Jump to content

First weapon model


swartsz

Recommended Posts

Nice.

@Chems: The gun looks nice, but does the remaining stuff remain solid? as it looks like a trigger when you look from the top left/right? And speaking of that BTW, how do you add an alpha layer? I'm starting to work on a project, and it's looking like it will come in handy.

Edited by EricJ
Link to comment
Share on other sites

Ive never created one from scratch but I belive its quite easy. the priciple is the darker the colour the more see through it is, I think. So if its black thats see through, white is not see through.

Link to comment
Share on other sites

thanks for the offer,Incubus, i will keep it in mind, but i really want to give it a try myself first, so when i get the hang of it i will be able to use it on other models.

i made a bit of a mistake in a earlier post, the polycount with optimizing is 942.

Edited by swartsz
Link to comment
Share on other sites

What I would do for the camoed version Swartsz, is change the gun tog reyscale, adjust the brightness and contrast. And then use it as a layer that is overlaid or multiplied atop the camo. That'd make it look real good IMO.

Leaving off the foregrip purely for aesthetic reasons.

Link to comment
Share on other sites

made some further changes to the 'woodland' camo for the mp5. toned it down a bit and used less camo on it. it even looks good in nightvision now.

have a look

mpingame5.jpg

and i going to leave it as it is right now, next up i will be making / texturing the 'plain' mp5 and M4, a desert version of the M4 and i going to try and make some tactical goodies to put on the weapons.

@ Ruin, thank you for explaining me your camo techniques, getting some good results for the desert camo. :D

Edited by swartsz
Link to comment
Share on other sites

this is a bit off topic, but i think you will like this, the last couple of days a lot of people have been asking for high res M4 pictures for textures.

i found a little gallery with high res M4 and other pictures, hope this will help.

http://www.pbase.com/batman/aegs

Edited by swartsz
Link to comment
Share on other sites

tnx Aggressor, both the M4 and the mp5 will be in the Silent Warrior 2 mod.

The tactical attachments on the weapons would be sweet.

ah, yes. the tactical attachments, well whatever i seem to make, a flashlight or a laser or something, they just not turn out the way i want them to. so i will be working on them but will only attach them to the weapons if i can get them right.

Link to comment
Share on other sites

Have a look at the newest edition for the Silent Warrior 2 mod, the desert M4.

the texture was made by Incubus, for which i am very grateful. :D

m4des.jpg

all that is left to do is to open up the ejection port.

Link to comment
Share on other sites

It's looking good. I still think the camo is a bit overpowering, and washes out some of the detail of the gun. If only the game could render it as nice as 3D Studio. Hopefully the MP-5 will look a little cleaner. I think I might go play around in Photoshop some more with the M-4, and see if I can bring out the details in the gun.

Link to comment
Share on other sites

tnx Incubus, please let me know when you come up with something.

found some new weapons for the second silent warrior mod, will have some pics for you in a couple of days.

Edited by swartsz
Link to comment
Share on other sites

Again i need some expert advice, i am working on a D.O.A.R. ( Delta Operative Assault Rifle ) and can't seem to get the RIS just right.

i mean this by RIS, do know if it is the right name for it

cam4ris.jpg

could someone please explain me how to make this?

Link to comment
Share on other sites

well, their might be a better way but...

1. make a n-gon with 8 sides. extrude it to the length you want.

2. to create the rails just make rectangles and place them on the n-gon at the top, bottom, and sides.

but the real trick with these things is having a REALLY good texture...and maybe Alfa blending for the holes?

hope that helps. :)

PS, can you post a pic of the DOAR? it sounds interesting. :o=

Edited by JTF-2
Link to comment
Share on other sites

tnx JTF. :D

here is a pic of the DOAR, i am not sure it is officially called the DOAR, basicly it is just a modified M4. i am making it like it in pic, but with a integrated suppressor. ( maybe you will remember, there was one in one of UO mods of the DTD team, my favo weapon in those days )

doar.jpg

Link to comment
Share on other sites

Well my way of doing this funny thing would be to draw the end shape you want with line tool. Extrude it to your length then make cyclinders going through were you wnat holes and then boolean it, easy.

Link to comment
Share on other sites

tnx Chems, have been trying different things with the boolean tool, it looks great but on the other hand it really raises the polycount. so i am not sure i will use it or try to solve it with the texture.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...