pz3 Posted February 7, 2005 Share Posted February 7, 2005 thats how i make plastic, looks good .... add some highlights to it will make the geomtry stick out more. also one of the nice little things in texture to make it look more realistic is oil or greese. when u toucha gun without gloves lot of little finger prints can show up and smears and such ..... kind of a real small thing that not to many notice. but u can see a little of it in this pic IMG Quote Link to comment Share on other sites More sharing options...
Argyll Posted February 7, 2005 Share Posted February 7, 2005 So when are we going to see some Swartz's special G36's? Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 7, 2005 Author Share Posted February 7, 2005 So when are we going to see some Swartz's special G36's? ← maybe sooner than later, i am currently working on some other models but i do have a unfinished G36 model sitting on my HD. so maybe when i am done with those other models i will give another look. @Texan & Prozac, thanks for the help. i have a lot of tuts right now to help me skin the ump models. i will just have to see which one will look the best on the model. Will show you the results when they are worth looking at. Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 11, 2005 Author Share Posted February 11, 2005 time for a little update with some good and bad news! first the good news, i found a good UWV mapping technique and i am getting better at it each time i give it a try. the picture below shows my progress. now for the bad news: while unwrapping the body of the UMP model i found a couple of errors in the model i need to correct before i can really skin it to prefection. I was hoping to show my first piece of the skin this week but as it looks now it will take me a bit longer before i can show everyone a textured model. Quote Link to comment Share on other sites More sharing options...
Zeko Posted February 11, 2005 Share Posted February 11, 2005 Looking good m8! Wanna share that UVW technique as i suck at it? Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 11, 2005 Author Share Posted February 11, 2005 Looking good m8! Wanna share that UVW technique as i suck at it? ← sure, it comes as a very nice video-tutorial by Bullethead who is a CS skinner/modder. the only thing that bothers me about this video is his terrible cold, so dont mind the ugly noises you hear sometimes. here is the link: http://www.bullet-head.net/vtms/uvmapping%20tut.rar another little update: fixed those errors i found, errors who turned out to be a good thing in the end, polycount has lowered again! Quote Link to comment Share on other sites More sharing options...
Chems Posted February 11, 2005 Share Posted February 11, 2005 Im not sure I rate the UnWrap technique that much. I do something similar and can do the type with texporter but I like the standard manual method. Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 11, 2005 Author Share Posted February 11, 2005 Im not sure I rate the UnWrap technique that much. I do something similar and can do the type with texporter but I like the standard manual method. ← everybody chooses the technique they like the most and after studying loads of techniques i decided that this one will be the best for me. Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 12, 2005 Author Share Posted February 12, 2005 another little update: i got 99% of the errors fixed, i will need to have another close look at the whole model to see if i haven't overlooked any other errors. most of them were easy to fix with a little Target Weld and stuff but a few of them were a little bit harder to fix. Also to save some more polies on the models i have decided to change back to my old grip i made and i have changed some little things on the models, like resizing the ejection port which was a little bit too small. here is a model with the new grip: Now it is time to take one close look at the models and then it is back to UWV mapping these babies... Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 13, 2005 Share Posted February 13, 2005 Still looks great swartsz. Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 13, 2005 Author Share Posted February 13, 2005 (edited) Still looks great swartsz. ← thanks, the changes i made were just little ones and most of them will go unnoticed ingame, but now the polycount is low enough to even use it in GR.... Edited February 13, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted February 13, 2005 Share Posted February 13, 2005 sweet! nice one swartz. especially on the pollycount, it is in editable mesh right? Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 13, 2005 Author Share Posted February 13, 2005 sweet! nice one swartz. especially on the pollycount, it is in editable mesh right? ← yep, i counted the triangles ( but i kept it as a editable poly so i can easily change some things if i see something wrong ), base model of the UMP now stands at 2431 Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted February 13, 2005 Share Posted February 13, 2005 just joking mate. 2500 is quite impressive for that level of detail. Would easily go into GR on most computers too... Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 14, 2005 Author Share Posted February 14, 2005 just joking mate. 2500 is quite impressive for that level of detail. Would easily go into GR on most computers too... ← yes, most of them will as they are below my limit of 3000, will have to see how things go......... Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 14, 2005 Share Posted February 14, 2005 Another weapon mod from you would be real nice swartsz. Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 14, 2005 Author Share Posted February 14, 2005 (edited) Another weapon mod from you would be real nice swartsz. ← i will have to see how things go..but i have some ideas for a little mod for GR while we wait for the release of Ghost Recon 2 and its SDK. thinking of making a mod for GR, release it and work on it so i can also release it for GR2 with more goodies. will keep you updated! Edited February 14, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
Argyll Posted February 14, 2005 Share Posted February 14, 2005 and then the G36's? Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 14, 2005 Share Posted February 14, 2005 G36K RAS's would be sweet to see. Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 14, 2005 Author Share Posted February 14, 2005 (edited) and then the G36's? ← the GR mod will only be a little side-project, i will also be concentrating on other projects/models aswell, and if they turn out to have a polycount that is acceptable for Ghost Recon i might add them to the line-up for the mod. will post more details about the mod later this week, hopefully together with a new model... Edited February 14, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 17, 2005 Author Share Posted February 17, 2005 (edited) sorry no new model yet, i got a bad case of the flu at the moment so modeling time is limited. but here is something i hope you will like. Edited February 17, 2005 by swartsz Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 17, 2005 Share Posted February 17, 2005 That is a sweet render swartsz, be perfect if the UMP was textured. Quote Link to comment Share on other sites More sharing options...
Snake@War Posted February 17, 2005 Share Posted February 17, 2005 Yeah. Get well soon Swartz! Quote Link to comment Share on other sites More sharing options...
swartsz Posted February 17, 2005 Author Share Posted February 17, 2005 sorry but the UMP texture isn't ready yet. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 17, 2005 Share Posted February 17, 2005 Oops, missed the flu part. Hope you feel better swartsz. Quote Link to comment Share on other sites More sharing options...
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