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If GRiN had made an updated version of [GR] only the hardcor players would be satisfied.

An opportunity missed is a missed opportunity.

Buddah himself.

anywhoo I think your wrong. Xbox360 version was more similare to [GR] then the PC version.

And look at all the rewards it has been nominated for.

To be honest. I would have taken a strait port over the PC version if it ment better multiplayer.

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GR:AW is NOT a port from the console version. :wall:

It is not a port, but it was co-developed with the primary "framework" given to the console version... they knew they would be able to patch GRAW PC to take advantage of the PC environment afterwards, whereas, they had to "get it right the first time" with the console. I will grant you that the two games are disimilar enough to support your assertment, however, if this title has been strictly a PC title it would be different enough that we would not need to have this conversation.

;)

Edited by Darklighter
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GR:AW is NOT a port from the console version. :wall:

It is not a port, but it was co-developed with the primary "framework" given to the console version... they knew they would be able to patch GRAW PC to take advantage of the PC environment afterwards, whereas, they had to "get it right the first time" with the console. I will grant you that the two games are disimilar enough to support your assertment, however, if this title has been strictly a PC title it would be different enough that we would not need to have this conversation.

;)

Ehh ok, that the titles isn't strictly a PC title is no secret but that fact solely doesnt make any game a port. so whenever there is a discussion about something one part can't be entirely wrong? The fun thing is that the PC-bashers goes both ways:

1) Ohh the X-box version is SO much better, I can't get that Grin didn't follow in RS's footsteps.'

2) Ohh the X-box version and the PC-version are SO similar, the PC-version is a port!

And what kind of buzzword is a "primary ' framework'", I frankly don't know? :blink:

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If GRiN had made an updated version of [GR] only the hardcor players would be satisfied.

An opportunity missed is a missed opportunity.

Buddah himself.

anywhoo I think your wrong. Xbox360 version was more similare to [GR] then the PC version.

And look at all the rewards it has been nominated for.

To be honest. I would have taken a strait port over the PC version if it ment better multiplayer.

I don't agreee. The X360 version is way more similar to GR2 than [GR]. You got Mitchell, a real story, over the shoulder view, 4 players etc.

And a port to PC? Who wan't to play a tactical shooter in 3rd person on a PC? Besides, GRiN has done a terrific job on the body awareness. I think the PC is more similar to [GR] than the X360, probably cuz it's first person, wich is very important if it's going to be realistic.

"You can play in first person on the X360 too" - Not with body awareness :)

But anyway, both the X360 and the PC share the same story and the only difference would be MP, view and AI.

No offence to redstorm now since I can totally understand their situation when making a console shooter: When making a console shooter you must make the AI a bit more stupid than "normal". Why? It's just harder to aim with a gamepad than a mouse + keyboard. And if the X360 would be a straight port then I don't think it would go to well on the PC as it did on the X360 cuz of the AI. Now I'm not saying that the AI is completely brain-dead, but it doesn't aim as well as it could, but again, that's cuz of the gamepad :)

I'm with Redstorm/GRiN :)

Ok, I got a bit of there. My point is:

I think both games are great at their current platforms. I don't think the X360 would go well on the PC, cuz of the AI and view, and I don't think the PC would go well on the X360 mainly cuz of the AI (gamepad against that?!).

P.S. And please people, no more talk about "It's not GR if it's not made by Redstorm". GRAW X360 is not [GR] either you know, IT'S GRAW! ;)

Edited by Hockeystick
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###### did my post get deleted(I just asked where the "GRiN" spelling came from out of curiosity) or didnt I press the submit button? ah well, the mysterious ways of the internet! :)

anyway, nomatter what you think of graw pc, good or bad, like [GR] or not like [GR], similar to the XBOX360 version or not similar at all, its by NO definition(in the great book of definitions) a port. It runs on its own engine, has completley scratchmade code,script and graphics, it plays from a diffrent view, in a diffrent way. it is by no means a port! if a game is a port or not is not a matter of opinion , its a technical fact.

