Johnny Hazard Posted October 22, 2006 Share Posted October 22, 2006 (edited) Ghetto Getaway version 1.0 Game mode: [GR] (designed for recon but should work for firefight too). DESCRIPTION : Your heli has been shot down by SAM's and you have crashed in the middle of a rebel infested slum very near a rebel base. You and your team have to fight your way thru the maze of a mexican ghetto and somehow get passed the rebel base. If you take out the rebels SAM you might get some airsupport to clear your way. It took awhile, but at last its done! This is my first map release and I hope you will enjoy it. It's designed mostly for recon mode and a group of 4. It's doable on fewer but prepare to die alot then. Hints: You may be needing one or two Zeus/Predators. When choose wisely what to use it on! Have fun and please report any issuses (I know about some cosmetic glitches that didn't see in the lower rez). //Hazard Edited October 22, 2006 by Rocky Quote Link to comment Share on other sites More sharing options...
Zebb Posted October 22, 2006 Share Posted October 22, 2006 Thanks JH' .. Quote Link to comment Share on other sites More sharing options...
Ceder Posted October 22, 2006 Share Posted October 22, 2006 Good going JH. I have been testing this map together with JH and I want to say that it´s a fun map! Lots of baddies and really difficult. I can say that doing it alone is a pain! Even me when knowing where the stationary baddies are have a difficult time making it... Ceder. Member of Old Gents of Sweden Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 22, 2006 Author Share Posted October 22, 2006 Yeah the stationary guys are evil, but I've tried not to use the toughest ones except on a very few places. But the patroling baddies are very tricky. I've read some post about how stupid the AI is - nothing could be more wrong. They are a pain in the butt because the show up on places that isn't on there regular patrul route. If they hear a firefight or some other commotion they come snooping and have scared the living ###### out of me several times while testing. My tip for everyone playing the map, keep your cool and guard each others back. Bring a sniper and a anti-tank guy. Use urban fighting tactics, speed at open areas and stealth in narrow places. If you find the map to hard - blame it on Ceder! But I hope you will find it well balanced. The only thing I misses from the map i resuppling. But that ain't possible in [GR] without crashing the game. Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted October 22, 2006 Share Posted October 22, 2006 Sounds great..i hope it`s as hard as you say.. The harder the better for me..up to a point of course. Nice one. Quote Link to comment Share on other sites More sharing options...
Big Posted October 22, 2006 Share Posted October 22, 2006 Ghostaholic.com link Ghetto Getaway Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted October 22, 2006 Share Posted October 22, 2006 I had a quick look on my own..seems a nice well thought out and good map..nice one. Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted October 22, 2006 Share Posted October 22, 2006 Sorry to say this matey but the map crashes just after the airstrike ...no error log but it has done it both times now. We are running a dedi server with only 2 people on there.. Quote Link to comment Share on other sites More sharing options...
silent_op Posted October 22, 2006 Share Posted October 22, 2006 I have installed Ghetto Getaway v1.0 on the Phoenix Soldiers server (no respawns). I can't wait to see it in action. I will try to give you some feedback later on. Thank you for the new map. silent_op Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 22, 2006 Author Share Posted October 22, 2006 Sorry to say this matey but the map crashes just after the airstrike ...no error log but it has done it both times now. We are running a dedi server with only 2 people on there.. Oh that sound bad ... it's a composition and I know if you died when its activated that client crashes. But I haven't tried the map on a dedicated server. Oh, yeah and it crashes on second turn (host CTD), like most other maps. Very strange. If anyone else gets the Airstrike crash, pls report! I might have to remove that composition and then some of the tanks else it would be near impossible to get thru the base. I have installed Ghetto Getaway v1.0 on the Phoenix Soldiers server (no respawns). I can't wait to see it in action. I will try to give you some feedback later on. Thank you for the new map. silent_op As BPR_MiK experince crashes after the airstrike (would be a spoiler if I told ye how to trigg it ... but the map is hard enough as it is - so take out the SAM), if your server crashes on that please tell me so I can fixit asap! Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 23, 2006 Author Share Posted October 23, 2006 Played the map with firends and others yesterday and there where several issues that consernd me. 1) the map got darker after rendering in a higher rez - thus making it harder to see the badies 2) it's a bit laggy 3) my guildies had strange events like flying rotating tanks and tanks that didn't "die" after a direct hit by a zeus 4) the MG nest are very hard to take out 5) the heli wreck at entry zone keeps moving around and causing lag and destroying my carefully place prop brushes dues ruining the illusion of a real enviroment 6) the military base defence is too tough at entering. 7) guildies had texture errors with the trash cans and ac-units out side the baracks - I didn't. With this said, I should had this baby in a longer testing before releasing so a update is in order. Now I want your opinion, maby the map sux so completely that no updating could make it work? Whatever - I need your feed back, good or bad, so I can learn to be a better mapper! Cheers // Hazard Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted October 23, 2006 Share Posted October 23, 2006 Map`s fine dificulty is good...just the crash is all i noticed.. Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 24, 2006 Author Share Posted October 24, 2006 Map`s fine dificulty is good...just the crash is all i noticed.. The airstrike is made of the same composition "f15_attack" runned three times arow, one on each tank . But I don't think it's because it's a composition that the maps crashes - there are 2 other ones earlier: the helis passing over and the three F15's being chased by SAM missiles and AA. And it doesn't happen on a hosted game from what I know. How much RAM do you have on the dedicated server? It could be a memory issue when those big explosions sets of and alot of junk is thrown around. Any one else runing the map on a dedicated server and having the same problem? Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted October 24, 2006 Share Posted October 24, 2006 How much RAM do you have on the dedicated server? It could be a memory issue when those big explosions sets of and alot of junk is thrown around. Any one else runing the map on a dedicated server and having the same problem? You may have a good point there we only have 1 gig of memory.. Oh well looks like you made it too nice for us i`ll perhaps host it at home and a few of us can play it anyway..Still thanx for your efforts and support. Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 24, 2006 Author Share Posted October 24, 2006 (edited) How much RAM do you have on the dedicated server? It could be a memory issue when those big explosions sets of and alot of junk is thrown around. Any one else runing the map on a dedicated server and having the same problem? You may have a good point there we only have 1 gig of memory.. Oh well looks like you made it too nice for us i`ll perhaps host it at home and a few of us can play it anyway..Still thanx for your efforts and support. 1 gig should be ok if your not runing alot of other stuff. The trouble is I haven't gotten any other report that it crashes on dedicated servers. And of what I know it doesn't crash on hosted games. Of course could I change the map and remove the airstrikes, but then I have to change the bases defences too. Having 4 tanks to take out is way to much without airsupport. I'm glad you like the map becuase I put alot of efford in it to make it fun and taxing, but not impossible. I need more input before I start updating and making a new version. Edited October 24, 2006 by Johnny Hazard Quote Link to comment Share on other sites More sharing options...
AJ59 Posted October 24, 2006 Share Posted October 24, 2006 I played it for a while by myself with infinite respawn. I didn't have any problems with crashing though didn't play long enough to get far. It was sorta strange that the tank just disappeared on me. I had respawned and came back with anti-tank kit and when I hid behind a building to switch to it and then came back out to fire, it was gone! lol Guess I scared it. I think it is worth fixing... but I'm not doing the fixin! Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 24, 2006 Author Share Posted October 24, 2006 It was sorta strange that the tank just disappeared on me. I had respawned and came back with anti-tank kit and when I hid behind a building to switch to it and then came back out to fire, it was gone! lol Guess I scared it. I think it is worth fixing... but I'm not doing the fixin! Did it disaper, and not just went on patroling? I know my guildes has had strange tank encounters, like tanks flying around like helis and one had shot a zeus into it but it didn't get destroyed. After that couldn't he see it but we did. It's hard to know what makes them do that and harder to fixit - thu the map is lagging a bit and that migt be the issue The problem with a map like Ghetto with it's many possible path to the base is how to place the bots. You can set it up with zone triggers with just a few activated at start. But when people triggers more and more bots but doesn't kill the others, more and more bots are active. But I have an idea on how to make it work without having baddies to spawn in your back (I hate that) and I'm going to use that on my next map I'm currently working on. Guys, keep the reports coming - I need more info! I hope you all have a good time while playing, and if the map is to hard - blame it on my guildie Ceder, who wanted tougher restense while we beta tested the earlier versions! Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 26, 2006 Author Share Posted October 26, 2006 Just found a tread about dedicated servers handling all the physics - that could explain why it crashes on some dedicated servers and not on client hosted ones. Three big explosions in a row might be to much for a server to handle. One fix could be to delay the second and third aistrike or even remove them and just wreck the tanks by scripting. But as I written before I need more feed back before I start updating the map. Whats not working and so on. Quote Link to comment Share on other sites More sharing options...
Bugsplatter Posted November 9, 2006 Share Posted November 9, 2006 Ghetto Getaway version 1.0 Game mode: [GR] (designed for recon but should work for firefight too). DESCRIPTION : Your heli has been shot down by SAM's and you have crashed in the middle of a rebel infested slum very near a rebel base. You and your team have to fight your way thru the maze of a mexican ghetto and somehow get passed the rebel base. If you take out the rebels SAM you might get some airsupport to clear your way. It took awhile, but at last its done! This is my first map release and I hope you will enjoy it. It's designed mostly for recon mode and a group of 4. It's doable on fewer but prepare to die alot then. Hints: You may be needing one or two Zeus/Predators. When choose wisely what to use it on! Have fun and please report any issuses (I know about some cosmetic glitches that didn't see in the lower rez). //Hazard Liked the airstrike keepem coming! Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted November 27, 2006 Share Posted November 27, 2006 JH, we ran it on our dedi for a couple of days. It crashed 100% of the time. It seems that it crashes about 1/2 way through the map where the air strike comes in and you can try to take out the tank. The 6 or so times I was in testing it crashed right as the airstrike hit. Other people noted it crashing and I went in trying to identify where it was. Overall in about 10 map cycles it crashed the server every time. Hope that helps. If you can get it fixed, well be sure to put in rotation again. Quote Link to comment Share on other sites More sharing options...
