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With all respect Willie, I find it very hard to believe that the Xbox and PC titles were constructed completely independent of each other (especially when the Xbox is basically a consolized PC). Why would a company spend the money to do 2 projects that are so similar when they could take parts of one for the other?

well believe it or not thats how it is, not being "in-the-know" of how games are made(since you probably dont work with games) I can understand that things might seem obvious and simple when it comes to platforms and game design and how things work and why companies choose to do this and that, but I can assure you that there are reasons(some are very dumb, hehe) for everything :) The projects arent similar at all, the diffrence in viewpoint alone causes all kinds of diffrences that you cant just "port over", and then there are assets, I think a few models from the 360 was used in graw pc where we didnt have time to make our own(like the mexican helicopters for example), but no more than I could count on my left hand fingers, and I think I can say with quite the confidence that we dont have one line of 360-code in GRAW pc, so sure, they share the story, the setting and the characters(and some base sounds), but thats about it. Trying to port the 360 version to the pc might look simpler from the outside, but we and ubi didnt want the games to be the same, I think the pc crowd would be alot more upset if they had for example a third person camera in the game. We wanted to make a full pc game title, not a console port and thats excactly what we did.end of story.Think what you will of the game but it really has very little to do with the xbox360 version(as you will have noticed if you have actually played it :)

And the non-quicksaves is NOT in any way a console feature, its a design choice, like it or hate it, I like it, it forces you to be more carefull and play tactical. However I can understand that some people would have wanted quicksaves. its a matter of taste(and available gaming time ofcourse).

and oliver, please do continue your speculation, perhaps the future will you prove you right! :)

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Six Months on and I'm still enjoying the SP mode, I think with the patches released; so far have improved the single player experience, just please get rid of the moonwalking corner taking mode!!!!!....

DAMN you Kirkland....

Extra buttons ???????? Wille care to explain that one or where they went?

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' date='Oct 3 2006, 07:37 PM' post='426153']

...I think a few models from the 360 was used in graw pc where we didnt have time to make our own(like the mexican helicopters for example), but no more than I could count on my left hand fingers....
Is that pre- or post-chainsaw accident?

post, which leaves me with 5, I was born with 6 fingers.webbed.allowed for faster typing but now I have to do with ordinary human speed :( I can still swim faster than a shark tho.

----

and no I cant unfortunatly, so many things get added and lost along the way in game development its hard to keep track of everything :)

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All I wanted to know is "Will there be new content" for the Single Player! I did not want to get into all this arguing and "one upmanship"! I am sorry that I asked.

People have to remember, if one is "flamed" or attacked because of their opions or reasoning, you open a whole new can of worms! If we don't agree, let us agree that we disagree and LET IT GO! :wacko:

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With all respect Willie, I find it very hard to believe that the Xbox and PC titles were constructed completely independent of each other (especially when the Xbox is basically a consolized PC). Why would a company spend the money to do 2 projects that are so similar when they could take parts of one for the other?

well believe it or not thats how it is, not being "in-the-know" of how games are made(since you probably dont work with games) I can understand that things might seem obvious and simple when it comes to platforms and game design and how things work and why companies choose to do this and that, but I can assure you that there are reasons(some are very dumb, hehe) for everything :) The projects arent similar at all, the diffrence in viewpoint alone causes all kinds of diffrences that you cant just "port over", and then there are assets, I think a few models from the 360 was used in graw pc where we didnt have time to make our own(like the mexican helicopters for example), but no more than I could count on my left hand fingers, and I think I can say with quite the confidence that we dont have one line of 360-code in GRAW pc, so sure, they share the story, the setting and the characters(and some base sounds), but thats about it. Trying to port the 360 version to the pc might look simpler from the outside, but we and ubi didnt want the games to be the same, I think the pc crowd would be alot more upset if they had for example a third person camera in the game. We wanted to make a full pc game title, not a console port and thats excactly what we did.end of story.Think what you will of the game but it really has very little to do with the xbox360 version(as you will have noticed if you have actually played it :)

