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First weapon model


swartsz
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Swartsz, I think you're the next Earl.

thank you very much, Para!

There are some small things i need to fix ( big thanks to EsKwaad for pointing them out ) and then i can start texturing the flashlight and the low-poly version.

Edited by swartsz
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i was just now about to start textureing my m4, and i was going to use that method that swartsz uses on his. i am just wondering if it matters if my guns receiver inst one big peice.

you could always attach the different pieces together so it will become one object, that will minize the chance of seams on the texture.

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When hand painting it is a big help if the weapon is poly modeled. Isnt it Swartz :devil: coughm4receivercough ;)

it doesn't have to be!

if you make sure to attach all the seperate pieces into one or two big objects, you can UWV map and texture it just like a poly-modeled one.

true, it can make things a bit easier, but when UWV mapping and texturing it's more about faces then the modeling technique.

coughm4receivercough  ;)

i thought we/"someone else" fixed that problem....why do you always have to remind me about that.... :angry::P i was just a young kid back in those days.

Edited by swartsz
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bah

swartsz u stole my sig idea. argh

really?

p.s.

nice sig.

thanks

and here is the first render with the skinned flashlight, personally i am not too crazy about it, so i think i will go back and redo ( UWV map & texture ) the whole thing.

skinwip6.jpg

edit- went ahead and remodeled the whole taclight. here is a render of the new one, i hope you will agree with me that it looks a lot better than the other one.

skinwip7.jpg

the new one will also save me some polies, which is a good thing... :D

Edited by swartsz
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Yeah the flash light didnt look great, thou I think on your trigger their I can see a bit of UVW overspill onto the canvas, top of the trigger is white. :thumbsup:

sorry but that is not the case, what you see is the background-color because i deleted the top and bottom faces of the trigger because they will be rarely/never seen ingame.

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i would think if u moved the vertices just a little bit upwards and downwards you wouldn't be able to see that space and it would hide the crack.

unless of coarse you like it like that

bah

swartsz u stole my sig idea. argh

*

really?

lol yah, my next sig was going to look simular to that, but heh looks like u beat me to it

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i would think if u moved the vertices just a little bit upwards and downwards you wouldn't be able to see that space and it would hide the crack.

unless of coarse you like it like that

bah

swartsz u stole my sig idea. argh

*

really?

lol yah, my next sig was going to look simular to that, but heh looks like u beat me to it

o oke...sorry about it then, but you can't stop a creative mind when it is in gear.. :D

skinwip8.jpg

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