Jump to content

First weapon model


swartsz
 Share

Recommended Posts

Swartz; the Boolean tool is probably your best bet in the rear sights. It's the method I use for most cases where a given object may need a shape cut out of it. I'm sure you can find a good tutorial on how to do this at;

www.3dcafe.com

Pains tutorials are very good too, however I have no idea if he covers this method.

Link to comment
Share on other sites

@ReconSnake, i hear you, finding the right pics for a model is very difficult.

@Piccolo, tnx for the info, 3dcafe.com wasn't working but i found another tutorial. Pain's didn't cover the Boolean tool but they sure come in handy.

and it worked great, will have some new pictures for you tonight! :D

Edited by swartsz
Link to comment
Share on other sites

the first ingame screenshots!

ingame1.jpg

ingame2.jpg

ingame3.jpg

next on my to list:

1. extend the stock

2. fixing some minor texture problems, like the white line on the silencer

3. put in the texture with the ejection port, yes i forgot to put it in AGAIN :stupid:

4. finetuning the handplacement.

5. the handle on top of the weapon could use a bit of finetuning.

it are just minor problems :D and i am pretty pleased with the result, hope you like it too

Edited by swartsz
Link to comment
Share on other sites

please remember Ruin, the count is without optimizing the models and last night i managed to lower both polycounts.

new polycounts:

top weapon = 1592

lower weapon = 1984

i think i will need to add another item to my to do list: Optimize weapons :D

Link to comment
Share on other sites

hey man... nice work so far. um, just a few personal notes.

1) The gun in the lower pic isnt correct. the silencer is way to far back. so

basically what you did is keep the wrong gun, and make the correct gun.

you made the same gun twice. unless i missed something in the previous

posts.

2) I made an M4, the one you saw in the post, and my poly count was about

1700. and that was with the RIS which gobbled up polys. so u need to make

sure you delete faces. when you optimize you might find that you get some

texture distortion. all you have to do is optimize each piece seperately, then

put them all together as an editable mesh.

3) I don't know if it is just me, but the silencer looks like it does not belong on

that gun. go into PS7 or PSP and select that area of the texture. then, goto

Hue and mess around with that stuff until it has the more, um I don't know

how to say it, more of a "rust" tone to it? like the rest of the texture.

thats all i can think of and you don't have to listen to me its just some stuff i

would change. very nice models mate

Edited by l-li†m/-\n
Link to comment
Share on other sites

@Hitman

1. i know the silencer is too far back, but i like it this way. lets just say it is a custom model made for the Ghosts, i explained in a previous post i am going to release both models, one with the silencer way back and the correct one :D

2. thank you for the tips, deleting hidden faces is something i haven't done yet, but it is on my TO DO list.

3. you are right, the silencer doesn't belong to this weapon and for the rest of the texture, in some missions it looks like one of saddam's golden guns so i am thinking of only releasing the camo versions, Whisper_44 is busy making the texture for the guns and i have seen a little preview of it and i must say, WOW

:D

Edited by swartsz
Link to comment
Share on other sites

tnx Ruin.

but again i need some advice from you guys.

both models have silencers, so i am thinking they don't need a muzzleflash, what do you think, should i add the muzzleflashpoint and is there a way to reduce the size of the muzzle flash.

Link to comment
Share on other sites

lol... yes man...

the fire has to go SOMEWHERE. put the muzzle flash point on your guns.

when you create your gun files, there will be a line that looks like this

</ZoomSettings>

<MuzzleFlashScale>2</MuzzleFlashScale>

<TracerFrequency>3</TracerFrequency>

for a silenced weapon, i think that anywhere between 0.5 and 2 is about

right. for non-silenced, depending on the type of gun, bullet and other

stuff, 3-8 is about right. 8 is getting close to the flash size of a shotgun.

Link to comment
Share on other sites

I had a funny thing happen when I left the MuzzleFlashPoint out on my suppressed Mac 10, the muzzle flash simply decided it wanted to use the RightHandPoint instead & I got the flash coming out of the operatives hand heading back towards his face! So best u put that MuzzleFlashPoint in & scale it down to just about nothing in the .GUN file instead.

Link to comment
Share on other sites

Playtime can't be too far behind

no, playtime will come soon, but i am taking it very easy, so everything will just right before i release it :D

i am currently working on the second model with the longer barrel, i just can't decide to give it the same texture or do another camo texture.

Link to comment
Share on other sites

i have decided! :D

camo3.jpg

not the best screenshot, but hey, it won't be long before you can play with these guns yourself :D:D

it is almost done, the second model is finished and i am waiting for Earl to give me permission for letting me use and alter some of his gun and kit files, plus the mod is in Beta mode right now to root out any problems.

Edited by swartsz
Link to comment
Share on other sites

ppssst... hey Swartsz... psst.
:D

LOL...what, i can't hear you!!! is that the way to create camo?

i used the camouflage plugin from v-d-l.com, has a lot of patterns.

@RS set the muzzleflash to 0.5, so it isn't too big for the silencer.

Link to comment
Share on other sites

:stupid:

that is how i am feeling right now. after sending Earl a request to use files from his Standard Upgrade mod i realised a modder should know how to make his one files. so i sat down and, with the help of some tutorials, managed to make my own.

So, after i get some feedback from Whisper_44 and after i fix all the problems he may find, i will release it. :D

Edited by swartsz
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...