ReconSnake Posted April 27, 2003 Share Posted April 27, 2003 NP, I only noticed b/c it is frequently a pain in the rear for me to find the right-side pic I need (with the dust cover open) RS Quote Link to comment Share on other sites More sharing options...
Piccolo Posted April 28, 2003 Share Posted April 28, 2003 Swartz; the Boolean tool is probably your best bet in the rear sights. It's the method I use for most cases where a given object may need a shape cut out of it. I'm sure you can find a good tutorial on how to do this at; www.3dcafe.com Pains tutorials are very good too, however I have no idea if he covers this method. Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 28, 2003 Author Share Posted April 28, 2003 (edited) @ReconSnake, i hear you, finding the right pics for a model is very difficult. @Piccolo, tnx for the info, 3dcafe.com wasn't working but i found another tutorial. Pain's didn't cover the Boolean tool but they sure come in handy. and it worked great, will have some new pictures for you tonight! Edited April 28, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 28, 2003 Author Share Posted April 28, 2003 (edited) the first ingame screenshots! next on my to list: 1. extend the stock 2. fixing some minor texture problems, like the white line on the silencer 3. put in the texture with the ejection port, yes i forgot to put it in AGAIN 4. finetuning the handplacement. 5. the handle on top of the weapon could use a bit of finetuning. it are just minor problems and i am pretty pleased with the result, hope you like it too Edited June 7, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 28, 2003 Share Posted April 28, 2003 2000+ polys! Holy smokes that's a lot! Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 28, 2003 Author Share Posted April 28, 2003 please remember Ruin, the count is without optimizing the models and last night i managed to lower both polycounts. new polycounts: top weapon = 1592 lower weapon = 1984 i think i will need to add another item to my to do list: Optimize weapons Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 28, 2003 Share Posted April 28, 2003 That's a little better. I aim to keep mine below 1800 with Attachments (i.e: M203, Remmington etc etc) Quote Link to comment Share on other sites More sharing options...
l-li†m/-\n Posted April 29, 2003 Share Posted April 29, 2003 (edited) hey man... nice work so far. um, just a few personal notes. 1) The gun in the lower pic isnt correct. the silencer is way to far back. so basically what you did is keep the wrong gun, and make the correct gun. you made the same gun twice. unless i missed something in the previous posts. 2) I made an M4, the one you saw in the post, and my poly count was about 1700. and that was with the RIS which gobbled up polys. so u need to make sure you delete faces. when you optimize you might find that you get some texture distortion. all you have to do is optimize each piece seperately, then put them all together as an editable mesh. 3) I don't know if it is just me, but the silencer looks like it does not belong on that gun. go into PS7 or PSP and select that area of the texture. then, goto Hue and mess around with that stuff until it has the more, um I don't know how to say it, more of a "rust" tone to it? like the rest of the texture. thats all i can think of and you don't have to listen to me its just some stuff i would change. very nice models mate Edited April 29, 2003 by l-li†m/-\n Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 29, 2003 Author Share Posted April 29, 2003 (edited) @Hitman 1. i know the silencer is too far back, but i like it this way. lets just say it is a custom model made for the Ghosts, i explained in a previous post i am going to release both models, one with the silencer way back and the correct one 2. thank you for the tips, deleting hidden faces is something i haven't done yet, but it is on my TO DO list. 3. you are right, the silencer doesn't belong to this weapon and for the rest of the texture, in some missions it looks like one of saddam's golden guns so i am thinking of only releasing the camo versions, Whisper_44 is busy making the texture for the guns and i have seen a little preview of it and i must say, WOW Edited April 29, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 29, 2003 Author Share Posted April 29, 2003 Holy smokes that's a lot! i hope this will be more to your liking, Ruin top weapon = 1436 lower weapon = 1728 Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 29, 2003 Share Posted April 29, 2003 i hope this will be more to your liking, Ruin top weapon = 1436 lower weapon = 1728 Lol, that, my friend, is astounding! Excellent work. Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 29, 2003 Author Share Posted April 29, 2003 tnx Ruin. but again i need some advice from you guys. both models have silencers, so i am thinking they don't need a muzzleflash, what do you think, should i add the muzzleflashpoint and is there a way to reduce the size of the muzzle flash. Quote Link to comment Share on other sites More sharing options...
l-li†m/-\n Posted April 29, 2003 Share Posted April 29, 2003 lol... yes man... the fire has to go SOMEWHERE. put the muzzle flash point on your guns. when you create your gun files, there will be a line that looks like this </ZoomSettings> <MuzzleFlashScale>2</MuzzleFlashScale> <TracerFrequency>3</TracerFrequency> for a silenced weapon, i think that anywhere between 0.5 and 2 is about right. for non-silenced, depending on the type of gun, bullet and other stuff, 3-8 is about right. 8 is getting close to the flash size of a shotgun. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted April 30, 2003 Share Posted April 30, 2003 I had a funny thing happen when I left the MuzzleFlashPoint out on my suppressed Mac 10, the muzzle flash simply decided it wanted to use the RightHandPoint instead & I got the flash coming out of the operatives hand heading back towards his face! So best u put that MuzzleFlashPoint in & scale it down to just about nothing in the .GUN file instead. Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 tnx guys for the tips @Snowfella, you're right, didn't even notice it ingame. but every time i fire the gun, my righthand is on fire. so i will be adding the muzzleflashpoint asap. Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 (edited) applied a little camo-paint to my weapon, hope you like it!! Edited April 30, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 (edited) made another version. which, i think, looks better also opened up the ejection port. Edited April 30, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
TRC Posted April 30, 2003 Share Posted April 30, 2003 Ah, the stock is extended, the hand is on the barrel and texture is being laid in. Playtime can't be too far behind . Very nice Swartsz Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 Playtime can't be too far behind no, playtime will come soon, but i am taking it very easy, so everything will just right before i release it i am currently working on the second model with the longer barrel, i just can't decide to give it the same texture or do another camo texture. Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 (edited) i have decided! not the best screenshot, but hey, it won't be long before you can play with these guns yourself it is almost done, the second model is finished and i am waiting for Earl to give me permission for letting me use and alter some of his gun and kit files, plus the mod is in Beta mode right now to root out any problems. Edited April 30, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 30, 2003 Share Posted April 30, 2003 ppssst... hey Swartsz... psst. Adobe Photoshop> Filter> Noise> Median. Radius of about 5, Scaling on the camo about 25 -40 Quote Link to comment Share on other sites More sharing options...
ReconSnake Posted April 30, 2003 Share Posted April 30, 2003 Many suppresssors will kill muzzle flash. RS Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 ppssst... hey Swartsz... psst. LOL...what, i can't hear you!!! is that the way to create camo? i used the camouflage plugin from v-d-l.com, has a lot of patterns. @RS set the muzzleflash to 0.5, so it isn't too big for the silencer. Quote Link to comment Share on other sites More sharing options...
swartsz Posted April 30, 2003 Author Share Posted April 30, 2003 (edited) that is how i am feeling right now. after sending Earl a request to use files from his Standard Upgrade mod i realised a modder should know how to make his one files. so i sat down and, with the help of some tutorials, managed to make my own. So, after i get some feedback from Whisper_44 and after i fix all the problems he may find, i will release it. Edited April 30, 2003 by swartsz Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 30, 2003 Share Posted April 30, 2003 @Swartsz, that's excatly it. Make a new layer with camo, small scale.... then use the median filter. It looks like the camo was spray-painted on. Quote Link to comment Share on other sites More sharing options...
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