Evilducky Posted October 23, 2006 Share Posted October 23, 2006 (edited) What is a good poly count for the guns in this game? Still trying to make my gun, and would like to know.. Thanks guys. Also, how do you get the guns in the game now into the 3ds max?? I have been tring to get them into the editor, and I dont know how to. Edited October 24, 2006 by Evilducky Quote Link to comment Share on other sites More sharing options...
Brettzies Posted October 24, 2006 Share Posted October 24, 2006 Quote from one of the Grinners: Polycounts The weapons without mods are between 1200 to 2500 polys. One exception is the SAW wich is about 6000 polys with all the bullets and stuff. The addons are between 500 to 2000 polys. Every weapon and addon has three LOD-steps including the highest one. The second one being like 50% of the first one (think 3rd person), and the third one being about 10% of the first. (can be very crude, since it will be viewed at a distance of about 15 meters). I've added some meshes with super high poly counts(10000+) on my old slow computer and it didn't seem to slow down at all, even with all 4 soldiers using it. Not sure how that would transfer to multiplayer though. Quote Link to comment Share on other sites More sharing options...
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