Suicide Commando Posted March 9, 2005 Share Posted March 9, 2005 Yeah, looks good to me. And it's below 1911 poly's. Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 9, 2005 Author Share Posted March 9, 2005 Quote Link to comment Share on other sites More sharing options...
Chems Posted March 9, 2005 Share Posted March 9, 2005 Looks very nice indeed, lolvly in fact, my only crit would be that in some places the damage to the metal skin looks a little over done. An excellent skin and model! Quote Link to comment Share on other sites More sharing options...
Zeko Posted March 9, 2005 Share Posted March 9, 2005 Very nice model swartsz! I have to agree with Chems about the damaged metal part tho. Excellent work m8! Keep 'em coming! Quote Link to comment Share on other sites More sharing options...
Snake@War Posted March 9, 2005 Share Posted March 9, 2005 Yeah, very good. Looks PERFECT. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted March 9, 2005 Share Posted March 9, 2005 Looks awesome fully textured swartsz. Great job. Quote Link to comment Share on other sites More sharing options...
Stalker Posted March 10, 2005 Share Posted March 10, 2005 Excellent texture! Quote Link to comment Share on other sites More sharing options...
Parabellum Posted March 11, 2005 Share Posted March 11, 2005 Swartsz, I think you're the next Earl. Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 11, 2005 Author Share Posted March 11, 2005 (edited) Swartsz, I think you're the next Earl. ← thank you very much, Para! There are some small things i need to fix ( big thanks to EsKwaad for pointing them out ) and then i can start texturing the flashlight and the low-poly version. Edited March 11, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
_OtAcoN_ Posted March 11, 2005 Share Posted March 11, 2005 i was just now about to start textureing my m4, and i was going to use that method that swartsz uses on his. i am just wondering if it matters if my guns receiver inst one big peice. Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 12, 2005 Author Share Posted March 12, 2005 i was just now about to start textureing my m4, and i was going to use that method that swartsz uses on his. i am just wondering if it matters if my guns receiver inst one big peice. ← you could always attach the different pieces together so it will become one object, that will minize the chance of seams on the texture. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 12, 2005 Share Posted March 12, 2005 When hand painting it is a big help if the weapon is poly modeled. Isnt it Swartz coughm4receivercough Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 12, 2005 Author Share Posted March 12, 2005 (edited) When hand painting it is a big help if the weapon is poly modeled. Isnt it Swartz coughm4receivercough ← it doesn't have to be! if you make sure to attach all the seperate pieces into one or two big objects, you can UWV map and texture it just like a poly-modeled one. true, it can make things a bit easier, but when UWV mapping and texturing it's more about faces then the modeling technique. coughm4receivercough i thought we/"someone else" fixed that problem....why do you always have to remind me about that.... i was just a young kid back in those days. Edited March 12, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
Chems Posted March 12, 2005 Share Posted March 12, 2005 lol, well the HL community would eat you alive if you werent poly modeling! Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 12, 2005 Author Share Posted March 12, 2005 Sorry but i do not let any guy sink his teeth in my flesh, only beautiful dutch girls are allowed to do that.... Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted March 13, 2005 Share Posted March 13, 2005 Sorry but i do not let any guy sink his teeth in my flesh, only beautiful dutch girls are allowed to do that.... ← Quote Link to comment Share on other sites More sharing options...
_OtAcoN_ Posted March 13, 2005 Share Posted March 13, 2005 bah swartsz u stole my sig idea. argh Quote Link to comment Share on other sites More sharing options...
_OtAcoN_ Posted March 13, 2005 Share Posted March 13, 2005 p.s. nice sig. Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 13, 2005 Author Share Posted March 13, 2005 (edited) bah swartsz u stole my sig idea. argh ← really? p.s. nice sig. thanks and here is the first render with the skinned flashlight, personally i am not too crazy about it, so i think i will go back and redo ( UWV map & texture ) the whole thing. edit- went ahead and remodeled the whole taclight. here is a render of the new one, i hope you will agree with me that it looks a lot better than the other one. the new one will also save me some polies, which is a good thing... Edited March 13, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
Chems Posted March 13, 2005 Share Posted March 13, 2005 Yeah the flash light didnt look great, thou I think on your trigger their I can see a bit of UVW overspill onto the canvas, top of the trigger is white. Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 13, 2005 Author Share Posted March 13, 2005 Yeah the flash light didnt look great, thou I think on your trigger their I can see a bit of UVW overspill onto the canvas, top of the trigger is white. ← sorry but that is not the case, what you see is the background-color because i deleted the top and bottom faces of the trigger because they will be rarely/never seen ingame. Quote Link to comment Share on other sites More sharing options...
_OtAcoN_ Posted March 13, 2005 Share Posted March 13, 2005 i would think if u moved the vertices just a little bit upwards and downwards you wouldn't be able to see that space and it would hide the crack. unless of coarse you like it like that bah swartsz u stole my sig idea. argh * really? lol yah, my next sig was going to look simular to that, but heh looks like u beat me to it Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 13, 2005 Author Share Posted March 13, 2005 i would think if u moved the vertices just a little bit upwards and downwards you wouldn't be able to see that space and it would hide the crack. unless of coarse you like it like that bah swartsz u stole my sig idea. argh * really? lol yah, my next sig was going to look simular to that, but heh looks like u beat me to it ← o oke...sorry about it then, but you can't stop a creative mind when it is in gear.. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted March 13, 2005 Share Posted March 13, 2005 I like the new tac light as well swartsz. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 13, 2005 Share Posted March 13, 2005 Yeah, the new light is great. As is the overall model/texture, of course. Quote Link to comment Share on other sites More sharing options...
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