Tinker Posted October 8, 2006 Share Posted October 8, 2006 Hi, Is it permissable to turn the Mint Map into a night version and retexture the pictures in the paintings and various other items? Tinker Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 11, 2006 Author Share Posted October 11, 2006 Hi, Is it permissable to turn the Mint Map into a night version and retexture the pictures in the paintings and various other items? Tinker Read me file: All portions of this package are © Red Storm Entertainment. This mod is for Ghost Recon, but you must also own Rogue Spear to legally install and use (in most countries.) Comply at your discretion. I cannot be held accountable in any way should you choose not to comply; my intent is simply to provide a mod to users who legally own both of these titles, free of charge. To INSTALL: ---------------------- Just unzip into your ...Ghost Recon/Mods folder. eNjOy ! =SEALZ= Harntrox Maybe a bad idea to use these maps? Tinker Quote Link to comment Share on other sites More sharing options...
Giampi Posted October 12, 2006 Share Posted October 12, 2006 Thanks Tinker, I missed that. I've removed the download link from the database for copyright violation Quote Link to comment Share on other sites More sharing options...
Hammer Posted October 12, 2006 Share Posted October 12, 2006 Thanks Tinker, I missed that. I've removed the download link from the database for copyright violation So i legally own both copys, were can i get the mint map ? Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 12, 2006 Author Share Posted October 12, 2006 Hi, little concerned about a few other maps 9MS are using: Aztec Athletes Village Stalkyard MLP_Castle Killhouse Readme File: // Mods Contents NAME "GRS_MapPack1" AUTHOR "iso6 , Ken 'the Judge and Nami" SUPPORT "http://ghostrecon.ss.mu" VERSION "2.00" MULTIPLAYER "Server-Client" I had tried to make a contact with no luck. Tinker Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 12, 2006 Share Posted October 12, 2006 It's been awhile, but I think the Mint map is part of HX5? Quote Link to comment Share on other sites More sharing options...
thales100 Posted October 12, 2006 Share Posted October 12, 2006 (edited) Hi, little concerned about a few other maps 9MS are using: Aztec Athletes Village Stalkyard MLP_Castle Killhouse Readme File: // Mods Contents NAME "GRS_MapPack1" AUTHOR "iso6 , Ken 'the Judge and Nami" SUPPORT "http://ghostrecon.ss.mu" VERSION "2.00" MULTIPLAYER "Server-Client" I had tried to make a contact with no luck. Tinker Tinker, ive contacted Ken, he is a nice guy, he has given permission to use his "old mod" (GRS_MapPack1) in newly ones - ive contacted him for the Chalet map, remember ? If you want you may contact him directly, you need to register in the forum and send him a PM (Omega_Ken, he is the webmaster), it will probably take some days till he answers. http://tso.mydns.jp/grs/forum/index.php Edited October 12, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 12, 2006 Author Share Posted October 12, 2006 Hi, little concerned about a few other maps 9MS are using: Aztec Athletes Village Stalkyard MLP_Castle Killhouse Readme File: // Mods Contents NAME "GRS_MapPack1" AUTHOR "iso6 , Ken 'the Judge and Nami" SUPPORT "http://ghostrecon.ss.mu" VERSION "2.00" MULTIPLAYER "Server-Client" I had tried to make a contact with no luck. Tinker Tinker, ive contacted Ken, he is a nice guy, he has given permission to use his "old mod" (GRS_MapPack1) in newly ones - ive contacted him for the Chalet map, remember ? If you want you may contact him directly, you need to register in the forum and send him a PM (Omega_Ken, he is the webmaster), it will probably take some days till he answers. http://tso.mydns.jp/grs/forum/index.php Thnx again Thales, i actually downloaded the Chalet map on it`s own, single map download. Did not realise it was apart of these maps too, as i have that pack but it does not contain the Chalet map! . Anyhows thnx. Tinker Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted October 12, 2006 Share Posted October 12, 2006 Some interesting points being brought up here about maps from other games being converted for Ghost Recon. All my maps were downloaded from GR.NET at one time or another over the years and I have some more Rogue Spear conversions that I haven't uploaded yet. So due I continue to check these maps out and upload them for all to use or are they no longer acceptable for our download section? Rocky and staff where do we now stand on this issue? Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted October 15, 2006 Share Posted October 15, 2006 Bump. Quote Link to comment Share on other sites More sharing options...
Cuchillo* Posted October 29, 2006 Share Posted October 29, 2006 So ............................. ? cheers Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 3, 2006 Share Posted November 3, 2006 Forum is a bit "slow" these days ... Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 3, 2006 Author Share Posted November 3, 2006 Mint Re-Texured! no problem. Permission as always, hush hush Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 3, 2006 Share Posted November 3, 2006 Mint Re-Texured! Cool, cant wait to play it ! Quote Link to comment Share on other sites More sharing options...
element11 Posted November 14, 2006 Share Posted November 14, 2006 Any screens yet? Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 14, 2006 Author Share Posted November 14, 2006 Any screens yet? Hi Element, i binned it to be honest and carried on with the Chalet Map instead. I do have a night version though. Tinker Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 15, 2006 Share Posted November 15, 2006 Wow Tinker, rock on dude ! Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 15, 2006 Author Share Posted November 15, 2006 Wow Tinker, rock on dude ! Ha Ha Thales! I know what i know through these Forums! Having a lot of fun here. Tinker GR1 Goes on... Quote Link to comment Share on other sites More sharing options...
element11 Posted November 15, 2006 Share Posted November 15, 2006 Sorry to hear about yor previous project, i know how it goes though. The road and rock textures are very low res. You should either tile them more on the UV mapping modifier in max or make the textures higher res. Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 15, 2006 Author Share Posted November 15, 2006 Sorry to hear about yor previous project, i know how it goes though. The road and rock textures are very low res. You should either tile them more on the UV mapping modifier in max or make the textures higher res. make the textures higher res. How would i go about that? Tinker Quote Link to comment Share on other sites More sharing options...
DonnieDarko*AFZ* Posted November 15, 2006 Share Posted November 15, 2006 Hey guys, good to see there are still mods cropping up here and there. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
element11 Posted November 16, 2006 Share Posted November 16, 2006 Sorry to hear about yor previous project, i know how it goes though. The road and rock textures are very low res. You should either tile them more on the UV mapping modifier in max or make the textures higher res. make the textures higher res. How would i go about that? Tinker Well, say your road texture is 256*256 pixels. The texture isnt tiled enough in max to be clear, so make a 512*512 pixel image and tile the 256 4 times, 1 in each corner. Then save that and it will be clearer in game. More texture tiles means the texture is clearer. Quote Link to comment Share on other sites More sharing options...
deleyt Posted November 16, 2006 Share Posted November 16, 2006 That doesn't make any sense really. Let's say for instance that you've got a brick texture. The bricks need to be a certain size on the object to make it believe it's real. So you map it accordingly. Next, if you copy the texture 4 times, the size of the bricks will be half in size, providing that the mapping isn't changed. Sure, the resolution is better, but it's also very repetative and not representative of real bricks (since they are half in size). You could ofcourse, half the mapping aswell then, but that leaves you with the same resolution you've started with in the first place. So no sense in doing that either. There isn't really a way to get a higher resolution for the texture, except scaling it, and trying to handpaint it, adding more detail. Quote Link to comment Share on other sites More sharing options...
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