Noraf Posted October 7, 2006 Share Posted October 7, 2006 Since this part of the forums are heavily lagged down because of all the new postings that get here ...... anyone fancy some games? would love to try some coop, i've just started working on a few new missions, now i'l trying to limit the amount of mods needed ( ecp, and SebNAM ), and wen't back to the nam area.... Gonna do a few missions there, now that i'm starting to get things to work. but, just playing them in sp isn't all that fun ( though i do like that too), i would love to play them, and a ton of other missions in mp, coop mode, so, are anyone else here stil playing the game? Quote Link to comment Share on other sites More sharing options...
T_1 Posted October 12, 2006 Share Posted October 12, 2006 I'm not playing it at the moment, but I could fire it up if you let me know the addons I need. Ranger? You up for to "get some" Sart? Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted October 12, 2006 Share Posted October 12, 2006 You are damn skippy. Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 13, 2006 Author Share Posted October 13, 2006 Curent project needs just sebNam, editorupdate102 and ecp. (2 first mission, sp, are awailible here ) Quote Link to comment Share on other sites More sharing options...
T_1 Posted October 16, 2006 Share Posted October 16, 2006 I'll make some time this weekend, been tied up at work so to speak. Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 17, 2006 Author Share Posted October 17, 2006 sounds good, be looking forward to that, lets ust hope we'll find the time Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted October 18, 2006 Share Posted October 18, 2006 (edited) The search and destroy mission seemed quite good from the brief play through I gave it. The only thing that bugs me about SEB is their pathetically inaccurate weapons. I know why they chose to make the weapons HD, but it is really frustrating when you are desperately trying to hit Charlie while his ECP AI has little trouble putting one between your eyes. Sometimes when we made 'Nam missions, we used a weapon pack that came with these units. I don't think you can get them seperately. Also, I don't know why this happened, but at one point when my team had made it into the village, the Team Leader ordered the squad to target and kill him, which they obligingly did. I could barely play the defend mission because there was too much going on for my pathetic PC to handle, but it looked fun. Overall, playing those missions made me want to go back and finish all the Vietnam missions I started but didn't finish. Edited October 18, 2006 by 2nd Ranger Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 18, 2006 Author Share Posted October 18, 2006 hmmm, strange, the team leader should order a cabin blown to smitters... as for the defend mission, well, it's definently in beta still, i think that there might be a few things that could need some trimming, but my biggest problem there, is to survive long anough for all things to happend..... and, the defence mission is definently the one that i've made, that's gonna use the moust resorces, got a ton of units, and a billion triggers and so on..., so i guess it'll be the worse one i'll make, i'v got a couple more in the planning phase, witch are going to be more like the first one, resources usage atleast, if not in play... Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted October 18, 2006 Share Posted October 18, 2006 The TL did usually tell us all to target the ammo, but the other soldiers didn't do anything about it. I take it the demolition is down to the player? Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 18, 2006 Author Share Posted October 18, 2006 yes, especialy since i made that mission before i figured out how to give soldiers demo charges on mission start, so the player have to find charges ( should be 2 different types in the ammo dump you're suposed to destroy, statchel (sp?) and timed ) there are also some vc's with explosives around (probably should put that in the notes part of the brief i guess ) Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted October 18, 2006 Share Posted October 18, 2006 Nah, I blew them up no problem, I was just wondering if the rest of the squad was supposed to do anything about it. Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 18, 2006 Author Share Posted October 18, 2006 don't know how to get them to do that yet, but, why let them get all the fun? Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 20, 2006 Author Share Posted October 20, 2006 hmmm, btw, how do i set respawns? i think that can come in hand when testing this missions..? especialy the base defence mission Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted October 21, 2006 Share Posted October 21, 2006 Do you use Description files? In that text file, you just put respawn = "Group" respawndelay = [however many seconds] Group means that you can respawn as long as you have characters left in your squad. I think 'infinite' is an option, but I can't remember. Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 21, 2006 Author Share Posted October 21, 2006 ahhh, nice to know, got to try that... Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted October 24, 2006 Share Posted October 24, 2006 That's just multiplayer though. If you were talking about single player, put this in the Init line of your player this addeventhandler ["hit",{this setdammage 0}] Quote Link to comment Share on other sites More sharing options...
Noraf Posted October 25, 2006 Author Share Posted October 25, 2006 no, was thinking about multi player, a bit boring if one of the players get shot afther, lets say 30 sec, and the round continues for half 'n hour +.... Quote Link to comment Share on other sites More sharing options...
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