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.... However, the single player part is quite good. I just want to know when we "SP" players will be informed of some new content for us, or if, AND when, an expansion pack will be released?! I really have enjoyed the SP game and I would like to play GRAW some more. However, playing the same missions again and again, gets boring!

Grin Willie, or BoGrin, please let we SP players know! I, for one, would pay to play more of your game (it is yours, even if Ubisoft pubished it!, you developed it and I, for one, am impressed!). Thanks, in advance. w00t

Nice post Rbrad1. :thumbsup: Your post has more or less mirrored the thoughts of the 'SP mainly' players. I too would like to

-- Play firefight in SP using all the maps.

-- Have an editor for SP.

-- Use all the [GR] co-op maps in SP.

-- Have an expansion pack.

As the first 3 points have already been made for Co-op, it does not seem to be a difficult task for SP. I hope Grin is reading this thread and would have the enthusiasm to answer.

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anyway, nomatter what you think of graw pc, good or bad, like [GR] or not like [GR], similar to the XBOX360 version or not similar at all, its by NO definition(in the great book of definitions) a port. It runs on its own engine, has completley scratchmade code,script and graphics, it plays from a diffrent view, in a diffrent way. it is by no means a port! if a game is a port or not is not a matter of opinion , its a technical fact.

so, its a "port wannabe"!!!

comon Wille, everybody understand that GRAW isnt a port from Xbox version, but this game was designed like a console game instead a PC game - again: no dedicated server files in the begin, no TDM mode (lol), no anticheat (dont tell me this AC is workin cause its not, only serves to disconnects the players from the servers), no replays, only a few maps n guns...

after a omnth we still waitin for a fix to the patch 1.30 n nothing. thats the way consoes do: if its bugged it will still bugged

Edited by Jota.RiP
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anyway, nomatter what you think of graw pc, good or bad, like [GR] or not like [GR], similar to the XBOX360 version or not similar at all, its by NO definition(in the great book of definitions) a port. It runs on its own engine, has completley scratchmade code,script and graphics, it plays from a diffrent view, in a diffrent way. it is by no means a port! if a game is a port or not is not a matter of opinion , its a technical fact.

so, its a "port wannabe"!!!

comon Wille, everybody understand that GRAW isnt a port from Xbox version, but this game was designed like a console game instead a PC game - again: no dedicated server files in the begin, no TDM mode (lol), no anticheat (dont tell me this AC is workin cause its not, only serves to disconnects the players from the servers), no replays, only a few maps n guns...

after a omnth we still waitin for a fix to the patch 1.30 n nothing. thats the way consoes do: if its bugged it will still bugged

it is not in any way designed as a "console game" , none of the gameplay in GRAW pc resembles console gameplay even remotley, that it didnt have dedicated servers from the get go has nothing to do with its console sybling, only a matter of lack of time, as were the other things you think should have been included from the start.

its a really unnessecary discussion(that I for some reason let myself get dragged into all the time) as its a fact looking at the structure of the game play, that its not designed in any way like a console game.

if it was designed as a console game, why would we patch it? tradionally console games dont patch. that it has few maps has nothing to do with it being a console game, you really a weird concept of what a console game is, it has nothing to do with the amount of contents, or anti-cheat or dedicated servers, its game play(well actually, its a matter of platform, but seeing beoynd this quite obvisout little detail). and if you feel that GRAW _plays_ like a console shooter then I tip my hat and say good night cus we clearly have diffrent views on reality :)

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@ GRiN Wille, i think the confusion on the XBox360 port thing might come from the fact that people see that it was released first on console and then released on PC and the fact that UBI had their claws in it as far as what you yourselves the developers could or not do with the game! I mean i doubt they said do what ever you like to the game to make it different. That aside if i could have done aswell as you guys did with the game I'd be very proud of the end product and given myself a LARGE pat on the back for the efforts.

Can we have another TAC game GRiN pleeeeeeease????? Its not like you didnt get the practise on this one first :rofl:

Edited by PONDLIFE
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If GRiN had made an updated version of [GR] only the hardcor players would be satisfied.

