Fletch Posted October 21, 2006 Share Posted October 21, 2006 Have one of the Modders made a program for activating and deactivating the mods so you don't have to do it manually? Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted October 22, 2006 Share Posted October 22, 2006 Have you checked the Downloads section... http://www.ghostrecon.net/files/pafiledb.p...file&id=340 This has had mixed results. Quote Link to comment Share on other sites More sharing options...
Fletch Posted October 22, 2006 Author Share Posted October 22, 2006 Have you checked the Downloads section... http://www.ghostrecon.net/files/pafiledb.p...file&id=340 This has had mixed results. Thanks NQ, I think I'll wait till it's a more proven product then. Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted November 2, 2006 Share Posted November 2, 2006 Is the program still under active development? Quote Link to comment Share on other sites More sharing options...
insane snyper Posted November 3, 2006 Share Posted November 3, 2006 Dont think so, iirc he wrote it in a weekend then released it. That was back in like June. Quote Link to comment Share on other sites More sharing options...
peterm1 Posted January 3, 2007 Share Posted January 3, 2007 HI I have tried this and it works fine - but it only edits the relevant line in the context file. This is useful (and I thank the maker for it) as it saves me doing it manually but in the original GR there was a tool (cant recall now if it was stock) that actually allocated priority to different mods packages - the mods were entered in the mods folder and given a specific order of priority by the user. That way if more than one package used the same resource files the system would know which one to apply (as it was in a package which had higher priority) Has anyone done this - or is anyone doing it? It would be a fab addition. I think it would still be possible- but may be complicated by needing to read each xml file work out clashes in individual entries for each weapon etc and decide which had higher priority based on the settings entered by the user. As I recall it in the original GR it was easier than this as I think it may have used separate files for each mod component so if two mod packages modded the same source file it just ignored the one from the lower priority package. Quote Link to comment Share on other sites More sharing options...
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