And the non-quicksaves is NOT in any way a console feature, its a design choice, like it or hate it, I like it, it forces you to be more carefull and play tactical. However I can understand that some people would have wanted quicksaves. its a matter of taste(and available gaming time ofcourse).

and oliver, please do continue your speculation, perhaps the future will you prove you right! :)

I have to agree with Willie on the quicksaves. In fact quicksaves i will have to say are VERY arcade like. Nothing like saveing your life when you have full health right before a bad guy you know is coming from the previous time you died, so you can try it 100 more times until you perfect it and don't take any health or member loss. To be more tactical you have to battle through more then 1 baddie instead of saving your lucky strike. I would dare say the only save there even should be is between levels at the most.

Edited by ROCOAFZ
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I dont think theres been any flaming in this thread, however the question has already been answered, even tho that post was moved to a diffrent section :)

the answer to the OP is "we cant really comment" sorry :(

I appreciate that. I know that there might be a different"developer" ala F.E.A.R. But for me, I am pulling for GRIN (or is it GRiN? :D ). I think you guys did a "helluva" job on this game, with what little Ubi gave you and it is GREAT that you guys are on this forum and answer the questions you can! :thumbsup:
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.... however the question has already been answered, even tho that post was moved to a diffrent section :)

the answer to the OP is "we cant really comment" sorry :(

One solution that is possible, so that the SP players can enjoy added content given in [GR] co-op via patch 1.3, is ----

While playing [GR] co-op using the LAN option, we are allowed to play with all 3 computer-controlled team-mates and we can fix the number of 'spawn' options before the start of the game. As GRAW co-op has this option ( playing with friendly bots ), this should not be difficult to implement for Grin.

Grin Wille, can you give this feature in the near future in '[GR] co-op'. As this is already out, I am sure you can comment on this. :)

P.S - It is important that we can play with computer-controlled team-mates as GRAW is a team-based tactical shooter. Playing solo is not my and many others' cup of tea.

Edited by buddhiraja73
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Just to go back to the original topic for a moment i.e. more SP content - I really can't see how this would take off.

My thinking is this: those who have already 'buyed and tried' when the game first game out will have already made their mind up about AW and about Grin - one way or the other. SP formed the greater part of the initial release and SP has not really been addressed in any of the subsequent patches/extra content released by Grin. So then, why would SP players be enticed to purchase an 'add-on'?

I compliment these remarks by my own yardstick - the amazon reviews of this game. Poor reviews of the PC game initially - and few postive reviews since the release of extra content.

Actually, the game received rather favorable reviews overall according to Metacritic, who takes reviews from tons of different sites, gives a link to the reviews, then averages the reviews to get an "overall" review score. 80 really isn't that bad (considering it scored the same as [GR]). And if you want to go by personal reviews, on EB Games website, the overall score is 4.5/5, and on the website for Circuit City it has an overall 4.2/5 rating. The games ratings overall seemed very good. Also, if you read the reviews the SP is what is complimented, it's the lack of MP features that brought the scores down in most reviews.

I also think that any truely enthusiastic GR player will dig deeper than mere amazon reviews and visit forums such as this - and perhaps the official forum too! And what will they see? Well, frequent visitors will well know the content of the forums - but from the perspective of a new potential player - they will see a mixture of ongoing issues such as system requirement concerns, SP bugs, Crashes To Desktop etc. etc. Not to mention the MP gameplay issues!

Can you think of a game with such die-hard fans that doesn't have so many people griping about a particular game? Look at BF2 forums, just reading about the bugs is more than enough to put someone off, yet it's still an extremely popular game. Or Call of Duty 2, the strike players went on when there wasn't any anti-cheat at all? How about how fans complained about UT2004 because it was getting further and further away from what made UT99 so fantastic? Or the Doom fans who whined about the level of darkness? Half-Life 2 fans throwing fits about having to use Steam?

And all this nearly 6 months after release.