An opportunity missed is a missed opportunity.

Buddah himself.

anywhoo I think your wrong. Xbox360 version was more similare to [GR] then the PC version.

And look at all the rewards it has been nominated for.

To be honest. I would have taken a strait port over the PC version if it ment better multiplayer.

Find an emulator and sink another 50$ into the console version. Have fun with your joysticks and talking to the console guys in the lower area of the forum. Buh bye ;)

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One of the things that made me like GRAW pc was the fact it didnt feel consolised, it felt built for the PC (Unlike Lockdown, eurgh).

Yeah, so you and me thought, never realising that that very "feel" was totally out of phase and utterly wrong all the while. ;)

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One of the things that made me like GRAW pc was the fact it didnt feel consolised, it felt built for the PC (Unlike Lockdown, eurgh).

Yeah, so you and me thought, never realising that that very "feel" was totally out of phase and utterly wrong all the while. ;)

Awh GR1 was PC first, only later it became ported to those sh.tty consoles.....

I still like the feel of GR1 better, but that is after so many hours of fun games, including great mods like frostbite, with crisping snow and such. Sound and environment in GRAW are still up for improvement IMO, but that can be due to my simple soundblaster live too off course.

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As far as new content and or patches, don't forget this post by GRiN_Stickan:

Just a couple of words of wisdom about the SADS and connection issues many have been experiencing.

First of all, make sure the hardware you run SADS on meets the minimum game requirement. The server software calculates all physics and game values, so it's not easy on the system even if you don't need a good graphics card to run it. Secondly, we've fixed a number of the disconnect issues that have been plagueing players since the release of 1.30. Stay tuned for updates in that area. And now, back to the game. The third objective on this [GR] Coop map is really tricky. :santa:

--

Stickan

For me as a GR:AW [GR] COOP player, this statement was the most interesting:

The third objective on this [GR] Coop map is really tricky.

silent_op

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###### did my post get deleted(I just asked where the "GRiN" spelling came from out of curiosity) or didnt I press the submit button? ah well, the mysterious ways of the internet! :)

anyway, nomatter what you think of graw pc, good or bad, like [GR] or not like [GR], similar to the XBOX360 version or not similar at all, its by NO definition(in the great book of definitions) a port. It runs on its own engine, has completley scratchmade code,script and graphics, it plays from a diffrent view, in a diffrent way. it is by no means a port! if a game is a port or not is not a matter of opinion , its a technical fact.

With all respect Willie, I find it very hard to believe that the Xbox and PC titles were constructed completely independent of each other (especially when the Xbox is basically a consolized PC). Why would a company spend the money to do 2 projects that are so similar when they could take parts of one for the other? I believe you that the code (at least most of it) is different, and that the final game engine is also different... but "scratchmade"? In fact, asserting that GRAW PC was an independent project (IMO) casts an even darker shadow over the final released product... limited MP, 4-player CO-OP, Static Team Leader, etc. These limitations are almost exclusively the result of a port (which I do not believe GRAW is), or a co-developed title. Traditionally, TacShooters have supported 8-16 players or more, with a widely developed MP platform (even SWAT3/4 was quickly patched to raise players from 5 to 10). When, in these forums, GRIN was asked "why" GRAW PC was released like it was, we were told we would have had to wait until nearly Xmas for a completed title like we wanted, and would we want that? I think you'll find the answer now as a resounding YES!

Anyway, I did not post here to bash you guys... I like GRAW, and I think it's a good game... I only hope that further content will be made available to bring it to the MP standards most PC TacGamers expect. MP3/Patch 1.30 showed us that you are willing to listen to the community and try to give us what we want... I look forward to you folks continuing in that manner. Thanks.

