Tinker Posted October 14, 2006 Share Posted October 14, 2006 Great work, played it a few times now on others servers and had no lag or real problems. Look forward to the finished mission. Tinker Quote Link to comment Share on other sites More sharing options...
Nutlink Posted October 14, 2006 Share Posted October 14, 2006 (edited) Problems scripting a vehicle at the moment, but the updated version should be up later tonight. It'll fix most of the issues with the first version. Edit: New version available. Fixes most issues (I hope) with the exception of the blue/yellow checkboards from a distance. Not sure how to fix those yet, but we'll see eventually what I can do about it. http://files.filefront.com/Norad_Beta_four...;/fileinfo.html Edited October 14, 2006 by Nutlink Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted October 14, 2006 Share Posted October 14, 2006 The embassy is a whole lot busier with beta ver.4, talk about a bushwhack! Nice job on the scripting, they seem to be maneuvering with a purpose. One question, the East-most RPG gunner, is he a multiple spawner? I don't know if there are more of them or if I'm just paying more attention (and I know your working on it) but there seem to be more black (missing?) tiles on the road surface and blue/yellow texture on the buildings/walls w/ver.4. No problems or crashes. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted October 15, 2006 Share Posted October 15, 2006 No, he shouldn't be a multiple spawner. I'll look at it to see what's up with that. And yeah, I'm having problems with rendering the map since I can only do it on low at 5 passes (instead of medium). Not sure how I can work around that yet though. I'll probably have to remove some of the things that are constant problems. Quote Link to comment Share on other sites More sharing options...
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