.. (was playing it by myself thats why). Thats the only thing I hate about it. Make that area bigger, and it might be better. Also I think I lost a guy somewhere.. I had 119 kills and could not for the life of me find the last one. I looked all over the map for him. Other than that, good map.

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Liked the map, me and my brother completed it yesterday its quite tricky in places with enemy appearing in places that had allready been cleared but it keeps you on your toes but all in all thoroughly enjoyable, thanks. :D As for that last kill he was( for us anyway) just south of the burning cars hiding in an alley way opposite the area that has the underground level.

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Love the set up and idea of this map, but man, keeping you "confined" to that little area is harsh. Thank god I got out from that area or I might have just given up.. (was playing it by myself thats why). Thats the only thing I hate about it. Make that area bigger, and it might be better. Also I think I lost a guy somewhere.. I had 119 kills and could not for the life of me find the last one. I looked all over the map for him. Other than that, good map.
Thanks for the compliment, but I see you didn't read the OP! :P
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' date='Oct 28 2006, 04:36 PM' post='431532']

Also I think I lost a guy somewhere.. I had 119 kills and could not for the life of me find the last one. I looked all over the map for him. Other than that, good map.
Thanks for the compliment, but I see you didn't read the OP! :P

just been playing it to and had the same problem but eventually found him. so it does eventually end. the map crashes GRAW when completed though :/

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