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anyway, nomatter what you think of graw pc, good or bad, like [GR] or not like [GR], similar to the XBOX360 version or not similar at all, its by NO definition(in the great book of definitions) a port. It runs on its own engine, has completley scratchmade code,script and graphics, it plays from a diffrent view, in a diffrent way. it is by no means a port! if a game is a port or not is not a matter of opinion , its a technical fact.

so, its a "port wannabe"!!!

comon Wille, everybody understand that GRAW isnt a port from Xbox version, but this game was designed like a console game instead a PC game - again: no dedicated server files in the begin, no TDM mode (lol), no anticheat (dont tell me this AC is workin cause its not, only serves to disconnects the players from the servers), no replays, only a few maps n guns...

after a omnth we still waitin for a fix to the patch 1.30 n nothing. thats the way consoes do: if its bugged it will still bugged

it is not in any way designed as a "console game" , none of the gameplay in GRAW pc resembles console gameplay even remotley, that it didnt have dedicated servers from the get go has nothing to do with its console sybling, only a matter of lack of time, as were the other things you think should have been included from the start.

its a really unnessecary discussion(that I for some reason let myself get dragged into all the time) as its a fact looking at the structure of the game play, that its not designed in any way like a console game.

if it was designed as a console game, why would we patch it? tradionally console games dont patch. that it has few maps has nothing to do with it being a console game, you really a weird concept of what a console game is, it has nothing to do with the amount of contents, or anti-cheat or dedicated servers, its game play(well actually, its a matter of platform, but seeing beoynd this quite obvisout little detail). and if you feel that GRAW _plays_ like a console shooter then I tip my hat and say good night cus we clearly have diffrent views on reality :)

Wilie - My only comment - Save Points instead of Quick Save.

For me, no other feature more resembles "console play mentality" that this.

If I'm six years old (no comments from anyone! :) ), I don't mind having to replay an entire level of Mario Kart because I got killed at the last jump. When I'm playing GRAW as an adult, with a full life and not much time for gaming, getting killed just before the next save-point and forcing me to replay a major portion of a level over again... well, I'll be nice and just say that's not okay.

This ONE issue finally forced me to remove GRAW. I could have lived with everything else, but after an entire afternoon of playing SP three weeks ago and having to RE-play section after section, I had had enough. I don't have enough spare time to dedicate to wasting it like this.

It's time for UBI to figure out what their core audience is... is it the 16 to 27 year old that can dedicate an entire weekend to playing GRAW (and probably prefer a "run and gun" style), or is it the slightly (or more than slightly) older audience that might have an hour here or there during the week, when the wife/husband and kids are finally taken care of (and who probably prefers the slower, tactical game).

If the audience is big enough for both, then MAKE BOTH. We'd all happy and life would be wonderful again.

(sorry for the editorial... I've been trying to play nice lately and not post stuff like this... but this thread really got to me)

-jk

Callsign 3Point

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anyway, nomatter what you think of graw pc, good or bad, like [GR] or not like [GR], similar to the XBOX360 version or not similar at all, its by NO definition(in the great book of definitions) a port. It runs on its own engine, has completley scratchmade code,script and graphics, it plays from a diffrent view, in a diffrent way. it is by no means a port! if a game is a port or not is not a matter of opinion , its a technical fact.

so, its a "port wannabe"!!!

comon Wille, everybody understand that GRAW isnt a port from Xbox version, but this game was designed like a console game instead a PC game - again: no dedicated server files in the begin, no TDM mode (lol), no anticheat (dont tell me this AC is workin cause its not, only serves to disconnects the players from the servers), no replays, only a few maps n guns...

after a omnth we still waitin for a fix to the patch 1.30 n nothing. thats the way consoes do: if its bugged it will still bugged

it is not in any way designed as a "console game" , none of the gameplay in GRAW pc resembles console gameplay even remotley, that it didnt have dedicated servers from the get go has nothing to do with its console sybling, only a matter of lack of time, as were the other things you think should have been included from the start.

its a really unnessecary discussion(that I for some reason let myself get dragged into all the time) as its a fact looking at the structure of the game play, that its not designed in any way like a console game.

if it was designed as a console game, why would we patch it? tradionally console games dont patch. that it has few maps has nothing to do with it being a console game, you really a weird concept of what a console game is, it has nothing to do with the amount of contents, or anti-cheat or dedicated servers, its game play(well actually, its a matter of platform, but seeing beoynd this quite obvisout little detail). and if you feel that GRAW _plays_ like a console shooter then I tip my hat and say good night cus we clearly have diffrent views on reality :)

Wilie - My only comment - Save Points instead of Quick Save.

