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Higher quality or more passes?


Bota:16

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Got to thinking (scary) about the exporting of maps. Does it do more good lets say to bump up the quality with less passes or lower the quality with more passes. The editor says that medium quality with 3 passes should be sufficient for most maps. But would high quality with only 2 passes be better? Not sure if anybody has tested this or not. Maybe someone from GRIN can answer. Basically what I'm asking is what scenario has a better rendering quality to render time ratio (lower quality more passes or higher quality lower passes)?

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The texture quality is how good the objects' textures look, whereas the number of passes is how many times the editor calculates the lightmapping (shadows and stuff).

Considering that not many people have computers that can play this thing on High texture settings (and the rest that play MP usually keep it on Medium even when they can have better anyway), your best bet would be Medium textures and plenty of passes. The more objects you have in your map, the more passes you'll want too.

Edited by AW Shinobi
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