Bugsplatter Posted November 28, 2006 Share Posted November 28, 2006 Ghetto Getaway version 1.0 Game mode: [GR] (designed for recon but should work for firefight too). DESCRIPTION : Your heli has been shot down by SAM's and you have crashed in the middle of a rebel infested slum very near a rebel base. You and your team have to fight your way thru the maze of a mexican ghetto and somehow get passed the rebel base. If you take out the rebels SAM you might get some airsupport to clear your way. It took awhile, but at last its done! This is my first map release and I hope you will enjoy it. It's designed mostly for recon mode and a group of 4. It's doable on fewer but prepare to die alot then. Hints: You may be needing one or two Zeus/Predators. When choose wisely what to use it on! Have fun and please report any issuses (I know about some cosmetic glitches that didn't see in the lower rez). //Hazard Hey Bro Love your map. Our team The WidowMakers have played it a bunch. We all like the air strike, it's killer. Hope you make more maps with the airstrikes and or atrtillery strikes. We have not had any problems with lag as others have stated. Any way waiting for your next one. WM-Bugsplatter (aka) Cisco kid Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted November 28, 2006 Author Share Posted November 28, 2006 (edited) JH, we ran it on our dedi for a couple of days. It crashed 100% of the time. It seems that it crashes about 1/2 way through the map where the air strike comes in and you can try to take out the tank. The 6 or so times I was in testing it crashed right as the airstrike hit. Other people noted it crashing and I went in trying to identify where it was. Overall in about 10 map cycles it crashed the server every time. Hope that helps. If you can get it fixed, well be sure to put in rotation again. Well first question is: how much RAM do you have on server? Because one major issue with GRAW is that the server handles all the physics and thus needs alot of RAM. And if your server crashes at the flyby then it would blow up at the airstrike. When I made the map I didn't know about the server RAM issue, and I never tried it on a standalone server because I didn't have one avaible. What I could do is to remove all compositions and remove the extra tanks in the military base and put it up as a light version. But I would like to hear if the map works on any dedicated servers at all! @WM-Bugsplatter: I'm glad you liked my map, I've put alot of effort of making a map that I wanted to play myself. And sorry no, I'm not currently working on a map for several reasons. Edited November 28, 2006 by Johnny Hazard Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted December 2, 2006 Share Posted December 2, 2006 (edited) I believe our dedicated box has 2GB of RAM. It's always on the airstrike when you get about 1.2 way across the map that it bombs out. Now that we have updated to 1.35. I guess I could put it back on for a couple of rounds and see what happens in the crashlog.txt file. Maybe that would shed a bit more light on it for you. EDIT: I loaded up the map running just that map and here is the crashlog.txt. Again it crashed right as the airstrke hit. I heard it and about 5 -10 secs later I'm disconnected from the server. ------------------------------------------------ Sat Dec 02 12:36:10 2006 Crash in application version: p6 - 19 oct 17.42 data\lib\units\types\effects\sammissile.dsf(-1): cant find member: camera in type <void> Edited December 2, 2006 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted December 3, 2006 Author Share Posted December 3, 2006 I believe our dedicated box has 2GB of RAM. It's always on the airstrike when you get about 1.2 way across the map that it bombs out. Now that we have updated to 1.35. I guess I could put it back on for a couple of rounds and see what happens in the crashlog.txt file. Maybe that would shed a bit more light on it for you. EDIT: I loaded up the map running just that map and here is the crashlog.txt. Again it crashed right as the airstrke hit. I heard it and about 5 -10 secs later I'm disconnected from the server. ------------------------------------------------ Sat Dec 02 12:36:10 2006 Crash in application version: p6 - 19 oct 17.42 data\lib\units\types\effects\sammissile.dsf(-1): cant find member: camera in type <void> Thanks for the PM, Flim. When I read the crash message here too, I just realised it's NOT sure it's the same as my friend got when beeing dead while composition was running. Now, is it your server that crashes or your client. And if it's the client, is it only yours that crashes? I don't think it's the map it self because I haven't heard about crashes on any other dedicated servers due to this composition (3 jets beeing chased of by SAM's). There's been problems with the airstrikes that takes out the 3 tanks in the base later on, but not this one - it's been trigged when you passes the road "Paseo Muerto Cabeza". I've to guess on a corrupted installation or something ... i.e. if not anyone else has the same problem. I could remove the compositions, but they adds to the mood of the map and the airstrikes fills a purpose and removing them requires major changes to the map. But if the re-supply feature now works (haven't tested that yet) I can fall back to my original plan for that map. So I need more info, because I rather use my energy on my new map then fixing stuff on a old one that might not need fixing. If you get what I mean. Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted December 3, 2006 Share Posted December 3, 2006 I think TAW Ironhead said that the map was crashing for him on his dedi as well. You will have to get in touch with him for the detail however. I find it odd that this seems to be the only map that consistently crashes the server and it's at the exact same place. If it's releated to a particular file on the server please let me know which and the details: size, md5 hash etc. and I can check to see if it's different on my server vs yours. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.