For me, no other feature more resembles "console play mentality" that this.

If I'm six years old (no comments from anyone! :) ), I don't mind having to replay an entire level of Mario Kart because I got killed at the last jump. When I'm playing GRAW as an adult, with a full life and not much time for gaming, getting killed just before the next save-point and forcing me to replay a major portion of a level over again... well, I'll be nice and just say that's not okay.

This ONE issue finally forced me to remove GRAW. I could have lived with everything else, but after an entire afternoon of playing SP three weeks ago and having to RE-play section after section, I had had enough. I don't have enough spare time to dedicate to wasting it like this.

It's time for UBI to figure out what their core audience is... is it the 16 to 27 year old that can dedicate an entire weekend to playing GRAW (and probably prefer a "run and gun" style), or is it the slightly (or more than slightly) older audience that might have an hour here or there during the week, when the wife/husband and kids are finally taken care of (and who probably prefers the slower, tactical game).

If the audience is big enough for both, then MAKE BOTH. We'd all happy and life would be wonderful again.

(sorry for the editorial... I've been trying to play nice lately and not post stuff like this... but this thread really got to me)

-jk

Callsign 3Point

Great post, it sums it up. :thumbsup:

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Just to go back to the original topic for a moment i.e. more SP content - I really can't see how this would take off.

My thinking is this: those who have already 'buyed and tried' when the game first game out will have already made their mind up about AW and about Grin - one way or the other. SP formed the greater part of the initial release and SP has not really been addressed in any of the subsequent patches/extra content released by Grin. So then, why would SP players be enticed to purchase an 'add-on'?

I compliment these remarks by my own yardstick - the amazon reviews of this game. Poor reviews of the PC game initially - and few postive reviews since the release of extra content.

I also think that any truely enthusiastic GR player will dig deeper than mere amazon reviews and visit forums such as this - and perhaps the official forum too! And what will they see? Well, frequent visitors will well know the content of the forums - but from the perspective of a new potential player - they will see a mixture of ongoing issues such as system requirement concerns, SP bugs, Crashes To Desktop etc. etc. Not to mention the MP gameplay issues!

And all this nearly 6 months after release.

I make no apologies for being negative about this - I'm just saying it how I see it from the viewpoint of a potential AW customer who is researching the facts.

Ollie.

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Yep the lack of quick saves does spoil it somewhat..... Unlike the DOOM method that was implemented with good use i think, purely because you never new what was going to leap out the nest cupboard and kick your @rse, with GRAW I'd like the chance to replay a certain point in the game to try different tactics or routes, as it had such good sized maps (compaired to the xbox360), but like others on here I dont have endless hours to reach certain checkpoints no matter how good the game is!

also Wille, I'm guessing you guys at GRiN had more planned from this game because why do your Ghost team suddenly shout out "Assualt" for no reason and other bits left in the code that modders have found? I know that the sounds where ported across the platform, but why did you include sounds that serve no function unless an Assualt mode was planned??? hmmmmmmm... .

Edited by PONDLIFE
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SP has not really been addressed in any of the subsequent patches/extra content

What are you talking about? What about all the fixed glitches and AI improvments? The SP is already solid so why waste more time on that when they have the MP to fix?

Also, reviews at amazon are like comments at youtube. No one cares :mellow:

also Wille, I'm guessing you guys at GRiN had more planned from this game because why do your Ghost team suddenly shout out "Assualt" for no reason and other bits left in the code that modders have found? I know that the sounds where ported across the platform, but why did you include sounds that serve no function unless an Assualt mode was planned??? hmmmmmmm... .

I remember a screenshot of GRAW in the Swedish PC Gamer. It was two sort of buttons on the cross com that said assault and recon.

Edited by Hockeystick
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