That's because some folks can't seem to understand that just because the name is there doesn't mean it's a good product. There was a demo after all....and besides, after the debacle with Rainbow Six Lockdown I was extremely hesitant to touch another Tom Clancy game. That's partly why I'm so leary about Vegas, even more so finding out it's going to be a port of the 360 version. And come on...isn't 6 months enough time to find something else to hold your interest? (Not directed at you, by the way)

I make no apologies for being negative about this - I'm just saying it how I see it from the viewpoint of a potential AW customer who is researching the facts.

Ollie.

Of course you shouldn't apologize for stating what you believe based on your own experiences. Don't get me wrong, GRAW has it's issues that I'm not too pleased with (as is, obviously, the majority of the community), but it's not as bad as folks make it out to be from my own experiences.

Edited by Nutlink
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.... however the question has already been answered, even tho that post was moved to a diffrent section :)

the answer to the OP is "we cant really comment" sorry :(

One solution that is possible, so that the SP players can enjoy added content given in [GR] co-op via patch 1.3, is ----

While playing [GR] co-op using the LAN option, we are allowed to play with all 3 computer-controlled team-mates and we can fix the number of 'spawn' options before the start of the game. As GRAW co-op has this option ( playing with friendly bots ), this should not be difficult to implement for Grin.

Grin Wille, can you give this feature in the near future in '[GR] co-op'. As this is already out, I am sure you can comment on this. :)

P.S - It is important that we can play with computer-controlled team-mates as GRAW is a team-based tactical shooter. Playing solo is not my and many others' cup of tea.

Grin Wille, can we get this in '[GR] CO-op' of GRAW. I am very eager to know this.

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GRIN Willie> Thanks for taking the time to respond and explain. I am sure it is frustrating for you guys to see comments like mine that seem to dismiss your hard work (which was not my intention). Please consider that it is also frustrating for us to see console-*like* limitations in one of our favorite game franchises. Anyway, thank you for your work on this project... I hope future patches/exp packs will continue to deliver those things we seek most from this game, and help mold it into the legendary title I know it could be.

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There are 3 official and 5 custom made [GR] coop maps that you can play solo firefight on LAN.

That is great! However, I want "Single player" content. I don't play the MP or coop (yet), so I would like to see something for those of us that play SP.

<_< Couldn't agree with you more Rbrad1! I certainly can appreciate the MP mode of the games...if that's one's preference, however, in the mods dept., I do find the SP side definately lacking, in variety, of any mod type.

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GRIN Willie> Thanks for taking the time to respond and explain. I am sure it is frustrating for you guys to see comments like mine that seem to dismiss your hard work (which was not my intention). Please consider that it is also frustrating for us to see console-*like* limitations in one of our favorite game franchises. Anyway, thank you for your work on this project... I hope future patches/exp packs will continue to deliver those things we seek most from this game, and help mold it into the legendary title I know it could be.

Some people need to realize that negative feedback is imperative. If everyone who's unhappy with GRAW NEVER posted negative feedback, then how would the game improve? Grin and ubisoft could think the status quo is the game is fine. It all boils down to who listens and who doesn't. If a dev or publisher don't listen, then you know where you stand and you can look else where for other games.

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GRIN Willie> Thanks for taking the time to respond and explain. I am sure it is frustrating for you guys to see comments like mine that seem to dismiss your hard work (which was not my intention). Please consider that it is also frustrating for us to see console-*like* limitations in one of our favorite game franchises. Anyway, thank you for your work on this project... I hope future patches/exp packs will continue to deliver those things we seek most from this game, and help mold it into the legendary title I know it could be.

Some people need to realize that negative feedback is imperative. If everyone who's unhappy with GRAW NEVER posted negative feedback, then how would the game improve? Grin and ubisoft could think the status quo is the game is fine. It all boils down to who listens and who doesn't. If a dev or publisher don't listen, then you know where you stand and you can look else where for other games.

I think we have proved on many occasions that we listen and take in what you guys have to say :)

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